Understanding the idea first:
Everyone who played DBO in the lvl60 cap know it was a balanced (at least much more balanced than the last DboTw days), and most important fun game. I know it is imposible to use the old client with scouter chips (for anticritic, rp charge speed and raw max lp), but that's not a problem at all since the crit formula would change if it is unbalanced. Decreasing the lvl cap does not require any sort of new content, in fact, the dungeons like bacterian/cell/kraken are not implemented yet in the dbog server so theorically the game could be ready sooner (Daneos does not need to implement these dungeons if the level cap is 60), and all the lvl60 cap content is alredy in the server, you dont need to add any new skills, gear or whatever you could imagine.
This thread is not about f2p, p2w or any other economic stuff, we are here to discuss gameplay features.
Attack speed ruined the PVE, thats the sad true. In order to complete any kind of Dunegon (including CCBD) you just need the poko/karma for the speed buffs, a healer to sustain the party and the ultimate that can just buff the party and leave afk. The other spot in the party depends on the poko's tankiness (if he cant tank you bring a sk/dw with you otherwise you bring a turtle). So all the other classes arent needed (you can find videos with other classes doing pve, i am talking about the fastest way to complete a dungeon). Plus you dont need any mechanic, just autoattack and stop when a reflect buff appear. (Not fun at all)
Lvl60 cap fixes this problem, the weapons lvl60 have less %attack speed so even with all the buffs you wont be able to have a full party with 100% attack speed, so now you have any class in the game viable to do pve content (including karma who has kidbuu/aoe/%crit buff/foc buff, and poko who has remove debuff/rp buff/ support healing/both melee and energy def buff/resurrect skill). Now the pve content sounds more like a real challenge with instead of just autoattack to win.
At lvl70 cap you have a few options to choose in pve. You can go to Bacterian/cell/kraken (the dummy dungeons, kills a few mobs and go directly to the boss then repeat, nothing is more boring than that), or you can go CCBD, this is the fun option, you can spend hours in just one round, it is a challenging experience and you can obtaing very good rewards. The problem is the same again, back on the old dbo days there were lvl29 char with cc150 aura, do you know how it is possible? Simple, you just need a poko that can tank and you are good to go, healer/karma/poko/buffer/any char lvl29, and you got it, now go and break the balance in the kid budokai, you are the best.
Now in lvl60 cap, no attack speed= more challenging CCBD runs, no more lvl 29 char with cc150 aura, the fun is much greater, you have more hours of good content and the rewards are awesome (cc70 rewards you with accesories, cc90 rewards you with armor and weapons).
P.D: Right now the top floor in CCBD is 100F, which is extremely hard to achieve with a full lvl60 party, so again Daneos can spend time with other important stuff instead of adding 50 new floors to the server.
But CCBD is not the only thing you can do at lvl60, UD6 is by far the best content ever added to the game, it is huge, long sessions of playing, it is challenging and you can get very good weapon/sub weapon. Everyone who has played at this cap can guarantee that.
If you dont have that much time to play you can go to TMQ7 to get some great gear (tmq7 gear now is crap, but in lvl60 cap this was the best gear you can obtain to try cc90).
Nowadays you can solo this tmq easy but with lvl60 you will need a good party to complete it.
The boss event is pretty easy, just one person with good lvl70 gear with buffs and a healer can kill it, it would be more interesting with lvl60 gear.
We need to understand pvp is not just 1v1, there are classes with more 1v1 potential whereas other classes perform better in 5v5, and other classes have more potential in the big pvp content (dojo wars/scramble), the goal here is try to have a game with no useless classes as well as no OP classes.
Dojo wars and scramble had the same problem in lvl70 cap, a single turtle with good gear use the 2 kame skills, and maybe a tank survives or a fighter dodges , all the rest of the ppl is dead, there is no strategy/plan/gear that can counter this issue. In the party budokai occurs something similar, if you cant interrupt the turtle's kames, half of your party is done. How can a turtle hit that hard? Lvl70 weapons have 33% energy crit damage bonus, and the kames damage increase significantly when a it is a critical hit. But how can the turtle crit that often? Lvl70 armor and accesories have 34 foc bonus, so the crit rate is high enough to crit often.
Lvl60 cap lowers both damage and crit rate bc the gear's bonus are not that high, now you have a wide variety of partys/plans/strategy to use in order to win in pvp.
This solution also lowers the damage of all the other classes (sks and fighters just to mentions 2 of the deadly classes in 1v1) so the classes who dont rely on doing dmg and rely in other things like cc chain, healing, dot, debuffing,etc can stand a chance vs the dmg reliant clases.
I am not saying this is the only way to have a fun game, but it seems to be pretty simple to implement, and could bring the game back sooner guaranteeing lots of fun.
Share your thougts!