Upgrade System Rework

  • I'd like to see this system get completely redone. All of the items required to upgrade armor/weapons they break the DB feel of the game. Not to mention the main fact in regards to this type of upgrade system. No legitimate MMO uses it. This is the type of upgrade system you find in mobile games and other types of "Free to Play MMOs" which basically act as a money pit.


    But then again perhaps it acts too much as a game mechanic already...I just feel slightly disgusted when I see this type of weapon and armor system. I'm certainly not blaming the current developers at all. But you can certainly tell just by looking at this game where the original creators intended on making a majority of their money.

  • Yeah it does require a lot of stones to upgrade because it's al luck based. It's not suppose to be easy. I also have to state the maker of dbo was a mobile game making company so that's probably the best they could come up with. It seems fine as it is, I can't think of another replacement for it atm.


    This and other additions to the game was how they made money. It seems about fair because you can either cash for stones or grind for them Ingame. Of course people will choose the easy way out if they're given the option. I'm pretty sure every mmo has a system like that. If you have any replacements for the current system, give some ideas.

  • Most Major MMOs don't have this type of system. Look at WoW, FFXIV, SWTOR. They use different types of armor. For instance, in almost every one of these cases there exists end game content inwhich a person undertakes arduous tasks in order to complete Raids, Operations, or w/e other instanced content you can think of. In hopes of obtaining better quality items.


    Of course the "Saving Grace" to DBO's old system is that you can farm them on your own. That is an excuse that all of the mobile games/ Top-Up machines use so they can profit from our instant gratification seeking minds.


    I want DBO to be liberated from this situation. As far as ideas, it would be a difficult road either way. They would have to completely remove certain NPC and quests, and rework an entire armor system. Sadly it just isn't easy. But making quality based items as opposed to +15 items would be much better. That is why you see most major MMOs using the Grey, Green, Blue, Purple item system.


    Now, depending on how you want crafting to go, this could be an excellent way to improve on a crafting system. Allowing players to create higher quality items throughout leveling (That is higher quality than is a common find from killing mobs.) and then as far as level cap gear goes, having endgame content to get the best gear you can.

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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