How much physical attack does 1 str equal?
Approximately how much physical damage does 1 str give?
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Hi, is equal with 2 ph.
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FOC increases Energy Crit Rate (0.15 per FOC)
DEX increases Physical Crit Rate (0.15 per DEX)
* Info
-- Stat
- Bonus Stats-- CON
- Increases Life (LP)
- Increases Life Regen-- ENG
- Increases Mana/Energy (EP)
- Increases Mana/Energy Regen-- FOC
- Increases Hit Rate
- Increases Curse Success Rate
- Increases Energy Critical Rate-- DEX
- Increases Dodge Rate
- Increases Curse Tolerance Rate
- Increases Physical Critical Rate-- STR
- Increases Physical Attack-- SOL
- Increases Energy Attack* Updates
- Spiritualist + second classes:
Default Physical & Energy Crit rate changed from 6 to 5.
Physical crit per dex changed from 0.15 to 0.125
Energy crit per foc changed from 0.15 to 0.146- Warrior + second classes:
Default Physical & Energy Crit rate changed from 6 to 5.
Physical crit per dex changed from 0.15 to 0.145
Energy crit per foc changed from 0.15 to 0.14- All other classes except martial artist:
Default Physical & Energy Crit rate changed from 6 to 5.* Fixes
- Str, Con, Foc, Dex, Sol & Eng calculation changed and now works fine when calculating debuff.
- End sleep when dodging/resisting attack.
- Wearing 2x the same type of ring/earring does not trigger the set effect anymore.
I know that there is a thread that states the exact amount of what every stat gives (for every class). I did not manage to find it however yet. Once I'll have it I'll state it here.
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1 STR = 2 Physical Attack as of now
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1 STR = 2 Physical Attack as of now
And from what I heard it's going to stay that way, which is freaken retarded...no offense.
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hum if you want now speed % soul str are usless
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To the untrained player. You can seriously bolster your damage with correct usage of these stats.
hum if you want know speed % soul str are usless
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To the untrained player. You can seriously bolster your damage with correct usage of these stats.
for mee soul should bee = 5 e.attack or even 10 and same for str to bee usefull
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That would indeed be "useful" but also ridiculously overpowered.
E crit only comes in handy when you land said crit. While SOL and STR apply to every single hit you do.
for mee soul should bee = 5 e.attack or even 10 and same for str to bee usefull
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That would indeed be "useful" but also ridiculously overpowered.
E crit only comes in handy when you land said crit. While SOL and STR apply to every single hit you do.
but golves waepons that have this stats have less e.attack and p.attack and when u upgrade u won't have the same as normal golves
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I think that if str or sol can be useful... The damage increase should be 4 or so (3.5 maybe). This will first call for a reduction in base sol and str. Classes like turtles with over 100 base sol should have like a 65. This will make sol and str useful to stack on gear. Maybe humans could rock 28 sol shoes to make their attack +100. This can give huge boosts to the kames and such. Also fighters can use 28 str gloves because they want higher needle crits. Anything above 5 is asking too much. 34 str gloves would mean 170-340 which is waaay too much for an unupgraded item.
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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