@Daneos please check out idk how good of an idea this is but i found it on the net and it seems usefull enough.. what do u think
hit-rate =represent my character ability to successfully hit an opponent.
dodge-rate= ability to successfully avoid an attack
So, if I would like to keep things the most simple as possible, I'd say, well, if my ability to dodge is the same as your ability to hit, then, probably you would hit me the 50% of the times. If your dodge-rate are same as my hit-rate. I know you would hit me at least 1 of 2, and, if you are as twice as skillful as me, I know you would surely hit me(100%). Let us start with that premise in our minds.
Let's say that I have 440 hit-rate., and I'm gonna hit you. You have 411 dodge-rate. That said, I should have a good chance to hit you. So...using rule of three...
(dodge-rate) If 411x2 (822) Then hit-rate(440)-----represents--- ((440*100) / 882) = 49% chance I dodge,
to hit some one 100% they hit rate need to be two times my dodge rate.
the formular i use is
dodge%= hit-rate*100/dodge rate*2
hit-rate*100/dodge rate*2 =dodge%