30% dmg is a lot. kaioken is 6 min cooldown and ssj is 1h cooldown.
well more like 40ish minutes with concentration
30% dmg is a lot. kaioken is 6 min cooldown and ssj is 1h cooldown.
well more like 40ish minutes with concentration
well more like 40ish minutes with concentration
and kaiok 3-4.. kaio is just more useable.
and kaiok 3-4.. kaio is just more useable.
But the super Saiyan is easier to maintain?
But the super Saiyan is easier to maintain?
kaioken, at the moment does not give enough benefits, so do not upgrade kaioken at all, it literally is a waste of SP.
SSJ also boosts Hit Rate and Dodge Rate, which is a plus over Kaio-Ken. It's always good to have both though.
kaioken, at the moment does not give enough benefits, so do not upgrade kaioken at all, it literally is a waste of SP.
SSJ also boosts Hit Rate and Dodge Rate, which is a plus over Kaio-Ken. It's always good to have both though.
Thank you all so much for your help!
Will Daneos lower cd for all transformations to be like 30 minutes or less? Because 1 hour is seriously too long. Makes me consider using kaioken more in a build.
That's the point, all transformation are op as fuck and needs a very long cooldown.
Major speed up and Scintillation it is necessary?
Will Daneos lower cd for all transformations to be like 30 minutes or less? Because 1 hour is seriously too long. Makes me consider using kaioken more in a build.
I think that was discussed somewhere, but no, it won't be changed.
But the super Saiyan is easier to maintain?
Martial Artists can't hold SSJ, unless they have EP regen gear.
Martial Artists can't hold SSJ, unless they have EP regen gear.
Jou, but the Super Saiyan is not going though this EP 0 no?
Jou, but the Super Saiyan is not going though this EP 0 no?
SSj drains ur EP to ZERO. If u want to play in SSJ mode, spiritualist is the class for u,they hold both SSJ and KoK due to their lp/ep regen base.
That's the point, all transformation are op as fuck and needs a very long cooldown.
I wouldn't call them "OP" as each transformation has drawbacks.
All:
They're only good for PvE. Because of their CD, you can only use your transformation once in, say, Budokai. Granted it's a great game changer, but still something you need to use wisely.
SSJ: As people said, Fighters and Swordsman can't hold the form for long because they have a low ENG stat. EP Regen is also not going to help in the long run because it gets significantly lower during combat. Even Turtles and Cranes can have a hard time using it if they're caught in combat for a long time. Then there's that 15 sec stun that happens when the form shuts off.
Great Namek: Aside from the obvious SP requirement for their skills, the only thing Great Nameks suffer from is their 10 minute duration. Dragon Clans are more suited for using them because they have more power in their transformation skills than the Warrior class, but again you're forced to invest at least 2 SP (one for each skill) just to use them. Otherwise, you're stuck with basic attack and one skill that you can use from your normal skillset. Oh, and their movement ability sucks.
Pure Majin: Basically the combination of SSJ and Great Namek: drains your EP and you're forced to invest SP in the skills. Wonder Majins are really the only ones who should use Pure Majin because they aren't needed in their normal form as much as Mighty Majins (aka your buffers). The skills for Mighty Majins are also weaker than Wonder Majin. Oh, and they can't dash.
Display MoreI wouldn't call them "OP" as each transformation has drawbacks.
All:
They're only good for PvE. Because of their CD, you can only use your transformation once in, say, Budokai. Granted it's a great game changer, but still something you need to use wisely.
SSJ: As people said, Fighters and Swordsman can't hold the form for long because they have a low ENG stat. EP Regen is also not going to help in the long run because it gets significantly lower during combat. Even Turtles and Cranes can have a hard time using it if they're caught in combat for a long time. Then there's that 15 sec stun that happens when the form shuts off.
Great Namek: Aside from the obvious SP requirement for their skills, the only thing Great Nameks suffer from is their 10 minute duration. Dragon Clans are more suited for using them because they have more power in their transformation skills than the Warrior class, but again you're forced to invest at least 2 SP (one for each skill) just to use them. Otherwise, you're stuck with basic attack and one skill that you can use from your normal skillset. Oh, and their movement ability sucks.
Pure Majin: Basically the combination of SSJ and Great Namek: drains your EP and you're forced to invest SP in the skills. Wonder Majins are really the only ones who should use Pure Majin because they aren't needed in their normal form as much as Mighty Majins (aka your buffers). The skills for Mighty Majins are also weaker than Wonder Majin. Oh, and they can't dash.
En conclusión, que el super sayan es beneficioso solo par matar mobs con mucha vida o boss. No?
In conclusion, the Super Sayan is beneficial only to kill mobs or boss with a lot of life. Do not?
So I'm tinkering around with the SM tree to see if I can make an effective PvP Energy build. Not saying this is what I'll try and to make work, but if SM gets a buff in its Energy buffs "Prepared for Roar" and "Fortitude" in terms of more SP then the option isn't entirely dead. Anyway, this is what got so far.
Clicky
So I'm tinkering around with the SM tree to see if I can make an effective PvP Energy build. Not saying this is what I'll try and to make work, but if SM gets a buff in its Energy buffs "Prepared for Roar" and "Fortitude" in terms of more SP then the option isn't entirely dead. Anyway, this is what got so far.
Clicky
I think this is better Clik here
energy sword is beyond unviable, with focus not giving e crit rate now if i was to make an energy sword i wouldnt bother ranking the passive and use the points elsewhere http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Swordsman&build=00001041010401010010401000311500041004144051600640
Any thoughts on how I can make this build not as trash?
I think this is better Clik here
http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Swordsman&build=00001041010401010010401000011500041501144052600640
this one makes more sense
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