Stats Info

  • Hello, i've decided to make this thread since there is not so much information about stats, what are they and what they do. I just looked into a lot of old threads (so this isn't my info) and got nothing but info, i tried to get some images, but they are all deleted atm. I'm also going to add anything that i should know.


    Health- Self explanitory
    Energy- the fuel a player needs to perform and use special attacks, (eg kamehameha, special beam cannon, masenko )
    Powerlevel- The strength at which the character performs, decreasing as their Health decreases, (When your hurt, you dont perform as well) or when you have no RP.
    Rage Bubbles (RP) - Bubbles that contribute to different boosts.


    Strength-Basic melee attack skill damage.
    Dexterity- Increases your dodge rate, resistance rate and melee crit rate.
    Constitution- Increases your life points (Health) and lp regen.
    Energy- Increases your Energy Points ("Ki")and ep regen.
    Soul- Basic ki attack skill damage.
    Focus- Increases your hit rate, succes rate and energycal crit rate .
    Spiritual Attack- The damage of most ki skills. (The blue ones)
    Spiritual Defense- The amount of ki damage you can endure.
    Spiritual Attack Critical Hit Rate-Chance to hit for double damage with ki skills.
    Physical Attack Critical Hit Rate- Chance to hit for double damage with melee skills.
    Dodge rate- Your chance to dodge any attack.
    Physical Attack- The damage of most melee skills.(The red ones)
    Physical Defense-The amount of melee damage you can endure.
    Hit rate- The chance to hit another player/mob.
    Defense rate - increases the chance of receaving half of the damage when attacked(a blue effect will appear)


    Stats may vary from class to class, here i go:


    CON (1 Point of CON gives to)


    Fighter->85 LP
    SwordsMan->85 LP
    Turtle Hermit->80 LP
    Crane Hermit->80 LP


    Dende Priest->80 LP
    Poko Priest->85 LP
    Shadow Knight->95 LP
    Dark Warrior->100 LP


    Ultimate Majin->95 LP
    Grand Chef Majin->95 LP
    Plasma Majin->80 LP
    Karma Majin->80 LP



    ENG (1 Point of ENG gives to)


    Fighter->45 EP
    Swordsman->45 EP
    Turtle Hermit->50 EP
    Crane Hermit->55 EP


    Dende Priest->50 EP
    Poko Priest->50 EP
    Shadow Knight-> 50 EP
    Dark Warrior->45 EP


    Ultimate Majin->45 EP
    Grand Chef Majin->45 EP
    Plasma Majin->50 EP
    Karma Majin->50 EP


    FOC


    Increases Hit Rate by 10, Success Rate by 10, Energy Crit Rate (1FOC = 0.15 Rate), Energy attack (1FOC = 0.5 E.Attack)


    SOL


    Increased Energy Attack by 1



    STR


    Increases Physical Attack by 1



    DEX


    Increases Dodge by 5, Physical Crit Rate (1DEX = 0.15 Rate), Resistance Rate by 5, Physical Attack (1DEX = 0.8 P.Attack)


    Rage Bubbles

    Rage Bubbles - Bubbles built up through charging. These bubbles give you special charged attacks! The effects are listed further below. Every 10 levels, your maximum rage bubbles is raised by 1. You start the game out with one. These rage bubbles are tedious to charge but can impact a fight! The only other known way to charge these bubbles up is to take damage. But be careful, if you don't use them quick, they will drain out.


    Hyperbolic Time Chamber Skills (HTB Skills) can be impacted by how many rage bubbles you have at the moment. When you struggle, whoever spends more rage bubbles will win!


    Rage Bubble Boosts

    1: Power Buff: Red icon with arrow pointing up : increase the damage for a specific number( if it says 40 then you'll see 40 more points,and etc.Basically it isn't influenced by the opponents defense)


    2: EP reduce: Green Icon with a Ep and a arrow pointing down: Reduce the usage on EP of some skills ( rather usefull for healers)


    3: Cooldown: Reduce: Blue with a clock and a arrow pointing down icon : Reduce the cooldown, great thing to add with any skill.


    4: KnockDown: Purple with a little dude icon: Knocks target, but be aware , just a few skills work on a fallen target ( such as kienzan, kamehameha etc. cant use aoe's on them nor most Dots , stun debuffs or buffs. can heal them), this buff can be blocked with R and not only that , there is a chance to counter-attack this buff and knock the caster instead of the target (can be done with mobs too).


    5: Decrease cast time: Lightining Icon : well , decrease cast time.

    6: Guard Break: Violet with a white circle icon: this one most people dont get it right. If you use a skill with this buff on a target pressing R ( blocking) the skill'll hit for 250% more damage, basically it'll do 4 times more damage then it normally does.


    7: Increases time duration: orange icon with a clock and a arrow pointing up: increases the duration of buffs, debuffs , dots.



    Notes:

    34 is the maximum stat for con, focus, soul etc
    There's no such thing as a crit rate percentage. There's Crit Damage % (Boost's your crit-hit damage) & Crit Rate, which makes you more likely to do a crit-hit. It's all about the Success Rate % which is a whole other category that only boost your chances to land immobilization skills such as: confuse, candy, paralysis, faint, dot's, this is why Cranes have Succes Rate as passive, etc.
    1 STR gives Swordsman 1.4 physical attack
    All stats can be easily checked later, using the Poko's Pet.

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

    • :)
    • :(
    • ;)
    • :P
    • ^^
    • xD
    • ;(
    • X(
    • :*
    • :|
    • 8o
    • D:
    • <X
    • ||
    • :/
    • :S
    • X/
    • 8)
    • ?(
    • :huh:
    • :rolleyes:
    • <3
    • 8|
    • :cursing:
    • :thumbdown:
    • :thumbup:
    • :sleeping:
    • :whistling:
    • :evil:
    • :saint:
    • =O
    • :!:
    • :?:
    The maximum number of attachments: 10
    Maximum File Size: 1 MB
    Allowed extensions: bmp, gif, jpeg, jpg, pdf, png, txt, zip

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!