So I was thinking of a solution to make crit parties more viable...and at first i thought about increasing crit multiplier in CC, but that would make speed parties more OP as well, but in the end....i came up with this.
How about allowing the CDR cap to be Increased to 70~80% ONLY in CCBD. It won't affect pvp, nor outside world over/tmqs. Sure it seems pretty big, but it would allow critical parties to be closer to speed in preference, with spamable needles, and quicker kames. Even SM would benefit with glaring slash and such.
If achieving is is a big problem for the community, also throw in a permanent 10~25% CDR buff upon entering CCBD and make it possible to toogle on/off like autopots. To make it a bit more balanced it could even be counted as an actual buff (to mKe max buffs 15 in CCBD) although i doubt players would like it...but its just a starter idea, you guys leave your input