Well all MMORPG´s have the same problem
The cause of this problem are 2 MAIN FACTORS and let me explain theme here, I will also give a solution.
1.- As u remain doing quest and farm, u keep earning zenies, u dont need to sellnything to other players, it means that the game its always producinng zenies all the time, the more zenies there are the less value they have, so the more zenies u will need to buy the same things
This is a structural problems of ALL MMORPG. The main problem is that as long U and I keep playing we will continusly be creating zenies.
The actual prices are the result of intesense farming from all of us (its called INFLATION)
2.- The lak of basic knowledge and stupidity of the average player. (im not trying to hurt anyone just let me explain)
Example:
I need several u70 red for my weapons.
I farm and I get lucky, I get 1 on drop. (yea im so happy)
Then im going to the Auction House and realize that 1 u70 red is worth 10kk
I say to may self, (dude tha is a lot of zenies), maybe i can sell it and use the money to buy something more usefull. (this argument appears to be logic but its not logical at all)
why?
If u NEED several u70 red and u sell 1 at 10kk and u found someone willing to pay for it, it means that u will have to pay the same ammount as minimum in the future to buy it back, why minimum, cuz remmeber number 1 point, the game is always creating zenies, all the time,
it means u wont be able to buy iy back for less.
it means u will get no profit from the sell, ur purchasing power wont increases.
So why u sell them on the first place?
this kind of behavior is super common on MMORPG. cuz most players are stupid about basic economy.
All items worth less as ssoon u put them on SELL that is a rule, ccuz if u need an item why u sell it?
For all those peopple who sell higger than the buying price:
That phenemeno are part of the constatn variation due the ammount of players on the server and the knowledge about prices,
The pirce of items is mainly driven by the amount of players on server.
The more players the more stable prices the less players the more volatile prices will become
from every 10 exchanges u make, only 1 is proftable, the 9 remaning appear proftables but the INFALTION ocurring wont let u see ur profits.
It means u constantly losse purchasing power.
this does not apply to cash hop items ofocurse.
More zenies = Higer prices
Less Zenies = lower prices
How do we disssaper zenies whit out affecting players purchasing power?
SOLUTIONS.
One ez step:
1.- Create custom NPC's shops that sell items that u will only get from drops. (like a gem shop)
a gem shop from lvl 34 to lvl 70, and set prices for u70 red for 10kk as an exaample (numbers are just an example)
this way if someone want to sell an u70 red for more than 10kk he wont be able to sell it cuz there is a NPC that sell them at that price, if the players wants to sell he must set a lower price than NPC.
This way the extra zenies on the servers will bannished and there will be no inflation that drives common items to their actual prices.
2.- The same mechanic can be aplieed to any other items that reachs astronomical higer price.
Do not expect the solution can be aplpied to Cash shop, they wonnt do it on the cash shop, is the main soruce of income of the server
they will not put to the risk their bussines.
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