Hi, I just want to know what do u think about this build. Would u change something?
Fighter PVP Build
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max thunder , leave kioken at one, get one point in instant transmition, max swifness , dont max shake.
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Still need 3 points to max swifness and learn IT... I also tought shake was important vs some classes because fighters dont have
too much hit rate -
Kaioken = 0
Thunder = 4 (perfect time)And you can max your swifness
Something like this
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Switness must be maxed
Instant transmission is useless (useless in battle) It's waste of SP to put in something that You dont use during fight. If You need to go to friend its better to use Teleport (almost every place in map) and flight.
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yeah, I think IT is not very useful... I just would teleport with npc or fly if i wanna see a friend
Anyways i would like to add at least 1 point to kaio and if i max swiftness then i would have only my thunder 3/5
so idk what should i remove... -
yeah, I think IT is not very useful... I just would teleport with npc or fly if i wanna see a friend
Anyways i would like to add at least 1 point to kaio and if i max swiftness then i would have only my thunder 3/5
so idk what should i remove...dont max blitz. im gonna be a fighter aswell and believe me no need for blitz maxxed but swiftness must be maxxed . btw IT was more of suggestion and i mean one point wouldnt matter that much and its nice to have if you want to help friends or go to a place you havent yet discovered that a friend is there . you can use this one i think im gonna use this unless i see some changes that they will implant or something will change my mind - http://tools.dboglobal.to/?tool=Skill-Calculator&class=Fighter&build=060010410100010100104010000415001551144100114500500
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Swiftness really is not mandatory, though, it also has situational uses. Cooldown is 4 minutes, and you wont get time to use it in budokai very often as other buffs take priority. In a really serious PVP build, those 4 points you would save can be better allocated, if your smart about it.
Kaioken 3/3 is not worth it.
Remove the 3/3 in shake immediately if not sooner.
Remove blitz fist as speed caps at 100% (And 1100 attack speed on gloves) and in 70 cap you will have upto 52% from gloves and pole and 50% from thunder. The 72% you would have when thunder is down is woeful.
Why are people suggesting to put a point in IT? He has asked for a PVP build. If you have a propper PVP build that point can be MUCH better spent.
(This is from second place in TW Server 2 and many 3rd places.)
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Screw attack speed build pleaseeeeeeeeeeeeeeeeee
put the last 2 points in whatever you want, solare flare wouldn't be badMight as well edit this comment to laugh at every people being like "hur dur second place budokai on tw so you should trust me" when it hasn't mattered for ages, nobody takes "pro" beside" Nady seriously because the game became a cash shop shit fest after the 2011 era, please stop lmao.
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Swiftness really is not mandatory, though, it also has situational uses. Cooldown is 4 minutes, and you wont get time to use it in budokai very often as other buffs take priority. In a really serious PVP build, those 4 points you would save can be better allocated, if your smart about it.
Kaioken 3/3 is not worth it.
Remove the 3/3 in shake immediately if not sooner.
Remove blitz fist as speed caps at 100% (And 1100 attack speed on gloves) and in 70 cap you will have upto 52% from gloves and pole and 50% from thunder. The 72% you would have when thunder is down is woeful.
Why are people suggesting to put a point in IT? He has asked for a PVP build. If you have a propper PVP build that point can be MUCH better spent.
(This is from second place in TW Server 2 and many 3rd places.)
the build i suggested has won 2nd place TW server 1, and i mean everyone should have their own feel about how to build . if you really wanna have a build that suits you , you need to first be a lvl 70 fighter and see what's best for you . obviously there is the core of things and you should keep it and then you add what works for you . imo kio ken is great help as thunder has a long cd and its great in all cases (budokai , arena , normal fights , pve etc.) the main strangth i think the fighter has it the abilty to go speed and crit on the same build and win vs health with speed and vs dmg with crit .
you sound like you know what you're talking about so here is my rethought build that maybe will be better in this situation -
http://tools.dboglobal.to/?tool=Skill-Calculator&class=Fighter&build=040010410100010100104010000435001551144400014500300
(you can move kioken if you dont like it to other places really doesnt matter that much)
oh and btw the IT is just a suggestion as i said and is just a personal liking i have twards and skill as a guild master it helped me a lot maybe i was a bit buyest for it . -
Screw attack speed build pleaseeeeeeeeeeeeeeeeee
put the last 2 points in whatever you want, solare flare wouldn't be badMight as well edit this comment to laugh at every people being like "hur dur second place budokai on tw so you should trust me" when it hasn't mattered for ages, nobody takes "pro" beside" Nady seriously because the game became a cash shop shit fest after the 2011 era, please stop lmao.
Care to add something constructive to this? Or do you just not like it when people actually know what they are talking about? Whichever way you want to look at it, I have very comprehensive PVP experience. If you don't wish to acknowledge that, then that's up to you, quietly keep your opinion to yourself, and stick with that build that you have just posted.
On a constructive note, why would you not use attack speed on a fighter? There is absolutely no constructive, logical or rational reason not to use it, the utility is an excellent addition.
Your suggesting that to run solar flare and intimidation together "wouldn't be bad".... You are aware that they don't stack, and intimidate is the far superior option due to the fact that it can be used again immediately once the duration has expired even with 0 cooldown, and also has a 25 meter range compared to solar flare's 10 meter range? 70% hit rate decrease on solar flare sounds great, except it has a 10 second duration and 90 second cooldown. In party tournament solar flare is useful.
Why can't you pop intimidation upon expiry of solar flare? If you have enough skill points to run both, your doing something very wrong. Your also relying on success rate mechanics, where fighters never use success rate stats. I believe focus also improves success rate, but you only use focus vs other fighters who have high dexterity, which provides increased resistance.
You'll also find that SK's (Which you will come up against a lot) use success rate for a lot of their attacks, which will completely bypass your dodge rate buffs or debuffs in this case (The resistance dexterity provides will help, but hit rate reduction will not) Dexterity being a primary stat has several uses (Dodge rate, Crit rate and resistance), where hit rate being a secondary stat does not.
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I never had a fighter before... I played other classes in TW server but i think the point of a fighter is to change between speed or crit mode everytime u want, thats why i want a build for both modes. I saw already that Blitz fist at max lvl and i think its awesome, its like having 20% atk/movement speed forever cause u dont have to wait when u wanna use it again. About shake i maxed it because i tought it could works again other fighters but its ok, i will leave it at lv 1. My question now is, its worth having blitz and thunder both at max lvl? I dont know really how much % atk speed u need to kill everyone in 2-3 seconds. Im sure ill get some speed gears so im not sure about what lvl should i leave both skills
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I never had a fighter before... I played other classes in TW server but i think the point of a fighter is to change between speed or crit mode everytime u want, thats why i want a build for both modes. I saw already that Blitz fist at max lvl and i think its awesome, its like having 20% atk/movement speed forever cause u dont have to wait when u wanna use it again. About shake i maxed it because i tought it could works again other fighters but its ok, i will leave it at lv 1. My question now is, its worth having blitz and thunder both at max lvl? I dont know really how much % atk speed u need to kill everyone in 2-3 seconds. Im sure ill get some speed gears so im not sure about what lvl should i leave both skills
Hey
As i mentioned above, Attack speed cap is 100% with 1100 attack speed gloves (The 1100 on gloves refers to the delay between attacks, which makes them faster than 1160 and 1220 gloves). As you can get 26% from your gloves and 26% from your pole, (52% total) and 50% from thunder, you are already at the cap. The extra 20% does nothing. Thanks to dash the movement speed blitz provides is negligible. Once thunder expires, you can use blitz fist to get up to 72% attack speed, but that amount of speed is weak, don't bother. Also bear in mind, attack speed increases auto attack speed, not skill speed.
As for points in thunder, up to you, 2 can be enough, 3 usually is. Anything that survives 20 seconds of max attack speed will be a Shadow Knight, either one that is well geared, or one who has auto pot glitched.
Also bear in mind, that your opponent wiil only stick around until your kidney shot stun wears off, then they will dash away. Kidney shot stun duration is 7 seconds. And remember you can only auto attack while thunder is up, so you cant use quick attack to catch them.
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Hey
As i mentioned above, Attack speed cap is 100% with 1100 attack speed gloves (The 1100 on gloves refers to the delay between attacks, which makes them faster than 1160 and 1220 gloves). As you can get 26% from your gloves and 26% from your pole, (52% total) and 50% from thunder, you are already at the cap. The extra 20% does nothing. Thanks to dash the movement speed blitz provides is negligible. Once thunder expires, you can use blitz fist to get up to 72% attack speed, but that amount of speed is weak, don't bother. Also bear in mind, attack speed increases auto attack speed, not skill speed.As for points in thunder, up to you, 2 can be enough, 3 usually is. Anything that survives 20 seconds of max attack speed will be a Shadow Knight, either one that is well geared, or one who has auto pot glitched.
Also bear in mind, that your opponent wiil only stick around until your kidney shot stun wears off, then they will dash away. Kidney shot stun duration is 7 seconds. And remember you can only auto attack while thunder is up, so you cant use quick attack to catch them.
yeah I think u are right, it makes sense
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Critical (with SR): http://tools.dboglobal.to/?tool=Skill-Calculator&class=Fighter&build=060010410100010100104013000435001555044000004500000&lang=spn
Critical (with Migth http://tools.dboglobal.to/?tool=Skill-Calculator&class=Fighter&build=000010410100010100504013000435001555044100104500000&lang=spn
Hybrid ( Critical and Speed with Might http://tools.dboglobal.to/?tool=Skill-Calculator&class=Fighter&build=000010410100010100504010000415001551144400114500400&lang=spnHybrid ( Critical and Speed): with SR http://tools.dboglobal.to/?tool=Skill-Calculator&class=Fighter&build=060010410100010100104010000405001551144400014500400&lang=spn
For K.O. (It is not recommended if you are not well equipped http://tools.dboglobal.to/?tool=Skill-Calculator&class=Fighter&build=060130410110010110104110100401001551144000014500500&lang=spn
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It's gay, simple as that.
It's brainless at its best, I could care less about this stupid meta, also you could probably learn to read and see that I didn't take solare, just suggested it.I know that Attack Speed is the best build that's currently available, but I just don't like it, playing something this dumb in a games that's supposed to be "COMPETITIVE" while having such a retarded mechanic just isn't for me.
About the succes rate, my bad didn't know that, but it's just another proof that this game is flawed as fuck then.
Is that a satisfying enough answer ?
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