when i equip giant reptile gloves (energy ones) , no gloves are shown its as if i wasn't wearing gloves
(STICKY) Pre Open Beta Official Big BUG LIST
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You aren't supposed to be able to go into turtle island as it was not officially released anyway. You exploited a bug or glitch to get there which has now been fixed.
The only thing I did was to use Instant Transmission to go with a friend, and I appeared inside "turtle island".
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There is a bug when you are using mystic attack, and the enemy dies mid animation, you get stuck.forum.dboglobal.to/wsc/index.php?attachment/7741/
There is also another bug where in CC Ranked PVP, upon starting of the round you and your opponent cannot dmg or attack each other. This carries on into the next rounds.
forum.dboglobal.to/wsc/index.php?attachment/7742/ -
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Antenna beam, doble whammy ball and special surprise punch (i think) they are 100% chance of success rate, always hit.
This fix "* Fixes
- When resisting a skill the curse will not be applied but the DMG (if any available) will be dealt."
Are wrong, the correct damage should be 0.
It has to be implemented a cap of success and resistance rate for mobs / players with lv's lowest.
- When resisting a skill the curse will not be applied but the DMG (if any available) will be dealt."
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Anybody know where are the Bukujutsu base reels during the flight quest? (lvl 15)
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Antenna beam, double whammy ball and special surprise punch (i think) they are 100% chance of success rate, always hit.
This fix "* Fixes
- When resisting a skill the curse will not be applied but the DMG (if any available) will be dealt."
Are wrong, the correct damage should be 0.
It has to be implemented a cap of success and resistance rate for mobs / players with lv's lowest.
Also i would like to add that skills that are like 1/5 with effect,has less chance than 5/5 and all skills that gain effects on ultimate(full/full) they got 100% success rate...(like double whammy ball as Kyra said,5/6 no effect,just ordinary attack,but at 6/6 paralysis,which has 100% success rate,thats the point of spending to much sp).
- When resisting a skill the curse will not be applied but the DMG (if any available) will be dealt."
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Also i would like to add that skills that are like 1/5 with effect,has less chance than 5/5 and all skills that gain effects on ultimate(full/full) they got 100% success rate...(like double whammy ball as Kyra said,5/6 no effect,just ordinary attack,but at 6/6 paralysis,which has 100% success rate,thats the point of spending to much sp).
i'm pretty sure that resistance only aplied to effects (bleeds, cc, slow,...) Dammage can't be resisted. The only thing that you can do is dodging an attack or blocking an attack to avoid dammage. That would be the most logical way to follow.
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i'm pretty sure that resistance only aplied to effects (bleeds, cc, slow,...) Dammage can't be resisted. The only thing that you can do is dodging an attack or blocking an attack to avoid dammage. That would be the most logical way to follow.
by saying that,i remember that insufficient hit rate would result a miss,which i see only from mobs,i take my gear out and i always hit the target...not talking only for auto attack. As a grand on TW i remember having issues with hitrate,ending up missing alot without focus or hit rate on gear...
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by saying that,i remember that insufficient hit rate would result a miss,which i see only from mobs,i take my gear out and i always hit the target...not talking only for auto attack. As a grand on TW i remember having issues with hitrate,ending up missing alot without focus or hit rate on gear...
true, hit rate/dodge rate does not apply yet to skills, onlytowards autoattacks. We'll just have to wait and see when it does happen. Either way, daneos is doing an amazing job. The part of the dodge/success/hit/resist/block rate is a major part and very hard to ballance out. I really respect his dedication and motivation towards this project tough.
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true, hit rate/dodge rate does not apply yet to skills, onlytowards autoattacks. We'll just have to wait and see when it does happen. Either way, daneos is doing an amazing job. The part of the dodge/success/hit/resist/block rate is a major part and very hard to ballance out. I really respect his dedication and motivation towards this project tough.
well said.
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Hello, as mentionned 2 times by others members, the " Ace Agisa Tree " (level 14 ) quest is impossible to finish. The counter of the tree doesn't work.
PLease fix that bug, thanks
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Hello, as mentionned 2 times by others members, the " Ace Agisa Tree " (level 14 ) quest is impossible to finish. The counter of the tree doesn't work.
PLease fix that bug, thanks
minor bugs -> quests -> porunga rocks north ->Ace Agisa Tree
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You can not use LP POTION when this with a skill in CAST.
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There's a bug with kid buu trans. Yesterday when buffs from an Ultimate Majin ran out, they ended my kid buu , and today, I was in kid buu and tried to put on a new binded top, clicked the ok for the attribute change box and then it ended my kid buu. Not sure if it does the same for other trans but it does for kid buu. Also buffs I give myself don't end it.
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My game got completely stuck after getting one on those perma stun debuff from red ribbon boss in majin map, this happened 4 times and had to relog.
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The Kang Kang NPC can be spawned infinite times if you have the key.
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while in an arena battle, both players cannot damage the other player.
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when i equip giant reptile gloves (energy ones) , no gloves are shown its as if i wasn't wearing gloves
also , bug in general quest which you have to go to fainted practitioner in the little mermaid area. He is not where the red finish quest cross is and i have yet to find him.
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also , bug in general quest which you have to go to fainted practitioner in the little mermaid area. He is not where the red finish quest cross is and i have yet to find him.
the quest mark is somewhere else ye,but when i did it the quest guide too it was working properly
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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