I didn't play near the end of the official DBO, so doesn't know if this was a change from the company, but playing here now i see that the mobs (monters) are ignoring walls, trees, rocks, etc and attacking you. I remember that in DBO the monsters didn't do that, they need to run around. With this players could gather all the monsters and stack them, even the ranged ones.
The way it's now, we can't gather the ranged mobs together properly. This could be fixed (bug) or was intended to be this way now?
Mobs Ignoring Walls
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Mobs are currently using ::noclip, which sucks :(...
On topic: i agree this should be fixed, but it has been like that since the start of this server
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Can totally relate what you're saying, it's so annoying.
Like when there was this long dungeon (red pants dungeon), it was very difficult to play in solo, and only got worse,
when some enemies noticed you through the walls when they're not supposed to reach you. Other time is when you're
way higher than the actual mobs, where they should not be able to reach you (the closed door glitch, which you can
skip by doing the dash move if done correctly). -
Mobs ignoring walls actually cause something even worse, they clip inside rocks, terrain and stuff in a way noone can attack them.
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UD3 is awful because of this problem
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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