Crafting System:
The current change to the crafting system has been altered to help members keep up with the current level cap. Some players were crafting gear that was higher than the level cap (in some extreme cases, level 70 gear). The DBO G Team felt was completely unfair and would bridge the gap between players, and as such the system was adjusted so that it would suit the level cap.
The DBO G Staff would like to thank every member of the community for their on going support and feedback that is submitted. Please remember that your feedback is important to us and we will always try to improve your experience with Dragon Ball Online Global.
So this is the statement recived from Tempest on behalf of the staff.
Now their reason for this change was to close the GAP between players ,as it was ''unfair'' that some people already crafted high level gear.Well ,im sorry to say this but, the staff has proven to be so hypocritic. Why? So you would take the only chance of f2p to be ahead and that was preparing for levels ahead while others enjoyed the current cap. In my behalf i prepared for lv 55 and had barely decent items this cap for that reason. Now you took the only chance for a f2p to be ahead and you call it closing gaps? So right now when 55 comes in, cashers will run 10 tmq/ud get their legendary and proced onto changing the stats in them. Meanwhile a f2p has to gather every trash item and dissemble it then raise their level craft and hopefully ,get some ok-ish crafted stats right ? Meanwhile cashers, already have max stat legendary armors/weps. How is that closing gaps ??because i cant box items,due to the brown boxes being aviable only to cashers.When lv 60 cap comes in the same thing will occur once again. So we have no chance of preparing for a cap ,in which a casher will stay 1 hour changing stats and doing a few dungeons.Smart choice DBO TEAM.