1. Kaioken should turn off after character goes "near dead" state (character becomes red, i believe it is less than 20% LP)
2. Kaioken should be stackable, LP drain should be multipled by used kaiokens, attack should remain same as 1x kaioken but critical rate(chance) should be increased (multipled by kaioken stack or you can make new formula for it).
3. More SP in kaioken = less LP/EP drain and higher stats boost. Oryginal DBO has:
- 20% attack bost for 1SP
- 25% attack bost for 2SP
- 30% attack bost for 3SP
4. SSJ, GN, Kid buu should turn off when EP = 0
5. "No default LP/EP regen while being transformed." WTF? How then we can use transformations with no EP regen. Regen should remain same as no-transformation state.
6. "LP, EP and attack range is not gained at stage 2." - don't understand. Kaioken doesn't give LP,EP and attack range.
@edit
@B4.DA.$$
"I hated the fact that Kaioken can go OFF easily in Martial Artist classes (Fighter, Swardman) because both classes didn't have the EP a player would wish for."
Kaioken is still ON even when your EP goes to 0.