Attack speed should be removed from the game or be nerfed so it can be as good as using skills.
Instead of balancing the game devs decided to give attack speed so players can stand in a corner, the most difficult thing about playing speed is positioning and aggro control also by doing this they saved themselves from a lot of work creating dungeons that required some strategy to complete.
Many times we hear that this game is easy and it's true, partially because of attack speed, try to complete ccbd with and without speed and check how much it took for both tries.
If Daneos nerfs speed too late after the possible wipe, then the people that already played ccbd will have an advantage, playing speed is boring but still quicker than without it.
Someone who understands... Amazing. Its okay if individual classes like Fighter,Poko, and Karma are using Attack Speed as their primary source of DPS, but when the entire party is able to abuse the mechanic it makes end game dungeons a joke. The first things that should be to neuter this, is preventing GoGo-Mask and Kami's Blitz from stacking, and increasing the drop rate of good items in BIDs/UDs?TMQs to compensate for the extra time spent in the dungeon, or you could just make the TMQs like they were in 55 KR. Another alternative would be to modify the stats of mobs in the dungeons but I'm assuming that would take more effort.