4 Possible Fighter Builds

  • So, my goal is to create a dodge/energy/hybrid fighter for PVE. I've done quite a lot of research and looked at several builds, and I've come up with 4 possibilities.


    My 3 main questions, (if you don't feel like looking through 4 builds):


    1. For an hybrid PVE, is Solar Flare a better choice than Quick Attack? (With the added bonus of a point in Swiftness to use against bosses.)


    2. Is Super High Spin Needle or Energy Barage more crucial?


    3. Should concentration be maxed, or is it worth leaving it at 1 in order to max both SHSNeedle And Energy Barage?


    The builds:


    http://tools.dboglobal.to/?too…0405001151144004044550000 >Gets rid of energy barage to allow for max concentration and SHSNeedle. Keeps tunnel slash and kamehameha for mob draw and KD.


    http://tools.dboglobal.to/?too…0401001151144004044550000 >Contentration at 1 to max energy barage.


    http://tools.dboglobal.to/?too…0401001051044004004550000 >Same as previous, Quick Attack instead of Solar Flare and Swiftness.


    http://tools.dboglobal.to/?too…0405001151044004004050000 >Maxes Concentration and leaves out SHSNeedle. Leftover point put in Swiftness.


    Big Bang and Final Flash have been maxed not because it makes sense, necessarily...I just like them.

  • well first you need your stuns, all of them maxed, its pretty mandatory


    both in pve and pvp stuns are essential


    then there is energy attacks, only ones that should be leveled(to 1) is the ones that knock down. yeah you could level the energy ones but you won't be getting the damage you think you are getting, it will probably be lower than your physical damage, gear depending


    as for fighters in general I heard that having high dodge/dodge skills is also needed but don't quote me on that


    fighter in general is pretty hyrbrid already, you should be able to get through it with just a typical build


    but if you must have a energy leveled, it should be big bang, does the most but remove the energy buff i don't think the 25% would help much


    take my advice with a grain of salt tho, been awhile since i played, im just going off what I've learned

  • Alright, I came up with another one. This has the stuns maxed, needles maxed, concentration at 4, and the dodge passives and buffs maxed. From what I've read, these are the most important, with everything else being more of a preference.


    I just need advice on whether I should get Intimidation or Solar Flare. With a dodge focus already, Intimidation is spammable against one target. Solar flare has a long cool down, but I could take on more mobs at once and be untouchable for 12 seconds.


    http://tools.dboglobal.to/?too…0404001551044004001550000


    Again, I'm keeping Big Bang and FF. I'm specifically trying to make a dodge fighter with those moves.

  • that should be fine, while you are missing a cone KD skill the dodge should keep you alive a bit longer.


    as for the options, imtimidation

    37% would be playing with RNG, and RNG plays rough


    with 70 the odds are in your favor a bit more and you would just have to make sure to kill them as fast as possible, which shouldn't be an issue for fighters.

  • Thanks, I really appreciate the help. I added Solar Flare and brought Quick Attack down to 2SP in favor of adding Kamehameha for KD. While not ideal, I think having the KD makes up for it. Plus, I'll need Tunnel for luring since I'm not adding Intimidation.


    Let me know if there's anything that should be tweaked, but I think that this is the best I can do while keeping FF and Big Bang:


    http://tools.dboglobal.to/?too…0404001551144004041550000

  • you dont need hutrate buff at 1,max it or dont get.

    Buff of Fighter got tuo high cooldown id rather get solar flare

    Rp buff is not a must but is good

    Blizt fist is good of you have speed% items and Ssj

    Leave Final flash at Level 1 investe sp in somhwere else.

    My suggestions

    max stuns

  • Thanks, I really appreciate the help. I added Solar Flare and brought Quick Attack down to 2SP in favor of adding Kamehameha for KD. While not ideal, I think having the KD makes up for it. Plus, I'll need Tunnel for luring since I'm not adding Intimidation.


    Let me know if there's anything that should be tweaked, but I think that this is the best I can do while keeping FF and Big Bang:


    http://tools.dboglobal.to/?too…0404001551144004041550000

    well, remember that skill reset can be used once a week, so try a few things out if that doesn't work for you

  • Can anyone please post full attack speed based fighter skill build?

    http://tools.dboglobal.to/?too…0434001551144400014500200


    this is what I made, it may or may not work since I don't know much of fighter past 50ish


    I heard that you need both needles for nuke damage so I maxed both of them and put the remaining points into KK. if you want IT you might have to sacrifice somewhere but I've already taken a point of of concentration so I wouldn't know where.


    also if this build is wrong someone please correct it.


    that being said I recommend you make your own thread the next time you request a build

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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