2.0 Client Development Update

  • Hey Everyone,


    We've been getting a lot of questions lately on where we're at in terms of new client development, so I thought I'd post a little check in thread to let you all know where we're at. As some of you know, the bulk of our development focus has been on the new client for the past few months, barring the time we've spent on the monthly shop rotations, QoL features, and battling quite a few server attacks and exploits. This thread will serve as a bit of an explanation/update on where we're at. I won't go over specific bug fixes, but I'll give a general overview of several areas of the experience.

    What's 2.0 and why do we want it?

    2.0 is how the community mostly knows the open source DBO client that almost every other server currently uses some version of. The main draw of 2.0 is malleability. It is obviously much easier to patch and debug a game client that you have the source code for. Our main goal for the release of 2.0 is as seamless as possible a transition from the current 1.0 client you are using. For the first few months of 2.0's release, there won't be any juicy changes. It will be all bug fixes, small optimizations, and QoL changes like allowing for smaller patches. Once the game is stable and bug free, then we can begin to fix all the currently broken or half implemented systems. After that, we can begin reworks and new content. With that said, fixing and reworking the broken and half/completely unimplemented systems will feel like new content and new things for you to do, they just won't come with new missions or areas (mostly).

    What's the status of 2.0?

    I would describe the current status of 2.0 as almost stable. We have squashed several hundred bugs at this point, and many of the missing features are almost complete. I hesitate to say that any one system is completely ready for launch because we have not yet released our changes to testers. With that said, I would comfortably wager that many of the systems we've worked on are comparable to or better than what you would experience on the other private servers. That's not something I'm completely satisfied with, so we're going to take our time and try to get things right.

    What's left to work on?

    There are two major unimplemented systems that we haven't begun work on, and the third remaining one sits at around 90% completion. Most of the things we've worked on are at the fine tuning stage, meaning they're ready for internal testing, and potentially release for the ones that pass tests. If you asked me for an overall estimate on where the client is right now, I'd say we're in the 75-80% area. Keep in mind though, that the last stages of development are often the most difficult and time consuming to get right.

    What's taking so long?

    More info here: Server Development Update/GP Decay Feedback

    When will it be released?

    Current projection is that we should be able to release sometime late this year, but if that doesn't happen we will delay until it's ready. Things are looking good for that timeline though.

  • Verdant

    Approved the thread.
  • That's just not true buddy. There are 8k unique logins every day. There's more to do now than there has ever been in DBO's history. I am working as fast as I can buddy, and the only thing that would allow me to work faster is what the players just voted against. Don't worry, the game is not going to die. These are normal numbers that we saw for years in the DBOUR and Crisis days. When 2.0 is ready we will release it, but switching one buggy client for another one will not solve the problem.

  • That's good news. Putting more time and work into the 2.0 client is a very good investment. It's something unique and never seen on other public servers. It will bring back most of the players who have stopped playing and even attract new players, as well as attention from players on other servers too. This client will be revolutionary and surely make the game better for everyone. We DBO players can't wait for its release. We wish you the best of luck!

  • That's good news. Putting more time and work into the 2.0 client is a very good investment. It's something unique and never seen on other public servers. It will bring back most of the players who have stopped playing and even attract new players, as well as attention from players on other servers too. This client will be revolutionary and surely make the game better for everyone. We DBO players can't wait for its release. We wish you the best of luck!

    They have developed other games well but no one plays them because of their pricing policies.

  • That's good news. Putting more time and work into the 2.0 client is a very good investment. It's something unique and never seen on other public servers. It will bring back most of the players who have stopped playing and even attract new players, as well as attention from players on other servers too. This client will be revolutionary and surely make the game better for everyone. We DBO players can't wait for its release. We wish you the best of luck!

    The client isn't going to be that mind bending at first, it will just hopefully be a bug free version of the current client that we can then modify over time to add new features.

  • The client isn't going to be that mind bending at first, it will just hopefully be a bug free version of the current client that we can then modify over time to add new features.

    If the client isn't going to be that mind-bending at first, as you say, I suggest and strongly recommend releasing it with a new level cap (level 75) to make up for it. Surely, it will be the best timing for it, and the players will be happy. Mark my words.

  • 8k unique logins everyday sounds like a good joke :D, u cant find any party for anything besides: 10players at korin each with 5alts, 10 afk, 2 parties maybe doing cc and possibly one with 5alts, 10-20 just sitting afk. This whole server is afk mmorpg, there is no way there are 8k uniqe logins everyday that is bullshit, whoever believes that should get themselves checked, since verdant took over it seems like there are more players than it used to be in daneos peak time, since you took over 5-8k unique logins everyday... why are you lying lol?

  • 8k unique logins everyday sounds like a good joke :D, u cant find any party for anything besides: 10players at korin each with 5alts, 10 afk, 2 parties maybe doing cc and possibly one with 5alts, 10-20 just sitting afk. This whole server is afk mmorpg, there is no way there are 8k uniqe logins everyday that is bullshit, whoever believes that should get themselves checked, since verdant took over it seems like there are more players than it used to be in daneos peak time, since you took over 5-8k unique logins everyday... why are you lying lol?

    You can see the number of logins on the launcher buddy. We made that info public. Stop trolling.

    If the client isn't going to be that mind-bending at first, as you say, I suggest and strongly recommend releasing it with a new level cap (level 75) to make up for it. Surely, it will be the best timing for it, and the players will be happy. Mark my words.

    The new client isn't going to come with a new level cap. We have to fix all the bugs with the game and make it stable before we start creating new content.

    there is other dbo servers ssj 2 ssj great ape ultimate majin new transformations very much new dogis fps settings and more more settings

    Other servers have rushed out things before they were ready and still have very buggy clients. That is not our intention.

  • You can see the number of logins on the launcher buddy. We made that info public. Stop trolling.

    The new client isn't going to come with a new level cap. We have to fix all the bugs with the game and make it stable before we start creating new content.

    Other servers have rushed out things before they were ready and still have very buggy clients. That is not our intention.

    ı check it its work fine but game price to high

  • I have stopped playing for about two years. I have to say, it's really shocking that the 2.0 client has not been released yet, not even a release date has been assigned. It's slower than I would have ever imagined!

  • ı check it its work fine but game price to high

    ...the game is free. What are you guys talking about?

    I have stopped playing for about two years. I have to say, it's really shocking that the 2.0 client has not been released yet, not even a release date has been assigned. It's slower than I would have ever imagined!

    We've been working on all kinds of other things buddy. If developing and maintaining the game is so easy, feel free to try. The code is open source. Just be patient and we'll get the new client into your hands as soon as we can.

  • ...the game is free. What are you guys talking about?

    We've been working on all kinds of other things buddy. If developing and maintaining the game is so easy, feel free to try. The code is open source. Just be patient and we'll get the new client into your hands as soon as we can.

    bro have you check other servers like galaxy there is channels for this channels you muss pay monthly price

  • People need to stop this rivalry and comparisons between servers.

    DBOG is the project that is most available compared to other projects that, as Verdant himself said, rush things.

    We have many examples of servers that closed and seemed to be good. Each project tends to offer a different experience, it is up to each person to choose the one they like the most and to follow (or not) the progress of the other servers.


    Sometimes I play to see how things are going on the server and root for its progress, and nothing stops me from playing on others as well.


    I'm glad that the server plans are still focused on the new client, congratulations on the progress Verdant.

  • We don't run those other servers though. I would never charge money for a channel.

    You misunderstood, guys, they have created an exp channel and a drop channel separately. Those who want to gain exp fast can pay for that channel and enter, the same applies to drops.

    The event is logical but the prices are absurd and hundreds of people are saying the same thing

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