Upgrade +15.

  • I do not understand what you guys are talking about but...


    The higher your weapons are upgraded the more damage you deal with basic attacks & skills.
    Higher upgraded gloves give more p.attack & e.attack. Higher upgraded sub-weapon boosts your master class skills damage (when you learn a skill, its written in its description if it relies on gloves or sub-weapon).


    The higher your armor is upgraded the more p.defense & e.defense you get. The defenses reduce damage taken by auto attacks & skills, critical strikes included.


    Now, if a Fighter has 33% critical hit gloves + 33% critical hit sub weapon, the damage of his critical hit is increased by 66%.
    Critical rate is the stat which increases the chance of hitting a critical strike. It is increased by using "Kaioken", other buffs or by stats from equipment.


    Anti.critical stats reduce the chance of you getting hit by a critical strike.
    Shadow Knights have a buff that reduces it by 25%. I think this stat exists on Jackets, maybe Pants too. It used to exist in scouters and you could get up to 21% Anti.critical on them but then they deleted it with the latest scouter update before the servers shutdown.


    I personally think that the game is more balanced at the moment because every class... For example Humans (Fighters, Swordsman's, Turtle Hermits, Crane Hermits...) have as much chance to kill a Shadow Knight as he has.
    Before SK's could get around 40% LP absorb when getting hit + around 60% anti.critical combined with properties & good upgrades... Humans and the other classes couldn't even tickle them.

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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