REWORK PROP NERF ASAP

  • 90% of ur posts have no sense ( to not say all of them ) and to be honnest with u prop need a serious rework if we nerf too much the deffense of the turtl's they will become usless at PVE when daneos will rework classe's and balance he have to check out bouth aspect's of pvp and PVE In my oppinon the classes that needs a buff are : SM , DW , Grand Chef , Crane the one that needs a nerf are pvp karma , Fighter's , SK

    I never talked about nerfing turtles (Syren your boy talks about it) read the thread, if anyone doesnt make sense its you. lmao

    This is ridiculous to nerf swordsman fighter and sk but leave turtles with 1-1 prop this is a complete joke how a +15 wand can 1 shot and entire team but yet a fighter cant 1 shot a full prop turtle. you can say what you want about sks being too tanky but at the end of they day thats the fricking job to tank. there is 3 ways you can handle this 1. make all classes 0.5 prop so that nobody is too tanky and nobody does insane damage or you revert these changes and make all classes 1-1 again or you can bring turtle down to 0.5 too

    Damn straight im mad turtle 1 shots full +15 tmq7 fighter takes out my whole team in 1 shot apart from me.

    yes i forgot to put 0.5 i just rushed it.

    swordsman have become very mediocre from prop nerf making it impossible to kill an ultimate majin now and very hard to take down any form of tank so this once god like class have become mediocre at best.

    if turtles damage was anymore it would break game fr no turtle and i mean no turtle should be crittng 7500 defense 16k they need to be treated just the same way fighter and swordsman and sk were and thats to be given 0.5.

    I play SK so wearing con would not really benefit me but yes i knew ultimate would help but for some reason such a lethal class is so under rated in dbog no where near enough of them because people see them as just buffers. its just such a dramatic change long time ago +15 wand +15 gloves whatever did nothing to me crit or no crit but being hit by 1 attack with such high damage now is very demotivating since the classes role is to be the best tank for energy attacks

    Im not exactly what ur saying bro but ik 2 kames hit us thats not my point tho my point is idk who but one of you hit 16k on me and that is where my problem lies how 1 single attack can crit such a massive amount of defence like mine and this is due to the dmg props and before props were changed a full prop turtle did not even close to that on me.

    smh this is dbog where everyone has bugged dogi effects giving insane unobtainable stats and u think anti crit jacket going to save you? lul i have 72% anti crit on sk and i get crit by turtles consistently yes thats bad luck but then you think other classes can rely on that. until cc150 added anti crit is not a reliable option in dbog

    this thread is not aimed at fighters i mentioned fighters just as reference the real aim is finding a way were turtles are still strong but not ridiculously strong and also giving swordsman a buff is needed even if its made that glaring slash at max removes 30 props on all classes not just the ones who didnt get affected by the nerf

    The damage on turtle are fine, and im not sure why you desperately want swordsman to become even stronger then they are, a good swordsman can one shot a turtle with back crit. After reading through all your statements you goal is to nerf a class that already have weak defense and it arent that OP in pvp atleast not 1v1.

    LMFAO GL 1 shotting full +15 proped turtle boi. and i said tanks and for people like youself which i guess dont know the meaning this means classes like SK DW Ultimate not humans smfh

    I do how ever agree with you that the classes need to be tested from both aspects of the game pve and pvp and with different gear types, I dont want some egocentric person to test the classes.

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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