Posts by mattotk

    Hey mattotk,


    The game has a bit lower fps as a tradeoff for fixing some of the bigger stutters that you would have gotten back in the day due to pop in. We're rendering ~6 times what we used to. Dxvk won't be flagged as a cheat, but due to the nature of the optimization issue causing the frame dips, it's unlikely to help much.

    Already tried it and it performs better in some places, but because its vulkan and I can use frame generation with Vulkan, but unfortunately it performs the same in the RP2 camp, where the frogs are.

    What its baffling to me its the fact that the cpu is not being pushed, I tried disabbling all cores except 1, and it gets to 100% on that core, but as soon as I activate more cores, that single core goes back to a lower % and the game performs the same on both situations, I guess this is due to the game working on a single thread, but then it shouldn't matter if all cores are enabled, 1 core should remain at 100% always. Setting graphics to the lowest doesn't help, and the gpu is barely reaching 10% use.

    I still have freezes from time to time, a 1 sec freeze, I remember this started back with W10 creators update, I would try an old version of w10 like the 2015 one, but the my graphic card doesn't have any driver for a version that old (already tried).

    Hello there, I basically want to know if is it possible to use DxVK to run the game with Vulkan api, my game performs like crap in dungeons filled with mobs, and in Kokkara or Korin village, I'm talking of 15-20 fps, which is insane.
    This is funny because I know the game ran much better when I originally played it.
    Playing with DxVk if possible, should improve things, I ask instead of trying because I fear that the game detects it as a type of cheat.

    Pending just means you never activated the account via clicking the link in your email. What do you mean by "have that covered"?

    There was no notification so I missed the response until now.

    Uh so I had the accounts for 6 years and never activated them, well I didn't even think about that, thanks for clearing it up.

    I mean if you need people to help in the translation, I can help in the english and spanish translation. I helped in Zenkai for a few weeks before the project ended, we were doing well.
    From what I have seen in game while playing and doing quests, some quests (that have been translated) do not make much sense, for example they ask for an item in the quest description, to later find out that such item has a different name in the open world, looking into detail, I'm sure there is a lot to do.

    Last time I translated in Zenkai, we were doing the Blue map, they had a tool that let you check related texts, for example, a mob name being shown in a quest description, it let you search for that mob and translate everything related to said quest, so it has coherence. We used both the Japanese and Korean source, as both had different details, almost always one made more sense than the other.

    I don't have much free time as before, but anything should help if done correctly.

    Hey, welcome back! No, there won't be any more full resets. There will be targeted resets as we rework things, like we recently did with the budokai titles, but nothing that should significantly hamper gameplay progress.

    Thank you!
    I have two more questions, I checked my 4 accounts in the main page, two of them have an active status, the other 2 say pending, what is the meaning of this? I checked in the game and the accounts can be accessed.

    The other question is related to the translation, english and spanish, I was wondering if you have that covered.

    No problem! We're making good progress on it. Nay sayers are just fuel in the tank!

    Hello and Happy New Year!.
    I haven't played this game since likely around late 2018. I think there was a conversation about the 2.0 client before 2019 but for whatever reason Daneos stopped working on the project. I'm a bit surprised to see that there is going to be a 2.0 client after all, but after so much time.

    I noticed that my characters from 2017 still exist, they just got reverted to level 1 and I lost everything, but the names and guilds are the same, is it going to be new resets in the future?

    Muq's right, we've made a ton of changes in the past year. Just check out the patch notes or ping me in discord if you have any questions!

    I actually read the whole patch notes yesterday, but i couldn't see anything related to the second launcher, there were 2 as far as i remember.

    Hello, i don't play dbo since at least 2018 from when the second launcher was in alpha test and a new reset was announced.
    I just wanted to know if someone could tell me what happened to this game, i know there is a new person in charge, someone who is taking things quite seriously and hard working by the looks of it.

    ¿The client 2.0 became the the main client? ¿Are there more resets to come?

    Thanks and happy holidays.

    They want to ban "speed" from the game. Whats next, wanting "skills" to be banned to for being to high output dmg? Without speed it wouldn't be dragonball like anymore......every mmorpg has its exploits now a days just play what you like and let others enjoy their way of playing too >,<:saint::saint::saint:forum.dboglobal.to/wsc/index.php?attachment/3965/

    It's not about deleting speed but to limit speed buffs to selfcast, exploits aren't good, if others game have them that's bad for those games.

    Karma, poko and fighter can still play speed for themselves if is properly managed. The problem with speed parties is that the risk is almost none compared to skill users, you don't have to control your ep, barely use skills and the hard thing would be aggro control and positioning... all of those are required when using skills, ep management can be specially hard.


    The only reason to play speed is that is a lot easier and faster, otherwise i don't know who would choose to play with 1 clic and let auto attack like there isn't a tommorrow. This is not like upgrade system which is just bad because of rng, speed is really broken.

    Whatever happens i don't think a new wipe would be possible by people choice, my reason is that this wipe poll already divided the community in at least 35/65.

    With the last wipe some people leaved the game even when they knew that was going to happen (many as me came back), now i don't think that if the game suffers another big issue they would be able to perform another wipe because of the lack of trust which is understandable.

    It's safe to say that 36%-40% doesn't want a wipe, anyway let's skip this as doesn't lead to anywhere. Many people doesn't use forum accounts, that's there fault, is also bad administration the way the vote happened as just probably a 80% of users voted and i don't really care about that.


    What matters and what Yamcha was saying is that it would be nice to explain why a wipe is needed when the problem are the +15 items, because we know that those 60 are going to be like a 70 +9 or +10 at best, so is not a problem at all, not right now.

    We also know as you do (i guess) that level 70 in game armors and weapons can be deleted and they are justa few, something that can be fixed without a wipe, when you care about something you just don't do the easy thing to do and try to do the hard but right thing, which should require more effort.


    If you are going to answer me, try to focus on the subject (the usefulness of +15 lvl60 gear and the lvl 70 gear deletion) without insults or whatever it may occur to you.

    If there is a poll for a wipe there should also be one for attk speed... i was always an advocate of nerfing heavy or removing all together attk speed

    And will be better to remove it before a wipe, it would take longer to do the wipe but also is the best way if you are serious about improving the game because this can't prevent people from taking advantage, that or stick with speed and lock yourself to four classes

    Its has already been nerfed by the speeding being capped already. Speed just saves times, imagine doing ccbd 1-150 without speed. Your looking at 6-8 hours to complete it. With speed at best its ~3 hours. Speed is not an abuse its a mechanic to save time. Speed is a PVE base skill, if you don't like speed then stick to pvp and stuff.

    Speed is laziness in form of stat, you are saying that saves time..., it's true saves time and it shouldn't save it at all, it should be as good as using skills but as pve is broken in some aspects people uses speed. The way to "save" time is by tweaking mobs according to skills uses and not just by "i'm going to stand here and auto attack like if was hard to use skills", ¿do you realize that we are talking about end pve content? being end content shouldn't be that easy to complete at all.

    Someone who understands... Amazing. Its okay if individual classes like Fighter,Poko, and Karma are using Attack Speed as their primary source of DPS, but when the entire party is able to abuse the mechanic it makes end game dungeons a joke. The first things that should be to neuter this, is preventing GoGo-Mask and Kami's Blitz from stacking, and increasing the drop rate of good items in BIDs/UDs?TMQs to compensate for the extra time spent in the dungeon, or you could just make the TMQs like they were in 55 KR. Another alternative would be to modify the stats of mobs in the dungeons but I'm assuming that would take more effort.

    I couldn't explain it better and i agree with all, also i think that poko is very incomplete class because he is a summoner or at least an attemp of one,

    Poko pets should be its strength not just a complement for his lack of usefulness besides of giving speed to others, before no one used poko because speed wasn't working now they are key to any serious party just because of att speed.


    I think that CCBD mobs should be tweaked to be less boring when playing with crit and other stuff, hard but less boring because right now it would take a lot just to do 51f to 90f and then nerf speed according to those parameters, but as you said not for the whole party and probably the classes affected by it such as karma, poko and fighter could get a buff if they needed it.


    When i speak about boringness i'm not referring to nerfing the pve aspects but to improve them, after all this is a game and you shouldn't be able to do something in 20min by just standing and 60min using pure skills, thinking your next move.

    Attack speed should be removed from the game or be nerfed so it can be as good as using skills.

    Instead of balancing the game devs decided to give attack speed so players can stand in a corner, the most difficult thing about playing speed is positioning and aggro control also by doing this they saved themselves from a lot of work creating dungeons that required some strategy to complete.


    Many times we hear that this game is easy and it's true, partially because of attack speed, try to complete ccbd with and without speed and check how much it took for both tries.


    If Daneos nerfs speed too late after the possible wipe, then the people that already played ccbd will have an advantage, playing speed is boring but still quicker than without it.

    It's funny that most people that don't want a wipe are the people that multi cliented, bugged, or have done little to nothing in the game. The damage has already been done, the only way to not have a wipe is to ban and prevent the abusers from ever doing this again. Need some type of hack prevention set in place in order for that to happen. I doubt Daneos has that figured out yet so it seems hopeless atm.

    Probably 90% of players used multi client because they could and was easier to play, wipe supporters or not. You can share the list of "anti wipe" players that bugged, i'm sure that people would like to see it, unleast this is a fallacy.

    All they need to do is exactly what you said: ban and put better segurity, hacks will keep existing and it's funny how we had an anti bot system but people cried about it.