karmas 45m stun needs cast time just like sk 45m stun so humans would have a chance to not get into infinite stun lock
the problem with changing that 45m stun is it affects plasma too. and plasma needs help in the 1v1 department.
I think changing duration of skill lock to only last 7 seconds would help balance out karma. they can skill spam stuns instant kd at the cost of 300lp. seems like a no brainer. they have long duration confusion and petrify which requires everyone to stack anti confusion and anti petrify just to not get locked in.
honestly ntl didnt know what the hell they were doing introducing hesitation like they did.
for those who think adding resistance will solve this problem it wont. unless your a fighter swordsmen or ulti who all have decent resistance. the way sucess rate and resistane rate is in this game is perfect right now and we dont need ot ruien it with a broken rng stat.