(IMO) How to properly balance ranked PvP

  • you guys are start talking about balance classes and pvp and many classes aren't in their full potontial !!! and many jewels aren't in the game yet ( scrambel ones ) and can we talk about the budokai golves as well ? cc150 armor ? all this things make the game much more balanced but still not enough to say that it is balanced at it should !! all we can do is waiting ^^

    Even with different , new gear and jewels , the problem will most likely remain the same , we're talking about Effects that exist in The Class' passive ( DEX For Fighter for example ) , and even other Effects that exist in those Jewels and Gear . But you mentioned a good point tho .

  • Even with different , new gear and jewels , the problem will most likely remain the same , we're talking about Effects that exist in The Class' passive ( DEX For Fighter for example ) , and even other Effects that exist in those Jewels and Gear . But you mentioned a good point tho .

    it is normal that someone who plays alot on a singel charcter or someone who cashed all his monney and the monney of all his fammilly to bee overpowerd it won't bee fair then if someone plays 1 hour a day and anouther one who plays 9 hours have the same gear or someone who never cashed have the same gear as someone who cash ( even if in dbo we don't see that bigger difference between cashers and none cashers ) but i 100 % agree that there is classes that are op then others !! ( karmas , SK !! , cranes ( the one with no bugs ) ) but we can counter them the most toxic karma isn't the one with % crits xD it is the karma with the % speed ( not the speed of this game the speed of DBOTW xD ) i watched a video of @Nady93 ( wich i like his video's btw ) he destroyed a guilde with his karma xD !! in a DOJO war

    here is the link ( 50 % of the time he was without the poko speed buff and he was doing kills ) i konw that he had the KRAKEN jewls but just look at the insane high damage , even if i play karma majin i think that the most important stats up to done know is to make the dex and the dodge rate as it was in retaille cuz the humans ( sm and fighters ) are tiribly affected by the dex they aren't even in their 50 % of their potential and the are simply geeting destroyed by the SK's !!

  • (Assuming the players are well geared and smart.)


    1.SK will most likely win by a very long shot becuase he will have anti crit gloves, anti crit buff, and anti crit jacket and energy relect. Unlike a Fighter a Karma can stun lock the SK until he crits, but he probably wouldn't crit still because ranked matches are timed. Unless the SK is very very very unlucky he will win.


    2. Karma has more of a chance to win because he will get first hit. And since he doesnt need CON against them, he can stack as much focus as he pleases, and since turtles lack resistance and dodge like fighters, they will drop in a matter of seconds. Unless of course Karma is very unlucky.


    3. Turtle gets owned just like Karma for the same reasons because they win the same way against SKs but Turtle has even less of a chance, because he has less CON and will die faster from reflect. Now Crane he actually has a pretty good chance, they don't rely on crits, they rely on their DoTs, that is why. I'd even go as far as to say Crane would most likely win.


    This leads me to something else though. Every class that relied on crits or speed in the old DBO should get a buff imo. ( Turtle, Fighter, SM, Poko maybe im forgetting a class)

  • it is normal that someone who plays alot on a singel charcter or someone who cashed all his monney and the monney of all his fammilly to bee overpowerd it won't bee fair then if someone plays 1 hour a day and anouther one who plays 9 hours have the same gear or someone who never cashed have the same gear as someone who cash ( even if in dbo we don't see that bigger difference between cashers and none cashers ) but i 100 % agree that there is classes that are op then others !! ( karmas , SK !! , cranes ( the one with no bugs ) ) but we can counter them the most toxic karma isn't the one with % crits xD it is the karma with the % speed ( not the speed of this game the speed of DBOTW xD ) i watched a video of @Nady93 ( wich i like his video's btw ) he destroyed a guilde with his karma xD !! in a DOJO war

    here is the link ( 50 % of the time he was without the poko speed buff and he was doing kills ) i konw that he had the KRAKEN jewls but just look at the insane high damage , even if i play karma majin i think that the most important stats up to done know is to make the dex and the dodge rate as it was in retaille cuz the humans ( sm and fighters ) are tiribly affected by the dex they aren't even in their 50 % of their potential and the are simply geeting destroyed by the SK's !!

    Noooow We're talking ;)

  • I know the solution for that. It's pretty all about to give every class more chance.
    Let's see on the plat. Every one is trying to spam skills that prevents enemy from taking action.
    Are they really skilled or just like monkeys learned that kind of behavior?


    If cut the common duration of those skills by 50% let's say. It would be more like other games.
    There will be no more fight won without taking any damage and if you want a serious effect, you gonna need to max the skill.


    Also. The range of the skills should be fixed.
    Ridiculous thing when karma flies across whole the plat and land with a spectacular bang in the head.
    It's only my advice to cut the casting distance for such skills.


    And of course fix those antidotes, pills that were supposed to save you from abnormal pain!


    Is this so impossible to get it?


    That game died because of inside pvp balance.
    It's pretty weak system and it doesn't deserve to call it Dragon Ball.
    Otherwise it's a fake DB - like.


    Let's continue.


    The penalty when you're dead - it's ok when it finally be. But. The potion that cures the pain of death? Pity!
    The penality is a very good solution for the abusers on the arena and I'd advice to take it into mind, that the penality should be BIG and even up to 10 minutes and there will be no way to cure it.


    It's my turn to go listen hehe!

  • Ridiculos completly rediculous from all what u have said the only one thing that we can talk about is the Pinalty about the plat the plat is rediculose pvp game mode why ? the guilde who have the most powerfull +15 peopole and the one who gots the most aliances is the powerffull atm it is for sure MoonOnePiece the most op guilde in the server !! if you attack someone who attacked u and you'r guilde will bee an ennmey of the dude guilde you attacked and theire aliance there is no fun at the plat if you don't have strong aliance !! i think that we should have PK mode !!! but it can get desactivated or activated and make like 2 faction when you start the game bouth of faction can play together can also bee in same guilde but once a day they fight each others in a huge plat let's say a royal battel and the one who survive get somthing i don't know cash points or stones ..!! it would bee more like an event that it would bee appreciated !! i know i'am totaly out topic but beffore balance classes try to blance the pvp sytem it self -_-

  • @TheProdige Yeah um no this thread is about 1v1 rank balance you can make a new thread for that.


    Anyway, ranked reward points is more accurate so level 70 accessories are now available. Anyone notice a difference in balance?

    For Fighters against SK ? not that much tbh xD , the same problems still remain .

  • For Fighters against SK ? not that much tbh xD , the same problems still remain .

    As predicted, now we have to wait for the correct TW-like resistance and dodge (I still think it will be same outcome just fight will be a bit longer), but that leads me to a question for SKs. Are all your main stong moves energy moves ( Bold, hellzone, violent slice) status success rate based? I know for a fact hellzone gernade and violent slice is, but I get mixed answers with bold though, some say its hitrate based some say success rate, but it is a DoT so im assuming it is success? Now I am asking this because if you gave needles their bleed back, SKs ( and other classes) wont be able to wear success rate necks anymore against fighters, they will need bleed, making all of their main moves miss more, and giving Fighters a better chance. A good buff for no more viable Thunder and Anti crit if you ask me.

  • As predicted, now we have to wait for the correct TW-like resistance and dodge (I still think it will be same outcome just fight will be a bit longer), but that leads me to a question for SKs. Are all your main stong moves energy moves ( Bold, hellzone, violent slice) status success rate based? I know for a fact hellzone gernade and violent slice is, but I get mixed answers with bold though, some say its hitrate based some say success rate, but it is a DoT so im assuming it is success? Now I am asking this because if you gave needles their bleed back, SKs ( and other classes) wont be able to wear success rate necks anymore against fighters, they will need bleed, making all of their main moves miss more, and giving Fighters a better chance. A good buff for no more viable Thunder and Anti crit if you ask me.

    You know that might actually be a very good idea if you think about it .

  • And why do a majority of people want Fighters to be stronger? Just wait for Dodge fix and they're good to go. Sheesh.

    Zzz I think this is going to be the 100th time I've explained why this won't help much. (Btw I dont even main fighter it's too easy for me and Fighter isn't the only class that needs a buff) Fighters get most of their dmg from crits, hence the (Damage increased when critical hit is successful) and now that anti crit actually works nowadays, how is a fighter going to have proper dmg? You played old DBO, you remember how OP they were? They aren't even CLOSE to what they once were and it's NOT because of dodge and resistance not working properly, it's anti crit, and also now they don't even have thunder. Fighters in the original DBO had three things that made them good, Thunder (Speed is capped), CONSISTENT OP crits(Now there is anti crit), and dodge and resistance (Not really working). They will only have 1/3 when dodge and resistance is fixed properly... 1/3 things that made them great, now tell me, is that really going to make a difference?

  • Zzz I think this is going to be the 100th time I've explained why this won't help much. (Btw I dont even main fighter it's too easy for me and Fighter isn't the only class that needs a buff) Fighters get most of their dmg from crits, hence the (Damage increased when critical hit is successful) and now that anti crit actually works nowadays, how is a fighter going to have proper dmg? You played old DBO, you remember how OP they were? They aren't even CLOSE to what they once were and it's NOT because of dodge and resistance not working properly, it's anti crit, and also now they don't even have thunder. Fighters in the original DBO had three things that made them good, Thunder (Speed is capped), CONSISTENT OP crits(Now there is anti crit), and dodge and resistance (Not really working). They will only have 1/3 when dodge and resistance is fixed properly... 1/3 things that made them great, now tell me, is that really going to make a difference?

    Didn't mods actually say that they will give people more attack power thus making attack speed worth it once again? Anti crit is nowhere close to what it was before, anti crit gloves aren't here yet, why are you even complaining? My SK with 25% crit buff and 26% anti crit lvl 60 jacket +11 gets hit with crits if the fighter is good enough. Dodge and resistance are really fucked up, I mean even my turtle currently resists a lot against many classes. I know for a fact that shouldn't happen but god knows why it is happening.

  • Didn't mods actually say that they will give people more attack power thus making attack speed worth it once again? Anti crit is nowhere close to what it was before, anti crit gloves aren't here yet, why are you even complaining? My SK with 25% crit buff and 26% anti crit lvl 60 jacket +11 gets hit with crits if the fighter is good enough. Dodge and resistance are really fucked up, I mean even my turtle currently resists a lot against many classes. I know for a fact that shouldn't happen but god knows why it is happening.

    If speed is like it once was then PvE will be right click everything like it was before and is just a lazy way of buffing.


    Im not complaining, im trying to balance the game and even trying to buff a class I dont play.


    Are you consistently getting 1 shot? Or are you getting 1 shot for every 10 times you beat the fighter? You don't even have max anti crit on jacket or even close to it.


    Did you really not read what I told Sendoku earlier? Turtles have decent DEX. You don't even know your own class but want to talk about balance?


    Welp I guess we'll just have to wait for dodge and resistance to work properly so you guys can see it for yourselves... And then when thats working you guys will probably just say "WERE MISSING CC150 GEAR WERE STILL MISSING CELL X GEAR" When every class has access to that gear.

  • Turtles aren't the class to dodge and resist like this. I mean, I never resisted back in old DBO 4 stuns in a row. That's just BS but no I am not getting one shot but they still crit a lot. It's still a 50% chance to crit so I am not complaining (lvl 68 SK tho, still haven't gotten hands on lvl 70 gear) but it is decent to my eyes.

  • Turtles aren't the class to dodge and resist like this. I mean, I never resisted back in old DBO 4 stuns in a row. That's just BS but no I am not getting one shot but they still crit a lot. It's still a 50% chance to crit so I am not complaining (lvl 68 SK tho, still haven't gotten hands on lvl 70 gear) but it is decent to my eyes.

    Maybe not 4 stuns in a row, but my point is you will still resist solid even when it gets fixed. How does a fighter have 50% chance to crit if you have 51% anti crit? Im not sure what Fighters crit rate is but it sure as hell isn't 100 and even if they could get that they'd be sacraficing tons of crit %, making their crits garbage.

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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