Here, we see 5 DOT's; 3012 Dodon Ray ,3379 Dodon Barrage, 3012 Dodon Ray, 3012 Dodon Ray, 3012 Dodon Ray
He is using Thousand Slashes 5/5
70% DOT Explosion
The DOT Damage starts at 0:25, when he CASTS Thousand Slashes, there have passed 30, almost 40 seconds (39 seconds).
You can count by yourself, every Dodon has 10 sec cooldown, so every time 1 Dodon is ready, 10 secs have passed. The moment when he casts the SECOND Dodon Ray, you already have 10 secs.
3012 x 39 seconds = 117.468 \
3379 x 34 seconds = 114.886 \
3012 x 29 seconds = 87.348 > 404.038 damage x 70% DOT Explosion Damage / 100% = 282.826,6 x 2 (Crit) = 565.653,2
3012 x 19 seconds = 57.228 /
3012 x 9 seconds = 27.108 /
The final result taken to the Explosion Damage, it's the time on which the Dot remains active, till you use the Thousand Slashes .
Since 39/34/29/19/9 seconds may not be the exact time, it's pretty close to what we are looking for.
Since x 2 (Crit) may not be the exact multiplier, it's pretty close taking in count how highly buffed he is, and he is probably well geared too.
So there is no doubt that this is the closest formula, since you cant multiply for the total amount of time that the DOT may last, because 3012 x 60 gives a exaggerated amount of damage, and sounds logic that the longer the dot is active, the high will be the damage.
All the numerical data is taken from the video, you can see how much damage they do, and how much time they last. I didn't multiply the damage x 191 Energy Damage, since i dont know how does Daneos treat that damage, but its not important to add it or not, because 191 is nothing multiplied for anything, COMPARED to the 554k Crit in the video.
Share your thoughts.