You guys do know that DW have 2 taunt skills, right?
If you use them both, when one is off, use another one, you will take hits all time.
Still like I said before about DW, its main skills(Energy attack ones, 3 of them and make them to be success rate ones) needs to be a bit buffed and its sub weapon also and healing skill needs to have less CD and cost less EP.
If you guys check out DW sub-wep (Claws), its dmg rate is super low, just increase here a bit and that is it.
DW in total would gain 20%-30% more dmg increase, it skills would hit a lot and he would heal faster and I think that is really enough, any more increase and it would be super tanker that deal high dmg and can heal, like another Boss Monster haha.
PS: After all DW is PVE farming King, it could tank bosses but isn't its goal, since SK was made to tank bosses.
Yes DW has 2 taunts and you can perma keep aggro if your not disabled. I think they should give sharp slice a stun at a certain level, and buff dragons protection, dragons pledge, and draconic resistance and defense so you wont get disabled by mobs you didnt aggro and stun bosses. Good Suggestions though.
In my opinion all classes are viable in PvP & PvE, its just harder for some. That's why people go with the easier ones when they wanna either PvP or PvE.
I'd love to go DW for example but I am probably gonna go with Turtle Hermit, because I am lazy and wanna easy farm & burst stuff
But honestly, none of you is wrong. Most of the classes will need some "polishing" (Dark Warrior, Grand Chef, Ultimate Majin, maybe Karma & Plasma idk...) after the game gets finally released & stable.