no item break, and 0-3 100%, 4-5=90%, 6-9= 70%, 10-12= 50%, 12-15= 20-30%
make the game more dificult the players must expend zeni for upgrade no matter how much the player expend if there is not item break
what matters if the stone fails?
Upgrade System
- Daneos
- Closed
-
-
It depends of the rate that has the drop of equipment
if is high YES and if is low NO
0-3 100% | 4-5 70%|6-7 50%| 8-9 40%| 10-11 20%| 12-13 10% | 14-15 1% -
Yes! Like the original
-
items break? NO!!
success +1, failed -2, broken -4
white stones used only when it failed or broke to non downgrade the itemweapon 0-6 = 100%, 6-7 = 80%, 7-9 = 70%, 9-10 = 50%, 10-12 = 30%, 12-14 = 15%, 14-15= 5%
armor 0-4 = 100%, 4-5 = 90%, 5-8 = 70%, 8-10 = 50%, 10-12 = 30%, 12-14 = 15%, 14-15= 5%ps. please no more item +15 tickets!!!!
-
No.
Personal reasoning: Destroying the item makes it too risky = too RNG based = leading to p2w. Since we don't want the game to go down that path, and since certain mmorpg's also started avoiding that, it's time we get with the program, too. Plus, it won't make things "easy", it just won't make them ridiculous.
The concluding idea we got to from the discussion thread was fine, I guess (break card = upgrade level back to 0, but still keeping the item). Though personally, I wouldn't make it instantly zero, and I would make upgrade stones harder to get instead. Such as them dropping only or mostly in dungeons, which makes people keep farming them after already getting the gear they want + farming more gear to sell to others in the process.
As for rates, you could make them a bit harder to balance it out, I suppose.
pls No -
NO BROKEN, but decrease the stones drop, it will be make harder upgrade items
Success Rate:
weapon 0-6 = 100%, 6-8 = 85%, 8-10 = 70%, 10-13 = 50%, 13-15 = 33%
armor 0-4 = 100%, 4-8 = 85%, 8-10 = 65%, 10-12 = 50%, 12-14 = 33%, 14-15= 25%
SUCCESS = +1
FAILED = -1
"BROKEN" = back to +0Withe Stone should increase 10 or 15% of success rate
-
No Break ..
Reason: A lot of people stoped playing Dragon ball Online after breaking the equipment that they took so long to get it .. Breaking Items will not Motivate anyone to go and farm more and more .
There will be other things for you to farm
It will only make you angry and just give up . This new Dragon ball needs to folow some Big MMoRpg games upgrade system to make sure we play the game and have fun .. There are other ways to make it harder to upgrade it. But not break it .. Maybe it could break from 14-15 just A opinion but I still do not like the ideia that you can lose your equipment .. -
Yes
reason: please the difficult is entertaining, the items don't broken and the people who just like pvp to be bored easy...
armor: 0-4 100%
4-7 40%
8-10 30%
10-12 20%
12-15 10%Weapons : 0-5 100%
6-8 40%
9-11 20%
12-15 10%
Please don't change the system... -
No. As mentioned in previous posts, breaking equipment really can lose motivation, not to mention that this might become a p2w game if it happens. A system where the equipment downgrades a few levels instead of breaking will be better.
-
No
Supporting Kirito -
Yes, the original is the best:)
-
No
-
I think we should not break
-
No: El problema aquí es que si los artículos no son destruidas, la gente ya no abierta necesidad a la granja para otros artículos. Negocio no abra y deje que la piedra blanca inutilizable. en mi opinión, sería dejar que esto es lo que hace que el juego atractivo
-
No.
-
Yes, not change this system for 1 more easy
The emotion is important, and if we can't lose the item... The game lost emotion -
Yes
-
No pls
-
"Items should disappear after break, but there are white stones to prevent it.
Downgrade with using white stones should be changed (it was -2~6 for weapons and 2~4(?) for armors) downgraded by 6 is nearly like break so...,
It should be something like 1~3 downgrade if break, and white stone should be dropable.Green and purple stone should be fixed, as you remember it gives you chance to upgrade items +1, +2 or +3, mostly it was +1, rates should be like:
50% +1
30% +2
20% +3Upgrade/Fail/Break chance have to be fixed, 3 card suggest that you should have 33,(3)% chance for each option, but it was not 33%.
Keep system same, but just fix rates."
~Nady 93. <----
Btw, we already have an upgrade discussion: Upgrade System Discussion
You all should check there. They're very good ideas from this community.-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
You have to break the items. In about 6 months you'd be maxed out in +15 gear if you allow it to not break. Then you would not have a goal.
Thus, making this game way too easy.
DBO has made a great upgrade system, How they did it may not be very considerable for some people, but it worked.
People raged, but that's life. You can't make it easy. The one thing to make a person very strong, shouldn't be easy. It has to be earned by hard work.
Breaking of the items is what made DBO, DBO. Don't take it away from us! -
In about 6 months you'd be maxed out in +15 gear if you allow it to not break. Then you would not have a goal.
Thus, making this game way too easy.That's for dying games that don't have content updates for 6+ months. DBOG isn't planning on being like that and will actually update and introduce new content, unlike DBO, which stopped doing it for so long until it shut down. So yes, that theory would kinda make sense back then, but not anymore.
Edit: Just wanted to add that gambling = not hard work. At least with my suggestion of making stones harder to get, then you would be able to farm them and actually put in the hard work for it. Just my opinion, though.
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!