I don't know if i'm the only one who noticed but mobs have like 100% Success rate, also why the hell can a level 5 monster dodge a level 70 fighter auto attack? i don't know if its a bug or intended ?
Resistance and Success
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Acho que isso seja só um erro de calculo do daneos '-
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Dodge has wrong calculations
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Dodge has wrong calculations
thought so , but what about success?
Edit : Just to compare dodge then and now , i remember once i had a char turtle lvl 40-49 dont exactly remember i had no dex gear like at all and i had another char i was leveling lvl 20 martial artist i tested a duel between them the level 20 wasnt able to hit once with nothing....
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I don't know if i'm the only one who noticed but mobs have like 100% Success rate, also why the hell can a level 5 monster dodge a level 70 fighter auto attack? i don't know if its a bug or intended ?
Definitely a bug. All skills right now have no dodge calculations, but for a monster that seems to count for curses too.
I remember once i had a char turtle lvl 40-49 dont exactly remember i had no dex gear like at all and i had another char i was leveling lvl 20 martial artist i tested a duel between them the level 20 wasnt able to hit once with nothing....
Daneos seems to have yet to put in level-scaling, or at least make it noticeable. Even when a high level wears no gear and has no buffs, your hitrate, success rate, resist rate, and dodge rate would be drastically lowered in calculations against such high levels. Combine that with a high level's defense being usually far higher, and it'd make the high level guy seem invincible.
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The dodge was good before a "New calculation by Daneos" that literally made people build full constitucion again instead of Dex.
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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