Base damage + crit damage formula: (the formula is for physical and energy, we have made based on those skills why only had to calculate these videos, because of the equipment).
This formula was taken by @hyakuyaand me.
All this here this is not 100% sure that is correct.
Defense Calculation + formula (The more like old Dbo)
PROPERTIES: iNCREASES ENERGY AND PHYSICAL ATTACK, ENERGY DEFENSE AND PHYSICAL DEFENSE.
DEF= % (Decreases x% Damage) (If necessary it can be increased by 1%, the already a considerable difference).
1000= 11% (Decreases 11% Damage)
2000= 21% (Decreases 10% Damage)
3000= 30% (Decreases 9% Damage)
4000= 38% (Decreases 8% Damage)
5000= 45% (Decreases 7% Damage)
6000= 51% (Decreases 6% Damage)
7000= 56% (Decreases 5% Damage)
8000= 60% (Decreases 4% Damage)
9000= 63% (Decreases 3% Damage)
10000= 65% (Decreases 2% Damage)
11000= 66% (Decreases 1% Damage)
12000= 67% (Decreases 1% Damage) (From here, only decreases 1%,up to 75% of def.)
20000= 75% (Decreases 1% Damage) (Def Cap)
(Def + Props + Def over nature) = Def X (Decreases damage by X% )
(Kyra's Defense stats) (Based on the above calculation defense).
Phys. Def = 4375
27% properties + 5% def over nature = 1400
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4375 + 32% = 5775 (Decreases damage by 49,5% )
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(Energy attack total x skill damage ) + props = base damage <--(No crit) (without property, not add.)
damage - (Def + Props ) = Damage (Defense based on def calcultion)
Crit % +Bonus crit % = Base crit <--(base crit based on normal damage)
(New damage x base crit) x Skill damage = crit damage <--(crit damage calculated)
Damage + Crit damage = Final max critical damage <--(Final damage)
*** Note : if a sub weapon is required to use the skill, first line changes to :
For skills using the sub weapon.
(energy attack total - weapon damage + sub weapon damage) x skill damage ) + props = base
(ex: (1516 - 676 + 770)x Skill damage) + props = Damage).
Formula while using damage RP:
(Energy attack total x Skill Damage + RP) + props = base damage <-(No crit) (without property, not add.)
damage - (DEF + Props ) = Damage
crit % +bonus crit % = base crit <--(base crit based on normal damage)
(new damage x base crit) x skill damage = crit damage <--(crit damage calculated)
damage + crit damage = final critical damage <--(Final damage)
BONUS CRIT % = 5 ~ 10% in the cases below we will be using the max bonus % possible (10%)
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(Kyra’s Weapon's stats)
Gloves: (1512 Energy attack)
M. Att: 241 + 408
Energy Att: 253 + 423
Wand: (1606 Energy attack)
M. Att: 338 + 432
Energy Att: 338 + 432
(Kyra's Crit %)
32% weapon + 32% subweapon + 15% buff + 10% base crit = 89%
(Kyra's Properties %)
10% earring +9% earring 2 + 8% (rings combo) +7% necklace +5% advantage over the normal nature.
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Kyra's Giant Kame (NO RP) ~~ There are proofs
(1606 x 500% +988 ) + 39% = 12535 Damage <--(No crit)
12535 - 1000( MOB DEF ) = ??
12535 - 11%(MOB DEF) = 11156
89% (e. crit) = 9928 <--(base crit based on normal damage)
(89% x 500% + 988) = 50632 <--(crit damage calculated)
50632+ 11156= +- 61788 <--(Final damage) (Max Critical)
Kyra's Super Kame (NO RP) ~~ There are proofs
(1512 x 465% +767 ) + 39% = 10838 Damage <--(No crit)
10838 - 1000( MOB DEF ) = ??
10838 - 11% (MOB DEF) = 9645
89% (e. crit) = 8584 <--(base crit based on normal damage)
(89% x 465% + 767) = 40682 <--(crit damage calculated)
40682+ 9645 = +- 50327 <--(Final damage) (Max Critical)
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Kyra's Giant Kame (RP) ~~ NO PROOFS
(1606 x 500% +988 +494) + 39% = 13221 Damage <--(No crit)
13221- 1000( MOB DEF ) = ??
13221- 11% (MOB DEF) = 11767
89% (e. crit) = 10472 <--(base crit based on normal damage)
(89% x 500% + 988 +494) = 53846 <--(crit damage calculated)
53846+ 11767= +- 65613 <--(Final damage)(Max Critical)
Kyra's Super Kame (RP) ~~ NO PROOFS
(1512 x 465% +767 + 380) + 39% = 11367 Damage <--(No crit)
11367 - 1000( MOB DEF ) = ??
11367 - 11% (MOB DEF) =10116
89% (e. crit) = 9003 <--(base crit based on normal damage)
(89% x 465% + 767 +380) = 43014 <--(crit damage calculated)
43014+ 10116 = +- 53130 <--(Final damage) (Max Critical)
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Sub weapon dont increase Energy and physical attack.
NOTE: THE CALCULATIONS ARE NOT 100%, BY REASON OF NOT KNOW DEFENCE EXACT OF MOBS AND CRITICAL DAMAGE BASE FOR ONLY USE THAT "11% DEFENCE" We BE LITTLE, MAYBE 15% BE IDEAL FOR MOBS OF VIDEO, AND ON THE cRITICAL USE BASIS "10%" WHAT CAN BE VERY, WE BELIEVE THAT IS BETWEEN 5% ~~ 10%.