Attack Speed %
Now this is a key factor I believe killed old DBO, people were doing the "hardest" end game dungeon runs within minutes because of this crap, and it make this games end game PVE look like a joke. Now I understand this is also going to be very controversial because first of all, I understand that speed was the most efficient way to get good end game gear, the rates are horrible believe me I was doing Cell X so many times in POB and got garbage. I believe that Should no longer stack with . Kami's Blitz doesn't stack with , so why can it stack with Gogo-Mask? As long as Speed % Strats exist for PVE, PVE will never be a challenge, ever. Speed also creates a lack of diversity in PVE compositions which is a bad thing, every class should have the right to participate in PVE if their gear is decent, they are willing to cooperate and have an adequate build for it
The only argument I ever see with speed% lovers is "PvE will just be longer without speed" and that couldn't be further from the truth. Speed% parties make bosses incredibly easier which of course should be the hardest part and makes PvE parties very strict. Now a problem will arise with that in 70 cap with how long 150 CCBD takes even with a fl 91 ticket if Kami Blitz and Kami's Blitz can't stack together, but Daneos can just add a higher floor ticket to the game and bam that's fixed.
so tell me where do i see the immortal bug at ???
ofc the bug got used just to get the aura meh izi carry after all
That bug is irrelevant, do I need to remind you even after immortal bug was fixed, people paid large amounts of zenni to be carried through it?