Build Helper : Swordsman Skills [ENGLISH GUIDE]

  • ===========================
    1_small.png Martial Artist - Swordsman 17_small.png
    ===========================


    11041843_1550105281937570_8990954218041873264_o.jpg

    With their fighting style based on Trunks', Swordsmasters are designed to be the powerful continuous 1v1 damage dealers, while having plenty of tricks and combos up their sleeve to remain relevant in PvP. Unlike Fighters, it's not easy to completely screw up a Swordsman's build. Whether you go for a pure energy, hybrid, or pure physical build, you'll find there's lots of ways to make a Swordsman viable. Just remember Swordsmen are primarily geared towards 1v1 battles, and need alot of investment before they see their potential. You have some options at lvl70 for AoE farming, but generally AoE is their weakest point.

    I will not give you a "perfect build", but rather the info you need to make one yourself by explaining each skill. Some of this will be copy-pasted from my Fighter Guide, with info adjusted where necessary. Skills that work well on Fighters may not work well on Swordsmen and vice versa, and I will highlight those differences in this guide.


    Plan your own Swordsman Build here: http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Swordsman


    ======== Martial Artist attacks ============


    156.png DOUBLE STRIKE


    174.png KIDNEY SHOT



    152.png ROCK PAPER SCISSORS


    159.png WOLF FANG FIST


    166.png QUICK ATTACK


    154.png TUNNEL SLASH


    162.png CONCENTRATED KAMEHAMEHA


    170.png ENERGY BARRAGE


    170.png FINAL EFFORT


    172.png STRONGER ENERGY BARRAGE

  • ======= Martial Artist buffs ==========


    153.png SPIRITED ROAR


    155.png OPENING ROAR


    160.png PREPARED TO ROAR


    165.png YIELD


    171.png INTIMIDATION


    158.png SPEED UP


    163.png FORTITUDE


    175.png MIGHT


    164.png SHAKE


    169.png ROAR


    176.png CONCENTRATION

  • 103.png KAIOKEN (Updated with DBOG's info)


    146.png SUPER SAIYAN (Updated with DBOG's info)


    202.png GUARD


    =========== Passive Buffs (always active) ================


    173.png INCREASE PHYSICAL ATTACK


    157.png INCREASE SPIRITUAL ATTACK

  • ========== Swordman Skills ==============


    264.png SWORD SLASH



    269.png FLASH


    271.png MULTIPLE SWORD SLASHES


    354.png FLASH SLASH


    268.png GRAVITY BREAK


    272.png FOCUSED KAMEHAMEHA



    276.png FOCUSED GRAVITY BREAK


    383.png BURNING ATTACK


    265.png PENETRATE


    274.png MAJOR SPEED UP

  • 355.png SCINTILLATION


    267.png ENERGY RECOVERY



    384.png GLARING SLASH



    =========== Passive Swordman Buffs (always active) ================


    262.png SWORDSMAN MASTERY


    266.png INCREASE HIT RATE


    275.png INCREASE CRITICAL HIT RATE


    218.png EVADE UP



    =========== What Dragonbuffs should I get first? ================


    First you should get Dragon King's Focus 362.png. You won't have insane FOCUS until level 70, so you'll want to boost it to it's max early on. Landing your stuns is even more important than having extra LP as a Swordsman.


    Next, I'd suggest getting the Dragon King's Constitution. 361.png Swordmasters are very frail unless extremely well equipped, but chances are you won't be overequipped while leveling, so extra LP will help you out.


    Finally, get Dragon King's Dexterity! 363.png It'll combo well with your Penetration Buff, give you some extra physical crit, and can help you dodge more, which'll make farming and leveling easier


    Any other dragonbuffs are extras, so get them in your own desired order after that!

  • Really enjoy these and BlazingBarrager's Turtle Hermit guides; giving general input on the relative value of skills instead of just slapping in an image of a build and calling it a day gives you more opportunity to find what works for you, as this game is no fan of letting you find your own way without infuriating consequences. I particularly appreciate it dissuading me from taking the fricking terrible Burning Attack. The fact that it's actually well-written is also a welcome plus.

  • Thanks for the guide but you are wrong at one place. Spirited roar doesn't increase all attacks... it only increases your physical attack and not crit rate. If you want to crit more and more crit increase you should max out Might with Penetrate. Full penetrate gives dex, dex gives crit rate. Together you deal more damage and have a higher chance to crit. + it safes alot e.def. I have tested both, i will make a video about it soon because many people are confusing about this.

  • Thanks for the guide but you are wrong at one place. Spirited roar doesn't increase all attacks... it only increases your physical attack and not crit rate. If you want to crit more and more crit increase you should max out Might with Penetrate. Full penetrate gives dex, dex gives crit rate. Together you deal more damage and have a higher chance to crit. + it safes alot e.def. I have tested both, i will make a video about it soon because many people are confusing about this.

    Hi Honor, I believe there is a misunderstanding, and an understandable one because of OP's phrasing. I believe he meant Spirited Roar, as it increases your raw P attack, will also have an indirect boost to the critical damage (as it is calculated based on the base damage). So both non-crit attacks and crit-attacks get affected by the raw damage boost, unlike Might, that has a small raw damage boost with STR but a more crit-specific boost with %.


    I believe that back in TW it was a bit of a general consensus that Spirited Roar was the superior choice when compared to Might. I'm sure that whenever we check your video crits with Might will be more powerful than those buffed -indirectly - by Spirited Roar. However, people tended to prioritise raw damage over higher crits. I am by no means a good SM user, but that's my 2 cents.

  • Yeah, thanks to Aru for clearing it up for me. I meant that the damage of your physical criticals automatically increases too BECAUSE of the raw physical power.


    Might will have a weaker payout than Spirited Roar when you crit while hardly having any payout at all if you don't crit, especially late-game. The only thing you stand to gain from Might is saving on SP cost and Energy Defense.

  • Quick question on Burning Attack. Is it used often on CD builds, because I heard some people say it was.

    Yeah, thanks to Aru for clearing it up for me. I meant that the damage of your physical criticals automatically increases too BECAUSE of the raw physical power.


    Might will have a weaker payout than Spirited Roar when you crit while hardly having any payout at all if you don't crit, especially late-game. The only thing you stand to gain from Might is saving on SP cost and Energy Defense.

    It's the SP cost Might saves that prompts me to use it for Spirited Roar as SM are strained for SP to begin with. Regardless, I'm well aware of Spirited Roar's power and most likely go with it instead if Might doesn't hold up.

  • It's true. This is about the ultimate potential you can get out of Burning Attack. If you're an overpowered energy swordsman with +15 gear, the right equipment, Majin buffs, and a fully leveled Kaioken(remember, this is before Daneos' insane Kaioken nerf), you can achieve this:



    ....while that may LOOK awesome and even have some uses for farming weak enemies, you've essentially downgraded yourself to a level 60 Turtle with un-upgraded gear. And you will NOT have even remotely that kind of power when you're actually leveling up to 70 either. I still wouldn't call it practical personally.

  • It's true. This is about the ultimate potential you can get out of Burning Attack. If you're an overpowered energy swordsman with +15 gear, the right equipment, Majin buffs, and a fully leveled Kaioken(remember, this is before Daneos' insane Kaioken nerf), you can achieve this:



    ....while that may LOOK awesome and even have some uses for farming weak enemies, you've essentially downgraded yourself to a level 60 Turtle with un-upgraded gear. And you will NOT have even remotely that kind of power when you're actually leveling up to 70 either. I still wouldn't call it practical personally.

    Thank you. That's really all I needed.

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