As you can see here, i made 0 damage, and i did 0-1 dmg until i got out from the UD3, even when the confusion went off i still doing sometimes 0 damage, or my skills that always made 4-5k were dealing 1k or less, like if i got some type of attack reduction debuff or my weapons broken, but that wasnt the case, there was no debuff, and all my gear was fine, but still doing that annoying damage. And the other pic, well that's how every single UD3 goes all the time, not even having healer to resist the high damage taken bc of no defense, i dont remember retail DBO confusion were so long and with so low low low CD, we lost like almost 40 mins on this single part, every mob charging his confusion over and over, and its not an single confusion, its an AOE confusion, so the healer needed to stay away or then GG. I remember reading somewhere that the long stuns-confusions-paralysys were fault of the non-implemented resistance rate, but now it's implemented, and i see no difference, barely you resist 1 confusion but still get another one, and the duration stills the same long, really long.
forum.dboglobal.to/wsc/index.php?attachment/7859/forum.dboglobal.to/wsc/index.php?attachment/7860/
Also adding, Play dead from wonder majins and Freeze from Cranes, now you need to make a move like dashing in some direction or jumping to be able to cast any skill ¿¿¿¿¿¿¿¿¿¿¿??????????? you just needed to press any skill and then the Play dead buff is ended and the freeze is canceled, but now you gotta move.