Upgrade +15 will have some bonus? or already have? at least in gear?
why for example, I remember the old dbo "apparently" was much more hard to take "critical hits" with the gear with more upgrade.
Upgrade +15 will have some bonus? or already have? at least in gear?
why for example, I remember the old dbo "apparently" was much more hard to take "critical hits" with the gear with more upgrade.
Because you had more defense xD
Because you had more defense xD
That's what I said above, but defense only decreases the damage xD
is not anti critical to decrease the chance to take critical hits :v
Well, I never thought I saw any of that Crit hit defense. Also the stat you are mentioning is called Anti-Crit, which can't be achieved if it isn't mainly in the armor or changed with a brown box.
Well, I never thought I saw any of that Crit hit defense. Also the stat you are mentioning is called Anti-Crit, which can't be achieved if it isn't mainly in the armor or changed with a brown box.
I know what is anti crit lol
the question is, for example:
one full sk +10 took critical hits far less frequently than a full +0.
I do not understand what you guys are talking about but...
The higher your weapons are upgraded the more damage you deal with basic attacks & skills.
Higher upgraded gloves give more p.attack & e.attack. Higher upgraded sub-weapon boosts your master class skills damage (when you learn a skill, its written in its description if it relies on gloves or sub-weapon).
The higher your armor is upgraded the more p.defense & e.defense you get. The defenses reduce damage taken by auto attacks & skills, critical strikes included.
Now, if a Fighter has 33% critical hit gloves + 33% critical hit sub weapon, the damage of his critical hit is increased by 66%.
Critical rate is the stat which increases the chance of hitting a critical strike. It is increased by using "Kaioken", other buffs or by stats from equipment.
Anti.critical stats reduce the chance of you getting hit by a critical strike.
Shadow Knights have a buff that reduces it by 25%. I think this stat exists on Jackets, maybe Pants too. It used to exist in scouters and you could get up to 21% Anti.critical on them but then they deleted it with the latest scouter update before the servers shutdown.
I personally think that the game is more balanced at the moment because every class... For example Humans (Fighters, Swordsman's, Turtle Hermits, Crane Hermits...) have as much chance to kill a Shadow Knight as he has.
Before SK's could get around 40% LP absorb when getting hit + around 60% anti.critical combined with properties & good upgrades... Humans and the other classes couldn't even tickle them.
The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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