Why a lvl 40 plasma and sk lvl 30 can dodge half of my attacks basics if I'm lvl 70 with 1800 hit rate. Is useful the hitrate...?
HITRATE BUG OR DODGE BUG
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Why a lvl 40 plasma and sk lvl 30 can dodge half of my attacks basics if I'm lvl 70 with 1800 hit rate. Is useful the hitrate...?
It's not a bug, it's the new dodge calculation system; you can read all about this in one of the latest post in the global update tread made by Daneos
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Well, that new system suck ass for sure. 1800 hit rate is one of the highest hit rates ever. If he can get dodged most of times then pvp gonna be annoying as hell lol.
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Well, that new system suck ass for sure. 1800 hit rate is one of the highest hit rates ever. If he can get dodged most of times then pvp gonna be annoying as hell lol.
Nothing we can really do about it, Daneos said himself that if we can find a better system/equation he will consider it, but for now nothing came up
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It's not a bug, it's the new dodge calculation system; you can read all about this in one of the latest post in the global update tread made by Daneos
look this I have 1800 hit rate and a plasma lvl 40 have 300 of dodge . Then dodge =40% or 50% ....the calculation system is bug . She shouldnt dodge my basic attacks because I have 6 times more the hit rate that she of dodge. Where is the logic?
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Nothing we can really do about it, Daneos said himself that if we can find a better system/equation he will consider it, but for now nothing came up
Yup, nothing we can do about it for now. Hopefully improvements come later tho
look this I have 1800 hit rate and a plasma lvl 40 have 300 of dodge . Then dodge =40% or 50% ....the calculation system is bug . She shouldnt dodge my basic attacks because I have 6 times more the hit rate that she of dodge. Where is the logic?
Lol yeah, that doesn't make any sense, In fact, the high dodge was considered a fighter's speciality in particular. But now since everyone has a bad ass dodge chance, who would choose fighter for his dodge ?
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Nothing we can really do about it, Daneos said himself that if we can find a better system/equation he will consider it, but for now nothing came up
the system is nice but is a bug... 1800 hitrate vs 300 of dodge and the target was dodging the half of my basic attacks
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look this I have 1800 hit rate and a plasma lvl 40 have 300 of dodge . Then dodge =40% or 50% ....the calculation system is bug . She shouldnt dodge my basic attacks because I have 6 times more the hit rate that she of dodge. Where is the logic?
Are you sure it's 40 or 50% dodge chances? Because I couldn't come up with the right equation with the examples Daneos made; what I could understand is that there is no 100% dodge or hit chance in any case; with this I'm not saying it's perfect this system, but one thing is certain: it was meant to work like this
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the system is nice but is a bug... 1800 hitrate vs 300 of dodge and the target was dodging the half of my basic attacks
The problem is that it's not a bug sadly. The system itself is based on pure luck. Even if you have 90% chance to hit someone, your bad luck can drive u to the 10% chance to not hit. It's totally unreliable. Nothing is guaranteed.
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The problem is that it's not a bug sadly. The system itself is based on pure luck. Even if you have 90% chance to hit someone, your bad luck can drive u to the 10% chance to not hit. It's totally unreliable. Nothing is guaranteed.
I don't remember dodge rate based on pure statistics xD in DBO TW even with 6k dodge I saw people being hitted, for what I remember it was random
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