Got lucky not too long ago. Farmed for an hour with 1 ball. Had class to go to and did a final run. Literally got the RNG god handing me out 3 dbs in a row right before I logged out.
Posts by Drakonis
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Yes, normal monsters.
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The DB HUNT has already started. So yes, it's fixed.
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I never understood why Kaioken was a bit useless with all the negatives that you get while using it. Greater attack speed, but that increase isn't too noticeable (I'll let that slide since not everyone should be a DPS). More damage for physical and energy attacks is fair. But the fact that even at x3 that the stat differences are literally not worth the time bugs me, even with all the SP put into maxing it out.
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By that logic SK should deal low damage too.....
Here's the thing, I want a rework of the majority of classes (Master class included) because of how they're set up to be underpowered, one-trick ponies (AKA Fighter), or just a bit overpowered with abilities that can outperform other classes and do their job to an extent (SK takes this trophy).
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Fighters (Like myself) are worth less than shit because of how popular the class is like you said. There are too many fighters in DBOG, yet people need buffers, tanks, and healers for TMQs or CC. We don't have too much of a demand because you can literally find a human fighter every minute while traveling. Ever since the aggro update, the class has literally decreased in usability (Especially in parties) since it takes aggro so quickly and dies just as fast while other heavy damage dealing classes with AOE can do the same job while being efficient.
However, I do have to agree with the community being worse. Seen too many individuals be toxic for literally NO REASON.
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Is it too much to assume DB Hunt reallistically favor groups and aoe now? Why not just make it to where balls spawn randomly in the world rather than physically killing mobs. That'd be a real hunt.
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I won't be quoting your posts but instead I will tag each person I'm reffering to and later you can react the same way, since quoting on posts like this, will just make it harder to read.
Iceman - I will start by informing you that there is a thing called "threat" where the boss/regular mob attacks the character, not closest to him, but the one that deals the most damage. That's how it works in every mmo. Tanks bypass that "damage dealt module" by using threat management skills called taunts. Using taunts and not by dealing the most damage, tanks can stay in the #1 spot of the mob's threat. The change that was implemented just made things harder for tanks and all the other members of the party. That's because everyone will have to watch out for the mob rushing to them because they have generated more threat than the tank. Imagine than happening in higher CC floors. No one would take a tank that can't do it's job. They would probably go 2 healers to be safe.
- There never was an AFK bot system, only a bot system when you killed too many mobs too quickly. That's when you added the code and got that exp buff.
- I think that I didn't say to balance the classes now. I just simply pointed that some classes will always be better than some others, be it PvE or PvP.
- About the Tournament, I never said that everyone would join again and again. Maybe there can be a weekly ticket that you buy with Token points that allows you to enter. That would be alot better than having people massing ranked battles in order to have higher priority than others. We must also consider the future and not just the data we have now.- I still believe that the crafting system was ok as it was. You can farm lvl40 materials when you are 29 etc, since lvl 31+ gear dissassemble into lvl40 gear materials. What's the point of having them dissassemble in higher lvl mats if we can't use them right away? I always wanted to prepare my gear before I hit that certain level, be it 21-30-40 etc.
For the last "contradiction" I left that "test stuff before you complain". If you're reffering to me, then let me assure you that I've been here since Closed Beta. I've tested alot of stuff and I've always shared my insights here on the forums, but you can't blindly agree to everything that's being done to the game which you spend your time on.
Kirito - You know people wouldn't be complaining about the "old" DB hunt if it was on for more days than just one, right? People's frustration is coming from the small amount of time that they have on their hands to collect the Dragon Balls and not that there are people flying around killing a DB mob and then going for another. That's how it has always been on TW and not even once I saw someone complain about "flyers" or w/e you wanna call them. Campers on the other hand, will be the real problem for this event. Every zone will be packed with people that will "farm" the DBs in their own pace. Adding more days to that, will only make things harder and harder for other people. So don't go out saying that it will be better and that the rates are fine. It's just 20% for a mob to spawn with a DB icon, the drop rate is still the same as it was.
- The Token Shop issue was purely a mistake that was made from the start. The team decided to make a change and like you said, only the half of it was implemented. In my opinion, tokens wouldn't be a problem if the team didn't decide to add more items in it. If it was in my hands, my way of improving it would be to add some event tokens on the "old" Token Shop that you could spend on the Event Shop and get the same LP/EP pots/exp buffs etc. Adding more items to the Token Shop or cutting the prices down to half, won't solve this.
- For all the other stuff, you can re-read what I said to Iceman above.
Santo Seems like you aren't well informed. Tokens "were" a reward for being online. Now they are just some points you get for playing the game.
Drakonis A curious guy like you should know that we aren't part of the team but we are part of the community. No game has improved without the help of its community and that's a given. Without listening to the people who play your game, how can you be certain that it's "good"? We aren't here to do a better job than the higher-ups. We are here to express our thoughts on the system and help it improve. The people who like its current state won't complain, but the ones that don't will. Also by your standards, a community should be a happy family accepting everything that's thrown to them without complaining, right? I would also like some clarification on what areas we lack experience in.
Please don't use this thread to express your frustration by attacking other members of the forum. Let's be civilized.
See, there's the problem. There are individuals like you who can respond with common sense and decency. Then you have the toxic basher that would rather bash and complain all day. Yes, a game gets better when individuals express their concerns, but not complaining about issues to a point where it won't help or change unnecessary things. As for not being experienced, I meant how some players don't understand how hard it is to manage a game.
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The real question is whether or not the people complaining can do a better job compared to the current higher-ups? Because the continuous toxicity and rare occasions of creative criticism is just sad. I really just want to know why complain or argue about the decisions when either A: you don't know how to run a community yourself while bashing others who're making mistakes OR B: Complaining in areas you lack experience in.
I'm just a curious guy so if anyone has a good answer to this, I'd like to know.
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Thank you guys so much for your help with this!
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How much is the Sky Jet-Pack worth? Because I've asked around a bit and haven't gotten a single suggestion onto what the price is. Also, don't mind the garbo stats, still working on it lol.