Against karmas, the only class specific accessory you need is anti confuse, against dende/poko you will need anti paralysis, Ultimate you need anti candy, and against SK you need Anti Paralysis, fear, and anti bleed? Okay that's simple to get in 70 cap because in higher levels you get higher stats in gear like i've said before, but what about level 50 cap? Where you can't wear a 60%+ anti bleed necklace, also im hearing a lot of "you just need the right gear and max stats, you need lots of sets of gear" and like Tony said that's because of how unbalanced things are, not to mention Karma doesn't need much gear atm to be very good and that's because they are broken and easy to play.
People have been crying for bold to have its bleed be removed since dbocom and there is a reason for that, and I have yet to see a good reason for a tank to have a really good DoT.
well there is no level 50 level cap
having multiple sets is for one character is not considered unbalanced, its considered a higher level of strategy in most end game content for mmos (D&D, WW, TERA, ESO, ETC)
I don't know about Karmas kit, but from a quick glance at the skills, status resistance and energy armor would give you a fighting chance(which falls under strategy)
there is always going to be a class/character/race that will have an easier going than others(it not just in games, life works that way too) and fighter/SK/plasmapve/karmapvp fall in these categories it seems due to how simplistic they are.
Tanks can have bleeding effects (Darius from league of legends, that prick)
you guys keep saying "oh that's unbalanced" how? explain to me in detail why and in what way than just using the word unbalanced. if you are running into a energy opponent with a physical armor set with no buffs that's not unbalanced, that's poor planning.