I'm all for earlier then 70 cap no matter what it is so instead of working one main I can get several classes up to say 55 or whatever then as the cap increases work those classes up together and prepare for 70 with zeni and stuff.
Would you prefer the Open Beta's levelcap to be 70 or 55?
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Open beta in 2017 g fast no more +15 everywhere
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We dont need cap lvl, we need one exp curve. They need to take more advantage of contents created for the lower levels, transform the unusual low levels dungeons into useful content. We have so many good things in this game but they go so fast. Almost all itens from lvl1 to lvl30 are simply discarded because they are useless.
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Since I didn't join until the 60 cap, it'd be nice to play at 55 cap. Besides, it's been confirmed that Open Beta won't start at lvl 70 cap.
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I hope its 38.
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Lvl 70 top lvl y poder comprar cajas marrones y piedras u70 en cash shop. ..Y que todos los días sea db event
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Si arranca en lvl 55 sería bueno que cuando llegue a 70 puedan corregir lo q nunca se termino ... lvl 80 mapas incompletos y nuevas skills o poder apreciar nuevos mods dentro del juego beta como nuevos dogis o podrá ver un nuevo Bu o super bu o ssj blue o ver una transformación de namek con apariencia pikoro por ej
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Since I didn't join until the 60 cap, it'd be nice to play at 55 cap. Besides, it's been confirmed that Open Beta won't start at lvl 70 cap.
I heard that level 55 cap was actually the best we had. Would love pvping in that one.
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I hope its 38.
You know the only reason they capped at 38 was to balance the quests, because back in korea before a patch arrived which completely changed DBO you got and needed much less EXP. You had to buy quests from a ghost npc and repeat it several times. After a while they changed it completely and in order to have the new quests on taiwan aswell they capped at 38.
So nonsense to cap at 38, because playing actively for 2-3 days you hit the cap. Nice 2 -3 years pre open beta such wow very content much nice. -
I feel as though if lv38 were the cap, there really wouldn’t be much to do as far as doing CC, PVPing (in a way since our skills won’t be as strong). The only thing some of us would probably do is TMQs, which would be boring after a while. As far as level 55 goes, we’d have majority or all of our skills unlocked, more opportunities for us, the classes will be more balanced, and we’ll be much more stronger.
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on 38 lvl cap only kid budokai spam is good and waiting for 55 = =
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70 cap and 60 cap is too soon of course. 55 cap is a very good cap but I feel as though it should be saved for later since content needs to be saved as much as possible. In Korea there was a lvl 40 cap and people did enjoy it, but it does get boring fast since most classes dont get their main skills until later.
So I think level 40 cap should be the first cap but it shouldn't last long, then 50 cap since there was a 50 cap and also to let players get a good feel of what's its like to do PvE content with your classes actual skills and not just auto attacks, and it should also last a while too.
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we have to consider that going from the initial lv cap to the next lv cap might take a while.Also i would like 60 lv cap cuz i like to have all my skills for turtle haha probly it will be 55 so no worries
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I hope its level 21, just to surprise everyone, toriyama style.
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LvL 55 was the best cap, balance wise and fun wise
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I hope start cap going to be 55 but its probably going to be 38, and if thats the case im going Kid budo level 29
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no matter the lvl cap you will always have the pvp content: budokais (kid/adult/solo/party), dojo war, scramble plus any future event that may appear + the pve content: dragon ball hunt, world boss event plus any other pve event that may appear + the stuff you can craft on every cap just by farming.
Then you have ud1 (gloves/staff), tmq1(gear, accesories) and rp1(gloves/staff) to gear for the kid budokai (would be awesome if those instances have a lvl limit -30 for example- to make them a real challenge instead of a "get a turtle and spam it in solo").
And finnaly in every cap the content is something like:
L55cap: tmq6(gear), ud2 hard(weapon/subweapon), cc1-50(gear/weapon/subweapon/accesories).
Lvl60cap (my favourite): tmq7(gear), ud6(weapons), cc1-100(gear/weapon/subweapon/accesories).
Lvl70cap (currently): Bacterian(weapons), Cell(accesories), Kraken(accesories) , cc1-150(gear/weapon/subweapon/accesories).
If we skip one of these caps we are losing valuable content and hours of fun gameplay.
The old caps wont be as balanced as they were because now we have more skills than back then and we dont have the old pet and scouter system so the "balance" argument is not a thing.
Maybe we should start with a even lower cap than these, just a fast transition cap to make sure everything is stable (remember the majority of ppl are waiting to play in open beta).
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Some of you are being very selfish with wanting level 70 cap right away. The level caps are key to longevity.
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Cap LvL 70 is the best option, when a quest not work, we can farm.
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Cap LvL 70 is the best option, when a quest not work, we can farm.
yes, its the best after we’re done with level 55 cap. ??
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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