After the post I made on the forum on This thread I got told that I should make a guide for fellow turtles, to make their life easier.
Well, I am not going to write a huge wall of text again, so I will paste what I wrote on the named thread, and try to explain the turtles and their playstyle.
First off, the gear.
For PvE I suggest you to get the following
Jacket [PvE] : 23-28 CON Crafted, try to make it +6 or higher, or if you can, use ticket [this sentence will be copied]
Jacket [PvP] : 24-28 fOC Crafted, try to make it +6 or higher, or if you can, use ticket
Pants [PvE] : 24-28 CON Crafted, try to make it +6 or higher, or if you can, use ticket
Pants [PvP] : Same as Jacket, or get CON.
Boots [PvE] : 24 or more CON
Boots [PvP] : 24-28 CON try to make it +6 or higher, or if you can, use ticket
Reasoning : For PvP you will surely encounter fighters / swordsmans, who has high dodge rate, to counter that you will have +20-28 FOC from armor, and still 2 armor which can increase your LP and LP regeneration nicely.
FOC gives successrate and hitrate.
You need DEX because it gives dodge rate, and resistance rate, which can be very handy if you get a debuff storm, and barely can live.
You could have anticrit armors, but I personally suggest you to go for CON / FOC, because even if you have anticrit, turtles have low HP on base, and non crit attacks can finish you easily aswell.
Earrings [PvP] 2x Props earring from BID3, or 1x CD [BID4] + 1x Props.
Earrings [PvE] 2x props
Rings [PvP] FOC set from BID4
Rings [PvE] CON set from BID4
Reasoning : Props gives you extra damage over the enemy, and extra defense against the enemy, be it mob or a player doesn't matter, high props advantage can help you win a fight.
NOTE : If you have SOL SOL CON for pvp, make sure to go for CON set rings for pvp, because your LP is still very important
Necklace [PvE & PvP] : Resistance rate, or Wild props.
Weapons kinda comes from your playstyle.
PvP : 30-33% ecrit wand, preferable +10 to +15, matched with 30+% ecrit gloves, +8 is enough, because Giant kamehameha is the only skill you have to rely on, maybe disks for skill locking.
PvE : This is the tricky part, but mostof you already know the Speed party, if someone not, pm me and I'll gladly help.
Speed : 22-26% attack speed gloves, same for wand. NOTE : ONLY UPGRADE THE GLOVES, YOU USE THE WAND TO GET SPEED ONLY
Crit : Listed above, 30-33% crit for both gloves and wand.
PvE : Speed :
PvE : Crit :
PvP : Speed :
Pvp : Crit :
Hybrid [PvE and PvP crit combination] :
Now, the skills and what / how they do.
It's been 3 years since I used my turtle hermit, but I will try to explain what each of the skills does, and what's the most effective way of using them.
Turtle Rod Strike : Basically does the same as Spirit Ball, it lowers your enemys movement speed by 4, for 4 seconds, higher upgrade makes it longer, but I personally think you should always keep that on 1.
Super Kamehameha : A kameamehame that has very strong damage, also able to KD if you use KD power up with it. The attack range is 45 meters, the aoe range is 20 meters.
Giant Kamehameha : I might be obsessed with turtles, and god damn it why do I say this, but I always felt like this skill needs nerf, I remember causing insane damage with this skill, and oh boy, if you are a turtle, you will spam this a loooooot. The skill has a range of 35 meters and the aoe range is 30 meters, causes more damage from behind, however the cooldown is long.
Don't think I need to say this, but a turtle obviously want to have as many aoes as possible.
Scatter Shot : I personally love this skill, it has a huge range, can attack from far, and very useful, IF you are going for KD, otherwise I wouldn't recommend upgrading it.
Consecutive Disks : This is one of the MOST loved skills, and there's a good reason why. This skill makes your opponent skill locked, also has a huge damage impact, which is a very good thing. Only backstab is that the cooldown is very long, and the skill effect takes only up to 6 seconds WITH increased skill effect time power up.
Turtle Rod Hurl : This skill is basically only for KD, atleast I never ever in my life saw a turtle who used it for anything else, + I would keep that skill only if it's very necessary to have bonus KD skill.
Turtle Rod Impale : this is a very very dangerous skill if you use a DoT build, which I personally NOT recommend having. The skill can deal serious burning damage, and is spammable, combining this skill with Hurt can make the enemy burn to death.
Slow : Mostly used as the single target ( you CAN combine it with Weaken Defense to make a massive damage to the enemy's defense ), although not too common skill.
Attack Speed Shackle : As the descripction of the skill says, on max it decreases the target's attacking speed by 70%, which is sadly not working on fighters that use thunder, keep that in mind.
Also sorry if this guide didn't really help most players out, I really suck at making guides. D:
EDIT : Minor typo fixed
People tend to message me in-game asking what gear should they use, please keep in mind that I am not a mind-reader, I don't know what / which playstyle you prefer, which means I cannot tell you what gear to use.
Jacket : 28 focus crafted jacket.
Pants : 28 constitution crafted pants.
Boots : 28 constitution crafted boots.
Earrings: either 2x 9% wild attack earring, or 23 cooldown + 11 props-
Weapons : Energy critical % gloves and wand, with wild attribute.
Accessories : Cooldown rings, and energy crit RATE necklace [from lv61 quest].
[spoiler=For PVP]Jacket : 28 focus crafted jacket. + 28 contitution crafted jacket.
Pants : 28 constitution crafted pants.
Boots : 28 constitution crafted boots.
Earrings : 23+23 cooldown earring / 11+11 props earrings.
Necklaces : Energy Crit RATE necklace / ATLEAST 40% or higher antibleed necklace.
Rings : FOC BID4 set / CON BID4 set.
Gloves : 28 focus crafted gloves, with atleast +8 upgrade. // 27% ecrit gloves, with atleast +8 upgrade. // 10 ecrit rate gloves, with atleast +5 upgrade
SubWeapon : 27% Ecrit, with atleast +10 upgrade
Edit #2 : The energy attack passive is optional, you can alternatively remove the 3 points and add other skill upgrades, most builds heavily depending on the base damage that you can output, and not all turtles use lots of skills due to EP usage. Keep this in mind.
UPDATE FOR LEVEL 55 CAP
Weapons : Focus or Energy Critical Hitrate with Energy Critical Damage % wand, preferably crafted, as the base damage is better.
Armors : I prefer CON FOC CON armors, but CON CON CON can work too if you have high focus gloves and focus pair rings.
Earrings : I prefer to use 2x prop earrings, but CD can work if you can sacrifice some damage to use your kamehames again.
Rings : Focus or Con 8 prop set from CC (78 coin ones, make sure to get the crafted ones if you can craft them)
Necklace : Status successrate or (your attack attribute here) attack % necklace.
Earrings : 2x Prop earrings, try to get 6 or more each, get 11 or 12 cooldown ones aswell, as they can come handy against some classes.
Rings : Focus prop set from CC, try to get the crafted ones.
Necklace : Bleed duration / Candy duration / status successrate and attack attribute %, keep swapping them regarding on your opponent.
Skill usage : Considering your best skills cannot be maxed by now, you want to try to DPS as much as possible, let it be Impale for burning, spirit ball + speed restrain to make the enemy unable to move, or Scatter for KD purposes.
Since your Giant kamehame is weaker than Super, and disk cannot be maxed, your best tip is to rely on your only maxed skill by now, which is Super kamehame, you can use that skill as a "Set up" if you're a female turtle, or use it as pure damage as male.
Energy reduction is not that useful at this level, since you can't afford to lose energy to heal yourself, as your base EP is slow and you will run out fast.
Maxed sudden stun is key in most battles, since it's not possible to get max anti paralization without using very important accessires (pvp wise)
Weaken defense : This skill makes your kamehames feed your system tab with high numbers vs players and mobs, make sure to ALWAYS max it, and use with cooldown RP.
Scatter shot : Mostly used for KD purposes, not really good for pure damage.
Turtle Rod Hurl : Use it to win some time while your speed restrain or sleep is on cooldown.
Impale rod : Addon skill, mostly to continue doing damage until your better skills are on cooldown.