Posts by ainttoxic

    Oh please come on now just because he doesn't agree with you doesn't make him a troll, super tier high level elite player like you knows better. xD


    The turtle have wild prop weapon (red)... and mobs/boss do have prop, where is the N prop?


    where in this video do you see any mobs/boss not N prop?

    I am only talking about PVM aspect of the game I never PVPed on Tw so I could not say but prop was really broken for ccbd cell etc.

    These is an example of how broken prop was in TW trio cell party possible because of the amount of prop they were using these were my guild friends

    Nice 142k giant kame crit at 1:12 with a wand +12 (1:22), followed by 110k superkame with gloves +12 (1:24).
    I am pretty sure with prop 1:1 and the same amount of props but better gear you wouldn't be able to reach the 110k crit mark with giant.

    Oh, good to know that im playing DBOG in 2020 right now with lvl 100 and broly TMQ?
    What is this xD? There is no cc150 and lvl cap is 70 and will remain 70 even with cc150.
    Btw. on TW there were so less players that were able to finish cc150, how tf will it be possible with 50% prop nerf?

    And using your formula a fighter with 60 critrate should have a 34.8% critrate against my ultima.
    How tf is almost every 2nd if not every ability critting me then?

    With 42% anticrit vs 60 critrate it is 34.8% and statistically it should be every 3rd hit, what it feels like is hmm about every hit ?
    And as if no fighter would stack dex, the most broken stat in the game lmao.

    You can reach 69% at the release of CCBD and higher value on armors that are above 70.


    64% anti-crit vs 94 critrate = 33.84% chance to crit.

    Oh, good to know that im playing DBOG in 2020 right now with lvl 100 and broly TMQ?
    What is this xD? There is no cc150 and lvl cap is 70 and will remain 70 even with cc150.
    Btw. on TW there were so less players that were able to finish cc150, how tf will it be possible with 50% prop nerf?

    And using your formula a fighter with 60 critrate should have a 34.8% critrate against my ultima.
    How tf is almost every 2nd if not every ability critting me then?

    Right now you cant 54% is max (unless you have bugged anti crit dogis) but when cc150 comes then we can achieve 64%

    Fighter with cc150 crit aura should have around 94 crit rate if hes wearing 13 crit gloves too and full dexterity so 64% of 94 = 60 which leaves them with around 34 crit rate not bad odds when ya think about it

    The calculation doesnt work like this.
    If you have like 64% ac and the fighter 94 critrate, I am pretty sure they will have higher than 34% critrate.

    I think there was a misunderstanding, because that was exactly what I tried to say.

    Well I don't see the point of that argument since everyone has a weaponlevel, but there is no such stat as dex for tanks. Dex is completely busted and now the only stat, besides foc, that was used for PvP and PvE got nerfed by 50%.

    No I am talking about those "not only sources of damage" besides dex and weapon upgrade, because for physical attack there really isn't. Well prop : )

    With my argument that dex is affected by your weapon I mean that your physical attack or damage overall is affected by dex since it increases crit damage, critrate and physical atk.

    Talking about physical attack... we have the level of the weapons too. And prop affects everything about that.

    lol, as if dex isn't affected by your weapon/gloves. Of course crits depend on that xD?

    Then go ahead and tell me those secret sleeper stats everyone could be using, but none of us losers is.

    Lmao of course you are not going to complain because all classes that dont build dex are trash, looks more like you are desperate if prop is a thing again. What else should I compare that game with, fkin roblox or minecraft?
    And I am not complaining about my class, more like about the role as tank and DPS besides dex builders. But unfortunately you can't understand it since you think im flaming because im "weak" lmao.

    The props that I put in me are still recent, so I still hold on without them. Without them I just lost my capacity to hit kill mobs



    Whaat?? You know, props move with percentage. Stop attacking the things I or others write with random ideas that pop up in your head, it seems desperate

    Wait, you call it desperate and random idea to have DBOG like retail TW? Wow what a time to be alive.
    And what is your point that prop moves with percentage of course I do know that, lol?
    btw. for proof of balance check previous post.

    I have a good enough dodge to dodge 75% of the attacks (unless my enemy got a good focus), my anti-critic makes me take 2 hits.

    DBOG is practically a game of luck, and with luck I can survive 4-8 attacks



    Still talking about props or about me?

    Go to korin pvp area without any props and see how any fighter will 1 hit you with their first or 2nd needle.
    Funny how you list all your dexstuff but prop is actually nerfed. Your arguments are just invalid.


    Edit:
    Proof of balance:
    Ultima with

    • 23024 LP
    • 5131 phy def
    • 42% Anticrit
    • 40 global prop (11+11+18)

    vs fighter needles:

    d3cb82b1e26b7cd06eaf669f1b2a887f.png

    Clearly anticrit build worth getting 1 shot by any fighter, lol.

    What can you survive?
    Basic attacks or pre lvl 70 fighters with their 2k needles?
    Every lvl 70 class with good gear will instakill you with their worst spell.
    And the upgradesystem is not bad, it's still rng but not topic of this thread.

    You dont get it.
    With 100% anticrit its impossible to kill a tank 1v1 as dps, although in party budokai you should be able to one shot them with a lucky crit. If only basedamage counts then of course tanks will have the favour, well at least in PvP since they have 2-3x their health + much higher defensive stats. Just leave the base damage as it is, change crit formula, reintroduce 1:1 prop and give back old critdamage.

    The only class I see you complain about is the fighters. Because fighters can crit everything and don't need prop. Why not remove fighters from the game? Never again any1 will complain about dodge formulas, crit formulas or any other formula.

    I prefer prop to be secondary sources, it's not Dragon Ball if we keep playing Jokenpo.

    I have a fighter and I'm not able to crit like that with my crit rate weapons (I don't even need crit damage %). I love using anti-crit instead of dex. I already tried props, sure 0.5 is a low rate, but even sayin' it doesn't matter that much, even with tankers you can still get an advantage.

    If it is to create a topic, unless have suggestions for the staff, a lot can be done as putting a limit on the prop rate, suggest a rate of 3/5 (0.6 - 0.6) although I prefer 1 / 3 (0.66) or giving each class a different influence with prop.

    About the fighters, sure the damage is pretty high, I can kill a 10k life points player with only an high speed needle (not super) lvl 1 hit.

    Well you prefer it to be secondary source, but the fact is that most classes rely on that stat, to be fair it is easy to counter it anyways. It's the same with health you just can't nerf con or the max health scaling because idk your player is able to survive some hits lol. And im not complaining about fighter, I am just using them as reference since they don't use any props and stack dex for more critrate and offense. If you look into turtle, they are a damageclass just like fighter but they can't kill a tank that easily because they rely on props and cant stack that much foc like fighters with dex. Besides that they are much more reliable with 0 cast time and low cooldowns with 1 gapcloser and 2 stuns.