The attack can be dodged/resisted you know
this made me laugh XDDDDDD
The attack can be dodged/resisted you know
this made me laugh XDDDDDD
------Class Name: Spiritualist
----Skill or Passive name: Hypnosis
--Current skill effect: Sleep
--Things you'd like to add or change in that e in that skill: I would like you to shorten the duration to 20 seconds
and increase the cooldown to 50 seconds
*range of quick attack 25m to 20m (reason because dexerity helps them dodge just about everything)*
Why? Isn't it enough for turtles and Cranes to slow by 90% at the beggining of every ranked battle? I get fighters and SM can resist this, but it seems completely unfair that they can't do absolutely anything once they get the debuff. Then make the slow debuff as the same range of quick attack.
------Class Name: Shadow Knight
he should be nerfed a little
------Class Name:Crane Hermit
----Skill or Passive name:Fan out / Master Fan out
--Current skill effect:do energy damage + slow down target
--Things you'd like to add or change in that skill:
I want these 2 skills to have effect ''Increase damage when critical hit rate success'' or ''increase damage when attack from behind by x1.5''.
also Master fan out should have RP effect to increase duration of the skill.
Class Name: Grand Chef Majin
Skill or Passive name: Spirit Drain
Things you'd like to add or change in that e in that skill: Take it back at how it was before, or probably upgrade it, being the only class able to defeat per 1 round just by absorbing EP seems cool, also, it's just EP......you have tons of pots and autopots so it definitely needs a buff.
-----Class Name: Martial Artist
----Skill or Passive name: Quick Attack
--Things you'd like to add or change in that e in that skill: Should reduce Cooldown to 45 seconds
-----Class Name: Swordsman
----Skill or Passive name: Quick Attack
--Things you'd like to add or change in that e in that skill: Should reduce Cooldown to 45 seconds
No way, they can use it pretty often with cd gear
-----Class Name: Swordsman
----Skill or Passive name: Burning Attack
--Things you'd like to add or change in that e in that skill: would like to increase the damage
------Class Name: Martial Artist
----Skill or Passive name: Rock Paper Scissors
--Current skill effect: comfusion
--Things you'd like to add or change in that e in that skill: I would like to increase the duration to 5 to 10 seconds
De jeito nenhum, eles podem usá-lo com muita frequência com o equipamento de cd
could at least increase the duration to 7 seconds
Why? Isn't it enough for turtles and Cranes to slow by 90% at the beggining of every ranked battle? I get fighters and SM can resist this, but it seems completely unfair that they can't do absolutely anything once they get the debuff. Then make the slow debuff as the same range of quick attack.
with movement speed boots alone it isn't. your idea make slow debuff same distance I cant agree. movement speed debuff is not a stun remember that you still can attack, a smart fighter either has movement speed boots or uses speed up as soon as they get hit by that debuff. or if they are a rare hybrid crank off a big bang attack.
turtles and cranes truly have only 1 counter to a fighter.
but hey your criticism is noted, I do have my biases towards crane, ultimate majin and darkwarrior just like you have biases towards fighters and swords, that's why we have this thread open to criticise ideas if need to.
My ideas are not full prove by any means.
If the debuff slows them on the same distance they can Quick attack and be right in your face... might as well not have the debuff at all because you'd be dead before you'd wake up from the stun
Display MoreHeres a list i think we should try implement AND TEST to make the pvp in game more stable in pvp.
*This is the biggest 1* Accessorys prevent ear rings from being brown boxed its ruiening the game with crazy status get rid of this!
___________________________________________________________________
Recommend buffs to crane
up dot damage passive FROM 22% to 30%
range of solid bleed INCREASE FROM 25M TO 30m, and posion bleed posion FROM 25m to 35m
up sucess rate passive from 202 to 350.
change spirit tongs effect to skill lock 5 seconds max 3 secs min instead of cooldown (since the original this is completely countered makes this skill useless)
change spirit wave to stun instead of paralsis
reduce cd for spirit wave, energy heat wave, spirtual tongs from 1 min 30 to 1 15 min.
Recommended crane nerfs
nerf damage to master fan out make it close to fan out interms of damage. so both have same damage
nerf thousand slashes 55% splash.
remove spiritual sensation._______________________________________________________________________________________
Reccommend buffs for fighter.
increase energy attack skill damage of big bang attack, final flash and better energy barrage (makes them more versitile)
solar flare range increase from 10m to 25m.
final flash change to 1 sec cast.
add crit rate physical passive 5 min 18 max
recommended nerfs to fighter
*range of quick attack 25m to 20m (reason because dexerity helps them dodge just about everything)*
hit rate remove passive! and nerf sucess rate by 30%
*remove dodge pot uses for pvp*_____________________________________________________________________________________________________
Reccomend buffs for sword
flash slash increase range from 6m to 12m
focus kamehomeha increase range 30m cast time reduce to 1 sec
glaring slash range increase from 10m to 15m
add atk prop buff +5 max, min +2
success rate passive like cranes
recommended nerfs to sword
range of quick attack 25m to 20m._________________________________________________________________________________________________-
Reccommend buffs for Ultimate Majin
increase range of flame shower breeze by 5m
increase dynamite horn range by 5m
increase con passive from 24 to 30
Reccommended nerfs for ultimate Majin
resistance passive from 300% to 225%
cluster bomb range reduce to 30m_________________________________________________________________________________
reccomended buffs for darkwarrior
buff for taunt skills add 65% aggro to aggro skills
passive buff +5 def prop max min +3
change confusion skill to stun lower max duration from 14secs to 10 secs
remove 1 sec charge on burn skill
up burn skill damage to 250 lp per 2 secs
give attack prop passive from 3 min to 7 max.
anti crit passive 5% min 15% max
nerfs to darkwarrior.
remove soul buff________________________________________________________________________
Buffs to shadow knights
increase physical defense by 1200
passive con buff from 24 to 34
anti crit passive 5% min 15%max
nerfs to shadow knights
add 0.4 sec cast time for bold strike at lower levels currently none you have to max it to remove the cast time____________________________________________________________________________________--
Buffs for turtle
increase energy crit damage % passive 5%min 15% max
up focus passive from 17 to 25
change sudden stun to be a stun not paralysis lower max duration from 10 seconds to 7
atk prop buff (not passive +3 min to +5max)
Nerfs for turtle
remove turtle book from pvp uses._____________________________________________________________________________________________-
Dende buffs
change magical leech to life absorb skill
Up damage of magical ring power make it 300% to 325% energy damage 5m on 32 targets or less
more damage to staff slash add another skill point thou so @1 is 102% @2 is 275%
increase range of antenna beam from 35m to 40m
Dende nerfs
add 30 sec total cooldown to antenna beam, change it to stun instead of paralysis._____________________________________________________________________________________________
Poko Buffs
increase antenna beam from 35m to 40m
give passive increase attack speed 5% minimum 15% maxium
updamage of first law of demon stones to 200%energy+400 energy damage, when maxed
more damage to staff slash add another skill point thou so @1 is 102% @2 is 275%
increase range of antenna beam from 35m to 40m
poko frenzy range increase to 45m increase damage to 200% energy 377 energy damage when maxed.
Poko Nerfs
add 30 sec total cooldown to antenna beam, change it to stun instead of paralysis.________________________________________________________________________________________-
Karma Buffs
passive give passive increase attack speed 5% minimum 15% maxium
change double wammy ball as a stun (but make it have 20 sec cooldown.)
rara erruption make aoe larger from 8m to 15m
Karma Nerfs
hesitation (skill lock) reduce the duration from 25seconds max to 6 seconds when maxed start with cd @2mins decrease it as you add sp until you have a cd of to 1 min 15 seconds.
shout add 1.5 second cast time
confusion dark beam duration nerf to 10 seconds
_______________________________________________________________________________________________-
Plasma Buffs
black hole attack change the cast time when max keep @3 seconds currently its at 4 seconds max
change duration to confusion drum beat to 10 seconds change it to a stun so it cant be blocked by accessories.
create rp decrease passive buff 2min up to 4 max
change double wammy ball as a stun (but make it have 20 sec cooldown.)
Plasma Nerfs
shout add 1.5 second cast time
confusion dark beam duration nerf to 10 seconds._____________________________________________________________________________________-
Grand chief Majin buff
change def rate passive for resistance rate % @200 maxed 60% min
No nerfs needed.__________________________________________
Also I tried following your template there esdeath but most of my ideas were new passive buffs and altering cds and cast time of skills.
PLEASSE NOTE THIS IS MY IDEAS AND IT DOESNT REPRESENT THE DBOG TEAMS FINAL REPSONSE TO CLASS BALANCE IF THEY USE ANY OF THESE SUGGESTIONS ITS BECAUSE THEY WERE POSSIBLY GOOD,
the only thing on your list I like is hesistation suggestion
you clearly love crane, hate sks, nerfing fighters only range stun ya I can see right throught that. and ultimates .... (No comment here ill let cookiemonster and mimcry talk to ya on that)
de server also needs
and dark warriors aggro uped for pve.
get defense to Taiwan and bam we are done.
peace!
Display Morethe only thing on your list I like is hesistation suggestion
you clearly love crane, hate sks, nerfing fighters only range stun ya I can see right throught that. and ultimates .... (No comment here ill let cookiemonster and mimcry talk to ya on that)
de server also needs
and dark warriors aggro uped for pve.
get defense to Taiwan and bam we are done.
peace!
coming from a new account tells me you are afraid of your forum account getting banned no worries I'm canadain
I'm nice. (sometimes)
you did nothin wrong here as far as I can see. ur criticism is lacking compared to some others but hey I'm glad you like my hesitation suggestion.
I'd just like to point out that Quick Attack isn't Swordsman and Hypnosis isn't Turtle Hermit. Hypnosis is Spiritualist and Quick Attack is Martial Artist. These skills are completely unaffected by whatever sub-class you choose at least in regards to how they function at base (meaning disregarding stat totals). The only way to make say Quick Attack work differently for Swordsman sub-class over Fighter sub-class is to clone the skill and add that clone to the Swordsman sub-class skills screen, which of course would break balance even more. This would give anyone choosing that sub-class an extra skill use on a skill that needed a nerf to begin with.
I'd just like to point out that Quick Attack isn't Swordsman and Hypnosis isn't Turtle Hermit. Hypnosis is Spiritualist and Quick Attack is Martial Artist. These skills are completely unaffected by whatever sub-class you choose at least in regards to how they function at base (meaning disregarding stat totals). The only way to make say Quick Attack work differently for Swordsman sub-class over Fighter sub-class is to clone the skill and add that clone to the Swordsman sub-class skills screen, which of course would break balance even more. This would give anyone choosing that sub-class an extra skill use on a skill that needed a nerf to begin with.
and I really made the class name error
I already edited for the right
thanks for the correction
Display Morewith movement speed boots alone it isn't. your idea make slow debuff same distance I cant agree. movement speed debuff is not a stun remember that you still can attack, a smart fighter either has movement speed boots or uses speed up as soon as they get hit by that debuff. or if they are a rare hybrid crank off a big bang attack.
turtles and cranes truly have only 1 counter to a fighter.
but hey your criticism is noted, I do have my biases towards crane, ultimate majin and darkwarrior just like you have biases towards fighters and swords, that's why we have this thread open to criticise ideas if need to.
My ideas are not full prove by any means.
I created a turtle just to mess with the speed restrain, and you are untouchable from martial artists. Of course some of them have energy attacks but as they are based in physical damage, the energy attacks become useless. Also after reading that I checked for a fighter to use kaioken+21%speed boots+speed buff+blitz fist and he could barely move towards me, after that i just used the turtle rod wich decreases the speed by 4 and he couldn't move. So for me the ones that needs to be nerfed are spiritualists. Or the calculation of the slow is bad.
Display More------Class Name: Dende Priest
----Skill or Passive name: Kami's Energy
--Current skill effect: Increase Energy Attack by 86 and Energy Crit Dmg by 20%
--Things you'd like to add or change in that skill:Change it to self 20% Speed Buff that doesn't stack with karma's GoGo Mask
----Skill or Passive name: Energy Passive
--Current skill effect: 41 Energy
--Things you'd like to add or change in that skill: Change it to Con or Phy def
Even tho I agree with this, this would reduce poko's selection to partys because they are the ones that give speed, but as the skill is just for the dende and nobody else, it might be really good.
------Class Name: Dark Warrior
----Skill or Passive name: Passive "Dragon's Champion"
--Current skill effect: Increases max LP by 2922
Increases physical defense by 989
--Things you'd like to add or change in that skill: Would like to change it to 1121 (to the SK energy def. value)
----Skill or Passive name: Passive "EP Boost"
--Current skill effect: Increases EP by 208 (1/3 sp); Increases EP by 935 (3/3sp)
--Things you'd like to add or change in that skill: Change it to a LP passive or Energy Critical Rate. Right now the passive is completely useless.
----Skill or Passive name: Skill "Dragon's Punishment"
--Current skill effect: Recover 491% LP when dealing damage (1/5SP) Recover 817% LP when dealing damage (5/5SP)
State damage 148% State damage 198%
758EP 1500EP
--Things you'd like to add or change in that skill: Lower the EP cost by 500EP at all ranks. Right now, you run out of mana after 2 uses of this skill. By the way, fix it, please.
----Skill or Passive name: Skill "Demon Wave"
--Current skill effect: Energy damage: 216 (1/4SP) Energy damage: 349 (4/4SP)
115 Burn damage every 2 seconds 185 Burn damage every 2 seconds
--Things you'd like to add or change in that skill: Maybe lower the energy damage to 300 but make it %, not just pure damage. Remove the cast time, buff burn damage by 70 at all ranks.
----Skill or Passive name: Skill "Energy Siege"
--Current skill effect: Energy damage: 354 (1/3SP) Energy damage: 605 (3/3SP)
Energy damage: 167% Energy damage: 276%
--Things you'd like to add or change in that skill: Buff the damage by like 50% or something. It deals very little damage as of right now.
----Skill or Passive name: Skill "Dragon Strike:
--Current skill effect: Physical damage: 515 (1/4SP) Physical damage: 804 (4/4SP)
Physical damage: 238% Physical damage: 310%
--Things you'd like to add or change in that skill: Change the skill physical damage to energy damage, so we would actually get a skill that deals good dmg on a single target that is not hellzone.
----Skill or Passive name: Skill "Cyclone"
--Current skill effect: Physical damage: 213% (1/5SP) Physical damage: 271% (5/5SP)
Hit rate decreased by 10% Hit rate decreased by 10%
--Things you'd like to add or change in that skill: Get a knockdown on this skill. Maybe buff the hit rate debuff by 10% or so.
----Skill or Passive name: Skill "Taunt"
--Current skill effect: Taunt
--Things you'd like to add or change in that skill: Make the skill 100% to hit.
------Class Name: Crane Hermit
----Skill or Passive name: ALL CC/ Sleep/ Hypnosis/ Confuse / Slows
--Current skill effect: Infinite CC loop.
--Things you'd like to add or change in that skill: Sleep lasts WAAAY too long in pvp. Can reduce speed to 0 in a pvp match, which means I cant get close enough for any abilities. Which opens them up to casts all dots (Which do INSANE damage even without crits in a class that needs to be close to even attack) then just freeze them in place for the entire dot time. Then just rinse repeat until dead if you even live that long.
Also, the grind to level up is way too long as well. Maybe make it a little less painful. I dont mind the broken quests, but a larger XP rewards would be really good to keep people interested in leveling. Once you get to 45ish, its almost a chore to log on and level. Ive had several locals around me that quit because of the time it takes to level.
Maybe setup some level checkpoints and add some PVP gear for those, (Resistance, Success Rate, etc) like lvl 30, 45, 55, 60, and 70 for instance.
Hope this helps. THANKS!
-Nate
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