Hello i have few suggestions for plasma that adding more features for this class and i belive that plasma should be something between turtle and karma, today plasma is known as dex buffer, totally behind karma and turtle and the only one class that didnt get any boost, here are my rebalance
Suggestions:
- Super Rhythmic Trance - Add burn effect to this skill 350 burn damage every 2 sec, 10 sec duration (this skill deserve burn effect, thanks to this burn plasma won't die by reflect from tanky class) it will be also additional dmg in PVE
# | Level | Effect | Cost | Range | Cast Time | Duration | Cooldown | RP Abilities |
1 | 42 |
290 Damage (+50% from behind)
172% Spiritual Damage 50 burning damage every 2 seconds |
152 EP | 45 | - | 0:00:10 | 0:00:14 |
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2 | 45 |
339 Damage (+50% from behind)
190% Spiritual Damage 150 burning damage every 2 seconds |
175 EP | 45 | - | 0:00:10 | 0:00:14 |
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3 | 49 |
398 Damage (+50% from behind)
207% Spiritual Damage 250 burning damage every 2 seconds |
201 EP | 45 | - | 0:00:10 | 0:00:14 |
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4 | 54 |
470 Damage (+50% from behind)
224% Spiritual Damage 350 burning damage every 2 seconds |
233 EP | 45 | - | 0:00:10 | 0:00:14 |
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- Harmonious Drumbeat - Actualy this buff is super ridiculous because plasma have nothing in common with dex, thats why fighters/swords using plasma as buffer, i suggest replace DEX with succes rate which will be really usefull for plasma and boost a bit CD
# | Level | Effect | Cost | Range | Cast Time | Duration | Cooldown | RP Abilities |
1 | 34 |
Increase Succes rate by 40 |
158 EP | 35 | - | 0:20:00 | 0:00:01 | - |
2 | 37 |
Increase Succes rate by 80 |
184 EP | 35 | - | 0:20:00 | 0:00:01 | - |
3 | 41 |
Increase Succes rate by 120 |
222 EP | 35 | - | 0:20:00 | 0:00:01 | - |
4 | 46 |
Increase Succes rate by 160 |
253 EP | 35 | - | 0:20:00 | 0:00:01 |
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5 | 52 |
Increase Succes rate by 200 |
497 EP | 35 | - | 0:20:00 | 0:00:01 |
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6 | 59 |
Increase Succes rate by 220 |
564 EP | 35 | - | 0:20:00 | 0:00:01 |
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- Critical Spiritual Damage - Add Energy Critical% and make this passive worth to spend sp on.
1 | 40 |
Increases Spiritual Critical Rate by 5 Increases Critical Spiritual Damage by 2% |
- | - | - | - | - | - |
2 | 43 |
Increases Spiritual Critical Rate by 8 Increases Critical Spiritual Damage by 4% |
- | - | - | - | - | - |
3 | 47 |
Increases Spiritual Critical Rate by 11 Increases Critical Spiritual Damage by 6% |
- | - | - | - | - | - |
4 | 52 |
Increases Spiritual Critical Rate by 15 Increases Critical Spiritual Damage by 15% |
- | - | - | - | - | - |
- Burning Rage - Add RP ability for decrease the CD by 120sec on last lvl, 4 min cd is too long for 2min buff especially when is one of best plasma buffs.
- Cast Time Reduction - cast time of some skill is about 3-4sec + animation is over 5sec, if someone want spend 4sp on decrease his cast time skills let him, he will never become a turtle but will be way better aoe DPS.
# | Level | Effect | Cost | Range | Cast Time | Duration | Cooldown | RP Abilities |
1 | 40 | Reduces Cast Time on all skills by 10 | - | - | - | - | - | - |
2 | 43 |
Reduces Cast Time on all skills by |
- | - | - | - | - | - |
3 | 47 |
Reduces Cast Time on all skills by |
- | - | - | - | - | - |
4 | 52 |
Reduces Cast Time on all skills by |
- | - | - | - | - | - |
- EP Control --> is totaly useless and trash i suggest change it to --->
-
Karma Plasma Mastery-
# | Level | Effect | Cost | Range | Cast Time | Duration | Cooldown | RP Abilities |
1 | 30 | Increases Max LP by 120
Increases Physical Defense by 120 |
- | - | - | - | - | - |
2 | 38 | Increases Max LP by 240 Increases Physical Defense by 240 | - | - | - | - | - | - |
3 | 46 | Increases Max LP by 360 Increases Physical Defense by 460 | - | - | - | - | - | - |
4 | 54 | Increases Max LP by 420 Increases Physical Defense by 620 | - | - | - | - | - | - |
5 | 62 | Increases Max LP by 850 Increases Physical Defense by 840 |
- Burning Rhythm i suggest to add energy armor reduction to this skill (duration 10 sec) The base dmg of plasma is bad, but increasing dmg of every skill is not a good solution and its just stupid while we can make class more interesing and class that will request from the user some strategy, combos and builds.
# | Level | Effect | Cost | Range | Cast Time | Duration | Cooldown | RP Abilities |
1 | 30 |
253 Spiritual Damage
160% Spiritual Damage Reduces Energy Armor by 80 |
46 EP | 45 | - | 0:00:10 | 0:00:07 |
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2 | 33 |
297 Spiritual Damage
160% Spiritual Damage Reduces Energy Armor by 220 |
52 EP | 45 | - | 0:00:10 | 0:00:07 |
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3 | 37 |
358 Spiritual Damage
192% Spiritual Damage Reduces Energy Armor by 300 |
60 EP | 45 | - | 0:00:10 | 0:00:07 |
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4 | 42 |
430 Spiritual Damage
209% Spiritual Damage Reduces Energy Armor by 425 |
70 EP | 45 | - | 0:00:10 | 0:00:07 |
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5 | 48 |
519 Spiritual Damage
225% Spiritual Damage Reduces Energy Armor by 800 |
81 EP | 45 | - | 0:00:10 | 0:00:07 |
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6 | 55 |
627 Spiritual Damage
241% Spiritual Damage Reduces Energy Armor by 950 |
94 EP | 45 | - | 0:00:10 | 0:00:07 |
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7 | 63 |
749 Spiritual Damage
257% Spiritual Damage Reduces Energy Armor by 1300 |
109 EP | 45 | - | 0:00:10 | 0:00:07 |
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-Homing Storm - i suggest remove back DMG from this skill and replace it with speed reduction, thanks to this slow
-Galactic Donut will be finally usefull for one of subclasses.
# | Level | Effect | Cost | Range | Cast Time | Duration | Cooldown | RP Abilities |
1 | 32 |
269 Spiritual Damage Reduces movement Speed by 4 |
63 EP | 35 | - | 0:00:01 |
0:00:10 |
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2 | 35 |
321% Spiritual Damage
238% Spiritual Damage Reduces movement Speed by 4 |
72 EP | 35 | - | 0:00:02 |
0:00:10 |
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3 | 39 |
381% Spiritual Damage |
83 EP | 35 | - | 0:00:03 |
0:00:10 |
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4 | 44 |
453% Spiritual Damage |
94 EP | 35 | - | 0:00:04 |
0:00:10 |
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5 | 50 |
552 Spiritual Damage Reduces movement Speed by 4 |
110 EP | 35 | - | 0:00:05 |
0:00:10 |
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6 | 57 |
659% Spiritual Damage Reduces movement Speed by 4 |
127 EP | 35 | - | 0:00:06 |
0:00:10 |
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7 | 66 |
789% Spiritual Damage Reduces movement Speed by 4 |
147 EP | 35 | - | 0:00:07 |
0:00:10 |
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