So I just wanted to ask if now that you can get 26% attack speed gloves and subweapon and the 7% speed on the hat, the attack speed is finally like in the old DBO. Has anyone tested this yet(specially on fighters with thunder)? I think attack speed is fun and essential for high lvl dungeons so it should be a good idea to make it dbo like ( if it isnt already).
IS THE CURRENT ATTACK SPEED LIKE IN THE OLD DBO?
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For me I tested with a stick 25%, skill poko; Skill karma, kaio, and the buff CC 50% speed and its tears: x
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N-o-t Y-e-t
Wait for it
PS: If this is after the update, then maybe, but I'm still not sure about Pokos
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Remind me: was attack speed capped and if so at what? Don't want to see this turn into retail DBO in terms of end game dungeon runs.
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Remind me: was attack speed capped and if so at what? Don't want to see this turn into retail DBO in terms of end game dungeon runs.
Nothing was wrong with endgame dungeon run in retail DBO. Speed parties were fun and interesting. People were not forced to used critic equip every time and it also added complexity to the pvp by actually being able to use speed weps/skills.
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Nothing was wrong with endgame dungeon run in retail DBO. Speed parties were fun and interesting. People were not forced to used critic equip every time and it also added complexity to the pvp by actually being able to use speed weps/skills.
Not really. Speed Parties were the most boring part of the DBO experience!
They needed no skill and were too rewarding not to have!
Cell X along with many other bosses were supposed to be extremely difficult. Instead, they ruined the experience and they became easy to beat
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speed party = no strategy = boring game
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speed party = no strategy = boring game
I agree, I could care less if you're winning against big bosses. In the end, you're not even having fun and the sense of achievement dies away.
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ok just make it old dbo like and if you guys doesn't like it just don't use it
and we all will gonna bee happy i play this game for speed nothing more
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i say speed exists in this game for a reason and that reason for now doesn't exist either.
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Since when have full critical party strategy and speed do not have? lol
is the same for both critical and speed, the old speed of the old dbo was ridiculously op, and the dbog speed is too slow ... the speed should be increased, but be as before? for me never..example of this :fighters with a glove +12 and a sub weapon of any speed had 1 round practically won in the budokai solo against any class practically.
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The cap is 200 now, not same as old dbo.
I like this setting more than the old one. -
Since when have full critical party strategy and speed do not have? lol
is the same for both critical and speed, the old speed of the old dbo was ridiculously op, and the dbog speed is too slow ... the speed should be increased, but be as before? for me never..example of this :fighters with a glove +12 and a sub weapon of any speed had 1 round practically won in the budokai solo against any class practically.
when he use thunder just dash around
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no, and probably never will.
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Killing Kraken boss and mobs without speed... 10 year later
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Killing Kraken boss and mobs without speed... 10 year later
when it was real dbo no one was talking about the speed !! and in dbog you guys all talk don't tell mee that you guys know the game better then TW and HK that creat it !! there is a reason why speed is here and i hope dbog staff will keep there promise wich is bring back the old game !!!
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when he use thunder just dash around
If you are a turtle, fighter, any class of little LP, upon receiving a stun then a thunder, would die even if it was full +15..
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when it was real dbo no one was talking about the speed !! and in dbog you guys all talk don't tell mee that you guys know the game better then TW and HK that creat it !! there is a reason why speed is here and i hope dbog staff will keep there promise wich is bring back the old game !!!
The problem with speed is that it greatly restricts classes that get to do BIDs because it would always consist of a tank, healer, karma, poko, and buffer (CCBD) or DPS (usually Turtle or Fighter). Any other class was basically a wasted slot, which is stupid. Also there's hardly any strategy around it. Just keep the Tank alive and have its Attack Speed buffs fresh while it murders the boss.
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The poko is played for the speed if you remove then the poko serves more for nothing
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The poko is played for the speed if you remove then the poko serves more for nothing
No that's not the Poko Priest's original intention. They're supposed to utilize their monster for combat and buff it up to make it stronger while either keeping itself out of the way or acting as backup support.
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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