Party And Exp
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Where's the problem? You share xp with your party partner.
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you and your partner get 200 xp is better
I don't like to join a party cus of this it makes levling up harder
Or at least they can add option you want to share xp or not
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you and your partner get 200 xp is better
I don't like to join a party cus of this it makes levling up harder
But if you are killing same mob then you kill him 2x faster or you can kill 2x more mobs, so that doesn't makes leveling up slower.
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i want stay in party to help without steal exp so i agree to add more option exp
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But if you are killing same mob then you kill him 2x faster or you can kill 2x more mobs, so that doesn't makes leveling up slower.
let's say you have a quest to kill 5 monsters and with party you get 500 xp but without party you get 1000 xp i don't want to kill more monsters just because i'm in a party
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I kind of agree to be honest, I played a bit of Diablo 3 and whenever a new player joins youre game exp and gold find goes up by %10, a 2nd player joins game and goes up by 20% and a 3rd player joins it goes up 30%, a system that is a little like this i think would be a good thing, having half exp seems like it puts me off joining or forming a party, not that I dont like to share but i think exp should go up not down. I hope the devs appreciate the idea.
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I agree this is needed
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agree
and remove downgrade and reset for cash shop -
guys its pre-openbeta daneos fix this in next time or in beta.
They focus on important bugs -
I kind of agree to be honest, I played a bit of Diablo 3 and whenever a new player joins youre game exp and gold find goes up by %10, a 2nd player joins game and goes up by 20% and a 3rd player joins it goes up 30%, a system that is a little like this i think would be a good thing, having half exp seems like it puts me off joining or forming a party, not that I dont like to share but i think exp should go up not down. I hope the devs appreciate the idea.
Well you forgot to mention than in diablo when someone joins party everytime monsters get stronger (more hp and damage been always like that dont know if changed) many people refused to make party because they can do it faster solo without sharing anything and the devs started to give incentives because everyone was soloing, but i agree in some parts that the party system its a bit poor, i only make party in dbo because its obligated for dungeons that obvious u cant make solo and for fun with people i know in real, appart from that i dont have any interest in party with a random guy that i dont know, just something to have in mind not saying it needs fix asap.
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My bad dude, i should know about monsters getting stronger i been playing that game a lot lately, and i'm still new to DBO so I didnt know i needed to have a party created to go the dungeons, i want to join a guild when i get to that.
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if you're good you can solo the dungeons, but you will have to accept your defeat once you get piled by a million mobs because of a lag spike or a fuck up :p. Anyway
+1 for the party exp modifier.
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For purposes of game longevity, I suggest Daneos remove the party exp drop.
Getting into parties is how you make friends and get to know people. This gives you reason to stay in the game.It's far more likely for a solo player to leave DBOG because he/she will eventually get bored, due to lack of activity with other players.
(assuming this player is only playing solo because he/she doesn't want the exp drop) -
Agree, need improvement.
Party mechanics should induce better rewards than solo farming.
So Zeny, Exp and Drop rate should be increased during party.
Maybe 10% per each member, so max party is 5, it means u will get 50% more everything in a 5 member’s party. Sounds way much better
This is a MUST CHANGE
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Daneos if you see this please answer i want to know yes or no
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I would also love to see this change happen. I've been intentionally not grouping up because it's just faster to run around by yourself getting double the xp for kills, when you should be getting more for being in a group.
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I also agree on this as I only play DBO with my friend and we are always in a party playing and doing the same quests together.
So I think it'd be better if even when in a party there shouldn't be any exp steal at all. -
But if you are killing same mob then you kill him 2x faster or you can kill 2x more mobs, so that doesn't makes leveling up slower.
How killing 2x a mob to win the amount of EXP you would win killing only 1 mob make it fast? I want to know your math.
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How killing 2x a mob to win the amount of EXP you would win killing only 1 mob make it fast? I want to know your math.
I think he means it as in when you and a friend are targeting the same mobs the entire time while questing for example. Which would mean you indeed do kill the same mobs, but in my case I never fight against the same mob with my friend. I only do that in certain circumstances like when we fight against a boss. But again just because you kill faster doesn't really fill the loss of half the exp in my opinion.
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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