As the title suggests, STR and SOL are once again useless.
A lot of people had high hopes since the post of daneos in the thread Stats Discussion. He stated that Soul and Strength will not only give Energy or Physical Attack, but they will also give you the 0.15 Critical Hitrate!
This would've made SOUL and STRENGTH useful for many classes, but of coarse after the update, they are shown not to do so, and only be as useless as ever.
My suggestion here is not related to Critical Hitrate, but is related to Critical Damage %.
It would be nice that Soul would give an extra 0.1 Energy Critical Damage % and Strength gives an extra 0.1 Physical Critical Damage %.
This means that:
1 SOL/STR = 0.1% Critical Dmg
10 SOL/STR = 1% Critical Dmg
100 SOL/STR = 10% Critical Dmg
We all know that Weapons and Subweapons give you up to 54% extra Critical Damage, this would make people who play SM. Fighters, Karmas and other such classes want some extra STR or SOL when able to. This will raise this limit of 54% (along with the possible extra % from buffs) will be changed to, let's say, 70%.
I know people will go "That seems a little to OP, but you gotta understand the fact that SOL and STR might as well not be there AT ALL.
If a stat gives you 1 Physical/Energy attack (Some say SOL gives 1.5 Energy attack, but I am not sure!), they might as well not be implemented.
Stay B4.DA.$$ guys, and please keep your answers and PMs to me CIVIL.