this one has been added to the list, these are major since it's part of a big quest chain.
The dash ability is displayed improperly to others.
When running next to people that use (for example) a forward dash, it shows them doing a backwards or sideways dash animation, only for the server to correct itself and teleport the player forwards. The martial artist's "Quick Attack" is also connecting with the air in front of them, instead of the enemy they were attacking.
It has been added into 2 sections at the minor bug list: miscelanious and combat.
Dashing movement: When another player dashes, a bug may occur where it isn't properly visualised, for example: it may show that the other player is moving forward while he's actually moving backwards.
Dashing stunn: If an opponent is stunned while he was just using dash, the opponent will be visualised at the start for the attacker but his actuall location is at the end of the dash.
- the actual problem is for the cancel being too good,when the time has ran out the skill effect is supposed to disappear,unless it gets done again. the problem here is that it cant be increased in duration because of this.
This was already added to the list as "CC attacks":
CC attacks: CC attacks canot be refreshed (eg. stunn skills will not increase the duration if a stunn has already been applied). CC attacks do not have a diminishing effect (upon casting another CC attack after one has already been applied to an opponent, the duration of the CC should have a decrease in time