*This Guide was not made by me, its just a repost from and old guide made by @Brembo and @Vegeta Both Great fighters from the old TW SV. its a great guide on how to gear and build a fighter, so always good to share ! All the credits goes to them, kudos on the guide !
----------------------
GEAR
Below I will detail the different gear you need to be a successful and good fighter in an attempt to stop the constant threads asking the same question. Anything in BOLD is a necessity. if you want to be pro then almost everything in the below list is basically necessary.
Necklace: Resistance, Success, AntiBleed of 57%+, Anti Stun.
Earrings: Dex, Cooldown. Props.
Rings: 17 Focus x 2, 20 Con x2(The Cell X Con rings that come with 54 Resistance each), 17 Dex x 2, Dex prop combo rings, 25% Anti Bleed, Anti Stun, 56% Resistance.
The reasoning for 57% neck and 25% ring is because 82% anti bleed, means you take 0 bleed damage from a bold strike from a SK, you only take damage from the attack itself.
Jacket: Dex Crafted lvl 70, TMQ7 Dex E.DEF. CON Crafted lvl 70, CC110 Jacket Dex.
Pants: CON Crafted lvl 70, TMQ7 CON E.DEF, Focus Crafted lvl 70, CC110 Pants Con.
Boots: Dex Crafted lvl 70, Con Crafted lvl 70, TMQ7 Dex E.DEF, CC110 Boots Dex, TMQ7 Movement Speed E.DEF. RP Boots Crafted lvl 70, Movement Speed Crafted lvl 70.
*CC110 gear is purely for use vs MA. Highest physical defence armour in game if you are MA and has a sexy 17 cooldown bonus for the full set. Very useful. This is hard to obtain. If you can't obtain it then it is far from the end of the world. Don't worry.*
Gloves: Focus, Crit Rate, Crit %, Attack Speed. Try to get attack speed gloves with 1100 Attack Speed delay. They are faster than 1160 or 1220.
Sub Weapon: Crit %, Attack Speed, Hit Rate.
It actually makes more sense to have Crit Rate on sub weapon instead of gloves because if you wanted to use crit rate against fighters you can still have 34 focus on your gloves if your pole is crit rate, where as the other way around max hit rate on a pole is 266. You can't get focus. So you obviously get more hit rate and more success rate this way. Most of the time you will be full hit rate vs fighter depending on how much CON they stack.
Dogi: Con, Resistance, Movement Speed
Hat: Crit %, Attack Speed. (You wont need attack speed hat in PVP if your 2 weapons come to 50% speed or more, In PVE you will need a hat still to achieve 99% + Attack speed after Karma and Poko speed buffs.
Halo: Dex, Crit Rate, Hit Rate.
Glasses: Focus, Cooldown, Success Rate.
Backpack: Strength.
If you wear cooldown earrings over DEX you miss out on a lot of a dodge and resistance. I recommed switching accessories a lot during fights against certain classes.
Also remember that once you activate an ability the cooldown is calculated based on the accessories worn at the time the ability was used. So for instance if you activate SSJ while wearing cooldown gear and then switch to DEX earrings after you activate the ability, your cooldown will NOT be affected, in other words it will not increase to the amount it should be based upon wearing no cooldown accessories.
I always wear full cooldown before activating my Dragon Buffs and then equip my main accessories after activating them all.
OK, I am going to edit this post and provide some information about the maximum amount of stats you can get on gear.
Max Stats On Gear
Necklace
Legendary Necklace lvl 70: 133 Resistance, 266 Success Rate, 66% Anti Bleed, 66%Anti Stun, etc.
Earrings:
Legendary Earrings lvl 70: 34 Dex, 34 Strength, 34 Energy etc. 26 Cooldown, 13 Props.
Rare Earrings lvl 70: 28 Dex, 28 Strength, 28 Energy etc. 21 Cooldown, 10 Props.
Rings are always fixed stats, only thing to mention is that the BID 4 Focus rings are the better choice on a fighter because they come with 17 FOC and 30 Hit rate, where as the Cell X ones come with just 17 FOC, they also have 17 Strength which is useless vs other fighters.
Jackets:
Lvl 70 Crafted Rare: 28 Dex, 28 Con, 28 Foc, 33% Anti Crit, 21% LP Regen.
TMQ7 Lvl 58 Legendary: 28 Dex, 28 Con, 28 Foc, 33% Anti Crit, 22% LP Regen.
CC110 Lvl 70 Legendary: 34 Dex, 34 Con, 34 Foc, 39% Anti Crit, 26% LP Regen.
Pants:
Lvl 70 Crafted Rare: 28 Con, 28 Foc, 21% LP Regen.
TMQ7 Lvl 58 Legendary: 28 Con, 28 Foc, 22% LP Regen.
CC110 Lvl 70 Legendary: 34 Con, 34 Foc, 26% LP Regen.
Boots:
Lvl 70 Crafted Rare: 28 Dex, 28 Con, 21% Movement Speed, 10 RP.
TMQ7 Lvl 58 Legendary: 28 Dex, 28 Con, 21% Movement Speed, 10 RP.
CC110 Lvl 70 Legendary: 34 Dex, 34 Con, 26% Movement Speed, 13 RP.
*E.DEF Movement Speed boots can be useful against turtles, Crafted Movement Speed boots are useful in scramble.
Gloves:
LVL 70 Legendary: 34 Focus, 33 Crit % Damage, 13 Crit Rate, 26% Attack Speed.
Sub Weapon: 33 Crit % Damage, 26% Attack Speed, 13 Crit Rate, 266 Hit Rate.
Useful Dogi Effects For A Fighter (Only from Excellent standard Dogi Balls)
Remember Rare or Legendary Dogi Effects give higher stats. I have not listed these because I don't know what enough of the max stats are on the them, and also because you cant really get them at the moment anyway.
Dogi: 10 Con, 7% LP Regen, 7% Movement Speed (I think), 37-39 Resistance not 100% sure.
Hat: 7% Attack Speed, 9% Physical Crit Damage.
Glasses: 10 Focus, 7 Cooldowm, 75 Success Rate (Not 100% sure, but its going to be extremely close to 75)
Halo: 10 Dex, 3 Physical Crit Rate, Hit Rate I can't remember.
Backpack: 10 Strength.
* * * Continue Guide on comments