Today's Patch (03/22/2018) - Where's the Fix to NoClip Monsters?

  • This new system was planned by the DBO G Staff months in advance, in which it was mentioned in the Open Beta 2018 FAQ, so the idea and feature wasn't exactly created "on a whim".



    Before Open Beta, it was predicted that there would be issues with the preliminary round and it's exceeded capacity (due to the high server population). Obviously increasing the number of participants each round was experimented with and was tested because this would have been the easiest solution, in which it was found to be impossible as it would crash the client. The client in regards to budokai can only fit so many participants.

    and how about spreading budokai throughout the day so players from different timezones can participate?

  • This new system was planned by the DBO G Staff months in advance, in which it was mentioned in the Open Beta 2018 FAQ, so the idea and feature wasn't exactly created "on a whim".



    Before Open Beta, it was predicted that there would be issues with the preliminary round and it's exceeded capacity (due to the high server population). Obviously increasing the number of participants each round was experimented with and was tested because this would have been the easiest solution, in which it was found to be impossible as it would crash the client. The client in regards to budokai can only fit so many participants.

    So you guys tought about it during a long time and still come out with something that make the cenario much worse?
    Like, to fix the problem let's harm all the players that doesn't have time to play during the week and who doesn't like CC Battle but like Budokai.
    Another problem: CC Battle Rank doesn't split Solo from Party. People farming ranked in party matchs go to the same rank as the people farming solo matchs. Why count it to Solo Budokai if the ranked system count party match?


    Why the budokai here can't accept more players if the official servers could accept much more?
    For me this is a problem in the server and codes and not in the Budokai system.

    Or at least, like people already posted here and other topics, why not make more than one adult budokai at sunday? Make 2 Solo and 2 Party and they run at the same time. Who participate in the first one can't go to the second.

    Want to link ranked to budokai? Give to the top 3 a qualify like dojo gives to one person.
    This way in the top 32 we would have people who come from dojo and the top 3 ranked players. The rest come from qualify.


    ---------------------------------------------------

    Leaving Budokai at side, about NoClip Monsters?
    No word about it?

  • Things that need fixing for the new ranked system to work.


    1 - Players can just quit the ranked negating points to the oponent.

    That creates a loop where weak players will farm weaker players and strong players won't be able to get any points from them, denying their entry to solo budokai.

    2 - Players can still farm mudosa illegaly on low pop hours

    3 - The party ranked and the solo ranked is the same. Party matches give 3 times the amount of mudosa points than solo does, everyone barelly plays party meaning a handfull of players can get themselves into solo budokai just by farming mudosa with friends in a party

    4 - If you play in a bad timezone there won't be anyone for you to fight continually decreasing your chances of getting into budokai.

  • Quote

    - No more receiving any EXP when crafting level is the same or higher than player level.

    - Unable to craft equipment which requires a higher level than the player.

    What? why did it has to be changed NOW? Thank god I already got my lv50 15+con stuff but I think this has to be reverted.

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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