new upgrade system

  • i know i alreday said but i really dislike upgrade,cuz of downgrade.
    this will make ppl rage quit and get pissed everytime.
    i talk with my old dbo friends who actually know how the game was and how upgrade is and we come up with this:
    to +8 armor or weapon , 100% rate
    +8++ will do changes only fail and succes : the succes though has low chance
    8>9 35%
    9>10 25%
    10>11 18%
    11 > 12 12%
    12 > 13 8%
    13 > 14 4%
    14 > 15 2%


    this is how it should or atleast close to this , we test it and we see if it is low enough or high to balance it more




    i hope devs will take this in considerations.




    imagine ppl all with +15 , crazy PVP tournement if u ask me , and ther u can see true skills of combo and reflex


    not realy , it will take atleast 4-5 month to do full set +15 ... wich is crazy long time


    everyone +15 is good though , ther wont be a p2w character wich u all aparently are used to see it


    when the game is based on Gears , make sure to make all ppl attein same gear otherwise it get boring and ppl will leave


    all my freinds in dbo quited cuz of gears from kanden to ben to my brothers to ....


    i think thats better hahahaa no downgrade or broken but only succes.. But the succes rate is very low at +8 and its lowering when the + is bigge


    I like your suggestion


    Tera , AuraKingdom , DMO , are prime examples where ur chances get higher next time if u fail , no break , do TERA players whine about all being +12 ? no .


    there is no sense in maintaining such a broken system if you're not accounting for the marketing. main reason F2P MMOs even introduce an enchantment system is simply since they want to extend the replay value and maximize profit from microtransactions.


    in CHN B&S ; "oh, don't wanna break your item? we have 12-pack mercury special in cash shop to save your ass for only $19.99!"


    IMBO like people have suggested here, retain the old enchantment system but remove the breaks, fails are okay. just further increase the gold cost, problem solved.


    even in saint seiya online u can upgrade without breaking




    this are the highlight parts of the convo :)

  • point of view i m fine i just wanna discuss because i play dbo but very long time and upgrade system is the worst part of game
    % is just indicative tho the point is remove downgrade was a pain in a,ss for a lot of people.
    i dont get the point of downgrade,its stupid u lose something u farming for
    seriously i dont see nothing of good in dowgrade
    its a troll system and will make ppl scary of upgrade and buy already upreaded items or buy them for real money,like me and other players use to do
    a friend of mine buy +15 pole(the one i was have) for 150 USD
    if downgrade still i m sure 100% site who sell items will pop up
    and dont forgot about bot and cam cuz will need zeni for buy stones...
    all disasvantage and personally i dont understand why all love downgrade
    it's not easy mode without it its a no troll mode hal almost all mmorpgs have

  • i think this system is better than the old one or the downgrade... imagine u play 5 months and make +14 and u want +15 and it reserts u to +0 pffffff


    Use white stone and it won't go to 0! But whites should be dropable.. But this can always be testet out in a alpha or beta test.. No reason to make a big fuss of it now..

  • but u downgrade....and downgrade at +14 or +10 is already a pain


    You right that is a pain, but lets not go to fast on this.. We don't know the droprate of Upgrade stones yet.. Maybe they will drop on higher rate! Maybe whites drop too(i would suggest that)! Then if you use white and got break it might go down from +14 to +12 or maybe even stay on +14! I suggested downgrade with white -0 to -2! So that wouldn't be that hard.. Lets just wait.. Upgrade system isn't the most important now..

  • If you remove the break, to balce the system like it was, I think that the % have to be lower
    8>9 25%
    9>10 20%
    10>11 10%
    11 > 12 6%
    12 > 13 3%
    13 > 14 2%
    14 > 15 1%
    or something like that, maybe lower xD coz to get +13 with old upgrade, you needed tons of stones with the risk of break too after that. I remember with kid gloves I successed to +15 after 200-300 stones. Each time I bough 50x stones, and I got +15 after months...

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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