Beka and those fu*****useless mods ( expect some good mods , they know themselfs ) on their way to kill every DBO server they notice , gg , keep it .
Posts by Shotaroo'
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Issue has been fixed.
Use the dboglauncher to update your game client.
Daneos , It may be a bug , but it is bug like this who make SOMETIMES the game better , or at least give us idea...
Majins are able to stretch they're body part so maybe we could think about this possibility in game since Majins(except ultimate) are realy weak regarding other classes..
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I think it is better and has more logic if you can not target at all a majin who use the dead skill . You chara is just thinking that his opponent is dead ...
it can make the majin espace for many situation like a fighter with full speed targetting him when he is confused etc etc
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Confusion goal is to make you unable to use skills and to have a smooth character control , even so , you can decide if you want to follow ans hit the target with melee or juste stop and wait until you are not confused anymore , It s good because your choice will depend on your situation and your gear . As a fighter , using speed when you are perma confused vs a lucky karma is what make you have a challenge vs him.
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Regarding the crafting, you will spend more zeni by crafting than you could ever earn back by selling it.
Since it is way better to get legendary drop gear, people will simply use TMQ or world map drop legendary, since that will be the best thing to use in general and it will cost less than craft since you have better chance to drop it than to craft it.
Regarding the props, props are not RNG! Advantage of attributes could be removed so it only be "cosmetic" if that pains you, but then again with N prop feature added back ( it bypass props ) , props in PVP wouldn't be any problem for squishy classes, since they would deal epic dmg.
Look , it is simple buisness , if the stuff become harder to craft , so the price will rise.
And nah , no one can drop tmq set directly before doing the craft one in the new client server.
I m not sur , but i think daneos saied that he will rise the difficulty of the pve system , you can no longer solo tmq7 or do it with a random gear ( i think , i m maybe wrong )
So if Daneos decide to do it this way , the craft system will be woth the buy/cost because it will let you farm the tmq, set as a 1.0 set , and then farm CC.
Edit : about the prop :
The prop is the thing who let you one shot an human in pvp , let's be honest Iceman , i want you to tell me one game beside DBO who let you one shot your oppenent in pvp when he has the same gear as you... I was able to one shot everything and even nameks when i was playing fighter, it was cool but sometimes the opponent doesn't have any chance to replay. I m with Daneos if he finds something worth the change, let's try.
And prop is random at the point that you can't scan your oppoenent on rank etc , so you can't change set to face him as egual or to destroy the prop STAB.
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Random question... How much zennie did you spent to support this project?
You have no founder title...so I am guessing you...
helped Daneos with coding and other technical stuff?
Maybe you assisted with translations?
Maybe you actively participated in bug testing and reporting?
Maybe you helped moderating this forum and community?
I am not trying to mock you.
Just let me know what was your personal contribution to keep this project going apart from sitting and spamming stuff on this forum like everyone else because you sound like you invested so much into this project.
You definitely not complaining about something that was and still is completely free for you... aren't you?
Hahahahahahahahahhahahahahahahaha , wipe your mouth there is some rest.
Should we stop criticize a president , because we are not a president , or we are not on the national assembly ?
Daneos work was to care about this project , he mad an engagement with his community and we all know what happen , after all that , you are still defending him ? Let me question you something , if Daneos was wondering for help , do you think it cost REALY TO MUCH to pay another developper with all the money he mad ? Okay i will shut up , no need to talk about old memeories anymore.
I m not trying to defend Iceman , he is right about some stuff , but im with daneos about the prop thing and the craft stuff.
Craft : If we go to the market , we can see full market of crafted stuff sometimes higher then + 10 , sometimes price are very very frindly , even a novice can purchase them. Making it harder to get , will make them more precicous . Making them more precisous give crafters possibility to gain more money from their work and will see less people with full con28 on plat.
About the prop thing : I m ok with daenos if he only finds something worth to change , i don't like the prop system , i think personaly that prop is sometimes rng , in rank etc , you can't scan , you can't change set, it is random.... If Daneos find something worth the change , why not ?
Aggro system : I m with Iceman , wtf it is worth now hahahahhahha , why he can't make it depend on first aggro ? And for superBosses and higher he can change the code to make it on dmg...
Sorry for the english : I hope i was clear , at some point at least.
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Hello,
I'll be holding a server maintenance.
In this maintenance, I will update the battle attribute (property) system.
New stats have been added:
- physical armor penetration & Energy armor penetration
These stats ignore X% of targets physical/energy defense when dealing damage.
- Physical critical defense rate & Energy critical defense rate
these stats decrease X% of critical damage bonus
Critical Damage
- Critical damage formula has been changed.
Battle Attribute (Property) System has been changed.
You now receive stats for each property you have. Secondary weapons can no longer have any property.
Honest = Increase Block Crit Rate by 5
Strange = Increase Max LP by 5%
Wild = Increase physical armor penetration by 5
Elegance = Increase energy armor penetration by 5
Funny = Increase Critical Damage Defense Rate by 5
Very good work.
Before , i was one of the first person criticizing your work and joking on you those last 9 mouths.
But i m able to notice a good work and i thank you about the changes you mad.
I love when you saied '' we must act to make dbo like modern game we have now , so we need to make big changes , not smalls one ''
Also , we need to find a solution about the one shot system, No one should be able to one shot a player same lvl then him EVEN if he crit and have a high upgrade weapon , so we need to fin a solution about fighter and make the fighter , i mean , more '' tacticale''
In another case , we need to find a solution about speed parties , but it is impossible to remove this option , because classes like Karma will have 0 utility because they are not designed to DPS like other classes do , they do need speed , so maybe make restrection for them and only let 2 chara use speed on a party...Without speed , it will be better , harder .... People were able to make a tee or a cafee and afk attacking the boss wat kind of pve is that ? I m sur you already know about this issue so i hope you will fix it soon , good work.
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Well, you are right with what you wrote. I think the same way. Waaaaaitt, did the chinese players duplicate me and that's why you write what i think?
Nah but for real tho. DBOG is billion times easier than the original DBO. And the original one was already easy.
The solutions are clear.
To avoid that ppl get +10 or more fast you add back break option. Then you make blue/red stone drop slightly harder than it is now. And purple/green/white stone should be harder to get too, more than red/blue ofc. Keep the RNG for now cuz combined with this, upgrading will be hard.
Hardlock wrote in the Poll Thread that they wil change the Upgrade System. They should tell us how right now. Keeping that secret for now and just adding it and surprise us can backfire and probably cause another wipe if they decide to keep it that way for like 4 months and then decide to change back lmao. They should tell us now in how it will be changed. Pretty sure they might've forgotten something without thinking about it that could cause the first DBO World War xD By telling us we could maybe see what they didn't think of. Chances are low onthat but still there tbh (based on the past f*ck ups i've seen)
That's it for Upgrading part.
Class balance, well, that'll be harder to do. But i'd start with reverting the changes done so far. Back to the old DBO way. From there do some changes on the classes. But none of that "I wanna be able to PvE farm with fighter" crap. The classes should stick to their role. DPS should be useful for PvP and Dungeon to kill Bosses etc. Suppoers should support. Especially Ulti, it's a buffer so it should buff and have some dmg for PvE. Not like now, OP in PvP and PvE lmao. And PvE classes should stick to that. That should be the core. Now from that core, you do class balance. Ofc Fighters should be able to kill mobs but not in a way Plasma/Turtle does lol. Based on how you wanna play, you do that class. PvP,PvE or Supporter, choose and play. And thx to multiclient beinggone, all classes will need to form parties with other classes. I remember DBO KR server. Every party was different...it was so cool. I want that back!
That s good , but the only point i don’t agree with you is the upgrade system,i mean, we can make it harder okey but we need to find how limit cashers advantage... A f2p who will broke will need to farm again to have his stuff AND THAT S HOW IT SHOULD WORK. But a casher will buy more u70.... So i advise you to think again about the suggestion i mad in the anotver thread xD let s make it ok for everyone.
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?? The channels say something different than Not Busy before? Was i alive?
Yeah , i m sur about it now , you didn't play the 55 cap , when all channels were almost red and ''full''
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man wow what stupid argument here, well since lv 60 players was playing the game until now is just fair they can build a new gear quickly duh, u too if u play it and even if you are a lv30 u will farm quikly a gear for the next lv gear. So what is that stupid argument ? is a natural thing from a mmorpg game, u do not reset priston tale or perfect world because a new player come in a high lv world because the game has years online.
Look , idk your point , but i m pretty sur , that you are understunding me but you pretending that you didn't xD
We all here used to lvl up with multiclients who was a very big mistake , and with the new update multiclients will be disabled so we will have HUGE advantage compare to the new players, we will have more chara already high lvls , our buffers ready for farm... Beside this , people who already have lvl 60 charas will dominate the game and farm areas and people who had 5 lvl less will have difficulty to get stuff + rush higs lvls and farm.
You need to understand that the new client give this game a chance to survive , and , for sur , Daneos need to seize this chance.
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I'd say don't touch upgrade for now. Just bring back break option and make stones like white stone and purple/green stone drop harder. Also make blue/red stones drop just a little harder too. This was the reason why there were not so many +10 or more things in the official servers. It was hard to get the material. And even when you did get them, the fear of break was always there. Especially for f2p ppl. Cashers had the P2W thing by getting stones including white stones through Cash Shop. But that's no more on DBOG. White stone can be dropped. So by doing what i just said, it could get harder to gain +10 or more once again. Also it would benefit the ingame economy especially for ppl that start later. They could make zeni by selling stones...
Is RNG fair? No cuz it's gamble. And trust me when i say i got f*cked hard sooo many times over the years while playing this game lol. You can put 5h of farming stones into a weapon and end up at +7. Someone else could get +8 or more by putting maybe 2h of farming. RNG makes sure that there are not too many high upgraded items. And until we get a suggestion that doesn't make sure we get high upgrades over time, i'd say don't touch it.
Lostcoco you put some time and thought into what you suggested. And you suggested it a couple times xD And you know that i was always against it. hizeee wrote what i wrote back then too. It just means that over a certain amount of time, server will be full with +15, 100% guaranteed xD That's just a no go. Also what i read from you know with the prices is wrong. Can't make a suggestion using prices even for an example cuz prices can change. Also the wipe thing is not 100% through so in case of wipe your suggestion would be screwed,
Also Lostcoco you are right on what hizeee suggested. It's the same thing as your suggestion. I don't see that work either.
I was thinking about a weapon EXP thing but it resulted in me giving up on that, Would only work for lvl 70. People wouldn't be using their weapons long enough to upgrade them with weapon EXP system cuz DBO is an easy game when it comes to lvling up lol.
So yea. That's my point for now about Upgrade i guess. Yes i know ppl are not a fan of RNG. Same here. But i'd rather have that + my suggestion to make sure upgrading is painful af than having a new system that makes it easier. Check out AH lmao. So many high upgraded crap. And don't forget that the players you see at Plat or whatever also have many high upgraded stuff. Upgrading in DBOG atm is easy af. AH is the proof.
I invite you to read the post i wrote in the other thread about suggestion for upgrade system . I will quote it , i think it s better then a random rng .
In the case where RNG are delete.
(Sorry for the english guys )
1 - Making the upgrade system more rewarding for people who used to spend time in farm.
How ?
-Stones drop rate can stay the same.
- Making an npc where you can trade blue / red stones for purple and green stone.
- You can no longer obtain stones from the cash shop.
- Adding a Dungeon , or a tmq , where you have 100% chance to drop a purple/ green in the end of this tmq (must be hard and requier teamplay,
can be finish from a team who have second cap equipement OR a very huge good teamplay )
- Adding a NPC where you can trade medals you obtain from tmq/UD vs some purples/greens
2 - Delete the RNG.
- Making a cap for each upgrade.
Exemple : You will use 5 red stones to obtain + 5 weapon.
Next , you should use 4 purples to obtain + 6
Next , you should use 8 purples to obtain + 7
Next , you should use 10 purples to obtain + 8
Next , you should use 13 purples to obtain +9
Next , you should use 16 purples to obrain + 10
First cap : 51 purples for + 10. No RNG in the upgrade system.
The numbers of purples should be synchronized with , diffuculty of dungeons , drop rates in dungeons , etc.
Next , we will have the second cap , where you will need more stones then the first cap.
, you should use 18 stones to obtain + 11
you should use 30 stones to obtain + 12
, you should use 40 stones to obtain + 13
, you should use 80 stones to obtain + 14
, you should use 160 stones to obtain + 15
Second cap : 328 purples for another + 5, yeah it will be hard , + 12 and higher will be master race and will be obtained by the hard farmers and player who used to spend time in the game .
A TOTAL OF 379 stones to reach + 15
In this case , ALL people will be egual and you will no longer have any reason to be afraid from the upgrade system , it will be hard , but you will have different ways to get stones,People who use to be hard cashers/buggers will no longer have this advantage , F2P and Cashers will be ALMOST egual. You want your aura and + 15 ? Work for it.
I will no give suggestion about the case where the RNG is no deleted , I used to hate RNG and I wil not prupose anything about it .
Edit : All stones from NPC and The dungeons must be account bound.
Make it hard , like you want , but for everyone . No one should be able to rush +15 with 3/ stones
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Killua, I dont think anyone agrees about deleting chars. I do see a lot of people who are ok with a wipe dont mind if characters are deleted, which is different. No one would like to start from lvl 1, youd have to be some sort of masochistic for that and, as you said, is unnecessary. But, again, If a a wipe comes and the moderator choose to also delete all chars I wouldnt mind.
And I think 20% is a very high number.
You sound very relaxed considering you have seven lvl60 characters xD
I don t agree with you , people who had high lvls chara will be avantaged because they can farm a new gear faster then others so they can will get stronger in short amount of time , everyone who had a lot of 60 lvls charas used multi client to lvl up them , understand that we need a fresh start understand and admit it . But , about resating chara to lvl 1 and keep the unsurnames would accepteble and ok
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I just lose all hope in this community , when i was chatting on dbog server about a wipe , a content creator from dbog just '' tried '' to bash me in discord and later she tried to ban me and to return moder against me from the other dbo project , because she doesn't want a wipe , she called me selfish , and she abuses her power in discord to shut me up , anyways .
Guys who don't want a wipe , you are also free to give a solution , you saying so much blablablabla but i don't see any argument or any real solution.
Only arguments i see : '' Ninininini don't wanna lvl up again '' '' Ninininini my stuff i wil loose it nonono''
And 85% of them don't even have an op set , the majority of people who have an op stuff want a wipe and you can see it in the other thread with the pool closed by gm.
People already have 13 lvl 70 equipement , some + 15 , a lot of + 15 lvl 60....
Remember it guys , a stick lvl 60+ 15 can one shot a sk + 12 lvl 70 and can easly one shot other race even if they have + 14
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Server wipe is for retarded newbie people, meanwhile, True players are going through all the shit only to get the efforts ruined by the democracy of an Playass dumb retarded who wants a wipe, because mediocrity
I m sur that i m more stuffed then 99.99% of the people you talking about even you drama boi , a wipe is necessary or ok i don t care go play a game with chinas with their 25 acc + 15 izi and don't cry when they bash kill you . Maybe you are one of this people who bug etc so you don't realy mind a wipe
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we can try to make this game be for seasons, every year the game is reset and the classes modified and balanced, just like in games like league of legends, because let's agree that 1 year is enough for you to stay strong fight budokai dojo etc ... the game gets annoying after you do everything in it, then resetting each year causes you to choose another class to be main in the next year; That's just an idea that might be cool.xD , yeah ofc , league of legend is an mmo now , yeah ofc let's loose all the stuff we gained from 8 mouths grindling and start a new chare why not , smh .
This game is ruined over and over again.
Is a free to play, but also a pay to win.
Sure, you can achieve all those things without cash, but then, It'll take a lot of time and effort. I'm sure people don't mind that... But how many times did this happen? 3... 4 times?
Also 50% people who play this game are underage. What does that mean? They don't have access to credit cards or money they can't spend freely on this or any game. Plus You don't lvl up by just watching your character. Time is the issue. And people wasted enought time on this.
IT IS a game and of course, nobody forces you to play it. I been hyped for this one since 2011 and I continued playing when I don't have other responsabilities.
The wipe will solve the problems you say, for how long? People who cheat, who abuse bugs, who keep making the game worse won't stop, because that's why they are here for. Effort is not a word for them, the easy way is the only way.
Ok sorry but you are retardet , of course, it is obvious that if a wipe will happen Daneos will increase the game security with the new client , we can tho start with a new fresh base , with the players who will join and others who will come back .Agree 90% with Smugting, but i don't agree with giving back the borken option , i stay on my point that the RNG must be deleted and be remplaced with a rank system , if you need i will quote my other message in the new upgrade system topic
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Only 2-3 people as you want to keep this power leveling thing and without multi client there, power leveling won't be "main" option anymore.
Since you will need time to team up with players who will be your level unless someone high level will power level you.
At time you find people to power level, you will already level up few times by quests.
Still people will do dungeons and TMQ for quests too and gear, as in any other MMO.
One more, if there be few quests with better reward and exp and on top of that with exp pots for world map mobs, you know that people won't mind it.
PS: One more, in post above I said that quests should give same exp as doing dungeon with exp pot aka grind there, meaning, amount of quests and their reward and time consuming should match power leveling in dungeon, time wise. This way you won't mind going in dungeon or doing quests.
Even from your broken english I can understand that you agree to make them "equal".
xD yes I do , just I don't love the idea about decreassing the exp from world map to make it egual to the exp from quest , but I m ok to improve the quest system to make it egual to grind
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In the case where RNG are delete.
(Sorry for the english guys )
1 - Making the upgrade system more rewarding for people who used to spend time in farm.
How ?
-Stones drop rate can stay the same.
- Making an npc where you can trade blue / red stones for purple and green stone.
- You can no longer obtain stones from the cash shop.
- Adding a Dungeon , or a tmq , where you have 100% chance to drop a purple/ green in the end of this tmq (must be hard and requier teamplay,
can be finish from a team who have second cap equipement OR a very huge good teamplay )
- Adding a NPC where you can trade medals you obtain from tmq/UD vs some purples/greens
2 - Delete the RNG.
- Making a cap for each upgrade.
Exemple : You will use 5 red stones to obtain + 5 weapon.
Next , you should use 4 purples to obtain + 6
Next , you should use 8 purples to obtain + 7
Next , you should use 10 purples to obtain + 8
Next , you should use 13 purples to obtain +9
Next , you should use 16 purples to obrain + 10
First cap : 51 purples for + 10. No RNG in the upgrade system.
The numbers of purples should be synchronized with , diffuculty of dungeons , drop rates in dungeons , etc.
Next , we will have the second cap , where you will need more stones then the first cap.
, you should use 18 stones to obtain + 11
you should use 30 stones to obtain + 12
, you should use 40 stones to obtain + 13
, you should use 80 stones to obtain + 14
, you should use 160 stones to obtain + 15
Second cap : 328 purples for another + 5, yeah it will be hard , + 12 and higher will be master race and will be obtained by the hard farmers and player who used to spend time in the game .
A TOTAL OF 379 stones to reach + 15
In this case , ALL people will be egual and you will no longer have any reason to be afraid from the upgrade system , it will be hard , but you will have different ways to get stones,People who use to be hard cashers/buggers will no longer have this advantage , F2P and Cashers will be ALMOST egual. You want your aura and + 15 ? Work for it.
I will no give suggestion about the case where the RNG is no deleted , I used to hate RNG and I wil not prupose anything about it .
Edit : All stones from NPC and The dungeons must be account bound.
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Since some people want to keep exp from mobs in world map in play and in dungeons to stay, quest exp pots won't come in play.
It just needs to be fixed and checked the gain you get when you power level with exp pots there.
Time you spend to power level/grind on world map or in dungeons with 100% pots = time you spend doing quests
Still 200% exp would mean to gain a bit more exp as donator but to speed up a bit process to people who support project, a bit, I do not mind even tho while doing quests with that potion would be same fast as in dungeon since quest EXP + exp from mobs, just you wouldn't be bored.PS: Multi Client will be removed, soo it will just optional party team up in dungeon when you are bored of quests.
Nah , you almost saying that quest are more important then Dangeons in MMORPGS, in allmost all MMOS , Hard dungeons are ALWAYS best EXP and stuff giver , farming hard dungeons with a team always reward more then quest , okey , give me 1 exemple of 1 MMORPG who dungeons are less rewarding then quest xD. I told you the people who think like me agree about improving quest BUT YOU DON'T NEED TO DECREASS DUNGEONS IMPORTANCE TO MAKE QUEST BETTER. Exp from Dungeons and world map should not be decreass, it should be increass ( for tmqs and dungeons) because in HL dungeons reward are to poor.
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Still that is only what you and maybe 2-3 people think.
While rest of old DBO Community and everyone who try DBO is tired of grind, power level (boring shit) but still, there needs to be vote, maybe I will add one to see what community wants (even tho 90% of them are gone) regarding this.
What we know for sure is that multi client will be gone and team play will come in play.
Then I think you do not mind that power leveling (grind mode) way of getting exp should be equal or a bit lower than questing.
If you can get levels same way with same duration with quests alone as power leveling in dungeons and world map, then I think it would be good start.
Don't take it wrong , I respect you , but , you remember me this kind of people who used to decreass something to make it egual to something else while you can simply increass the second thing to make them 2 fairely egual then all people can be happy , I think that making quest better and more intractive is a very good point and I m 1500% with you. But I realy do not like your method , anyway , think about it , and I'm sur that you gonna understand^^
Edit : If you wanna talk about grind , I can prouve that in all games , grinding is better or egual toquesting ( the majority of games ) But I can agree with you , we can manage to make them egual , but not deacressing one of them to make it egual to the other one , sorry.
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I am not removing The Choice.
It is about game itself.
Unless you give people the thrill about game, than simple power level, they will get cap fast, get bored because there is no end game content as other MMO offer and stop playing and in worse case, quit.
Only end game content that there is here, is gearing and PVP.
Because they need to no life and grind with lame upgrading system and broken PVP balance and PVE balance, they get bored easy.
Still you guys do not get that power leveling shouldn't be better than simple questing and exploring the world with friends, since that is the MMO.
Sure they can give 100 XP per mob but quests should be more rewarding by long shot.
Nah bro , nah , If I wanna grind , I m gonna grind , I used to hate quest , many mmorpgs like BDO don't have quest when you reach the high lvls.
If I wanna grind for my stuff , I m gonna grind.
If i wanna do UD for my stuff , I m gonna do UD.
If I wanna fo TMQ for my gear , I m gonna do tmq.
You wanna clear the error ( bad quest ) with another one , removing the grind , is removing a choice who used to be a very good thing for some ppls, I think you wanna make exp harder by removing the grind , tell me one game , one game where you don't take good exp from mobs.
Also , adding new good quest , with a good story , with a very good lvl of difficulty and good reward , can be a good thing , ( like legendary set in Aion )
I have so many friends too who used to love questing. Personally i do twice , but I love griding much.
Having the choice ( who do not ruin the game ) is the mos timportant thing , sorry again for the english.