RARE FOOTAGE OF FIGHTERS USING % RESIST

  • in my oppinion y SM and fighters cant win is bc of quick attack. they might win vs sk turtle but not vs crane. ive seen ur videos sendoku how u fight sm or fighter so if every crane would watch ur video there wouldnt be any chance to win against crane so if quick attack 28m would be raised to 32 maybe 35( dont think so) there would be epic duels in budokai etc. but now if u r exp crane theres ni chance ur geting close to crane. paralysis, speed restrain rip ?

  • in my oppinion y SM and fighters cant win is bc of quick attack. they might win vs sk turtle but not vs crane. ive seen ur videos sendoku how u fight sm or fighter so if every crane would watch ur video there wouldnt be any chance to win against crane so if quick attack 28m would be raised to 32 maybe 35( dont think so) there would be epic duels in budokai etc. but now if u r exp crane theres ni chance ur geting close to crane. paralysis, speed restrain rip ?

    The resist is so absurd that even a full focus crane (lets say 33 top, 33 pants 33 shoes, 2x 13 foc ring, 34 foc glove, 2x 14 foc earring and full focus on dogi) would only have a 60% chance of hitting the debuffs. The % Resist Rings are broken as fk and need to be made unstackable.

  • 300Dex = basically critting 99% of any attacks the fighter does even when you got 65+ anticrit as SK. Nerfing props to 0.5 was the dumbest idea you could ever come up with, it's just useless now. I know fighters are supposed to do good dmg but this is just insane

    While that's a little exaggerated, DEX is still just OP as all hell. I love Fighters, but really not for that, and resist % isn't helping the cause. The last thing Martial Artists needed was even MORE reason to stack nothing but DEX. The cooldown cap's just too nerfed to be as useful because Daneos refused to fix certain Karma skills and stun diminishing effects, and props are sad because....actually, Daneos never had a reason for that nerf. The idea just sounded OP to him in theory, so he changed it without actually thinking about consequences.

  • any class can stack resist % and dex gear to get the same results as fighters.


    A GM said the reason why properties were nerfed because everyone was using it. Little did he know everything else was broken at the time and it was the only valuable option.


    The properties nerf is gunna suck for everyone in PVM when the wipe comes

  • any class can stack resist % and dex gear to get the same results as fighters.


    A GM said the reason why properties were nerfed because everyone was using it. Little did he know everything else was broken at the time and it was the only valuable option.


    The properties nerf is gunna suck for everyone in PVM when the wipe comes

    What If im telling you that only Fighters,SMs and Turtles are affected by the prop nerf and every other class (as far as I know, only tested a few) get 1 property = 1% atk and 1% def?

  • What If im telling you that only Fighters,SMs and Turtles are affected by the prop nerf and every other class (as far as I know, only tested a few) get 1 property = 1% atk and 1% def?

    that dumb, SM has debuff for properties which plays into there play style it kind of dumb to nerf for some classes instead of all.

  • Props needed a nerf, it was just broken for SKs, they easily can get 10 props earrings and boom 20% attack and defense. There's % Defense/Attack property earrings, lets say you have your weapons set to wild property and you equipped 2 10% wild attack earrings, you get +10% on all attack props. What the hell is a fighter gonna do with 20% defense with like 7k LP from stacking DEX? He benefits from the attack aspect of props mainly so just stack the attack % property earrings why is that so bad? You're a SK and you want more % defense? Okay stack it but you dont deserve the same % of attack as well because you benefit a lot from that.

  • Props needed a nerf, it was just broken for SKs, they easily can get 10 props earrings and boom 20% attack and defense. There's % Defense/Attack property earrings, lets say you have your weapons set to wild property and you equipped 2 10% wild attack earrings, you get +10% on all attack props. What the hell is a fighter gonna do with 20% defense with like 7k LP from stacking DEX? He benefits from the attack aspect of props mainly so just stack the attack % property earrings why is that so bad? You're a SK and you want more % defense? Okay stack it but you dont deserve the same % of attack as well because you benefit a lot from that.

    Most people that have dex have 15k + LP cuz bugged dogi stats that he refuses to remove

  • Props needed a nerf, it was just broken for SKs, they easily can get 10 props earrings and boom 20% attack and defense. There's % Defense/Attack property earrings, lets say you have your weapons set to wild property and you equipped 2 10% wild attack earrings, you get +10% on all attack props. What the hell is a fighter gonna do with 20% defense with like 7k LP from stacking DEX? He benefits from the attack aspect of props mainly so just stack the attack % property earrings why is that so bad? You're a SK and you want more % defense? Okay stack it but you dont deserve the same % of attack as well because you benefit a lot from that.

    Oh boy...here goes.

    Ignoring the obvious fact a singular property would only work against 1/5th of the enemies you face, I think you're forgetting how percentages work when you imply SKs benefit more than Fighters from props . An SK would (and should >.>) do less damage than a Fighter. If an SK's attack does 1000 damage, and a Fighter does 2000...who gets more benefit out of 20% props? That's right, the Fighter gets 400 damage extra as opposed to the SK's 200. If a Fighter takes 1000 damage, and an SK takes 500, who gains the biggest damage reduction? ....again, a Fighter. The relative efficiency argument is irrelevant, 400 damage matters far more in combat than 200.

    So that would then be unbalanced and OP towards the SK, right? Yet ironically the Fighter will still want DEX earrings instead of props. A Fighter that dodges a stun and crits twice will win any equal battle. Look at any winning Fighters in Budokais, and you'll see very few use props in PvP at all. They're a less risk&reward way to boost attack and survival, one that doesn't rely on RNG which people'd obviously like to avoid if they could. But they can't. Because Fighters are frail as all hell, and props don't negate curses, don't dodge that deadly critical attack, and don't bring about those insane 266%+ damage boosted crits they rely on so much to win battles. (Also sidenote, who'd use full DEX armor, but then use prop earrings?? What purpose would that even serve?)

    When it comes down to life or death PvP, where even a single crit or dodge can mean the difference between a win or loss for a Fighter.....tell me then, did props really need a nerf? All we accomplished is forcing Fighters to choose the DEX route rather than merely suggest it, all whilst nerfing them in PvE, where props used to protect them from 1-shots and deal less RNG-based DPS. Would you rather take a Fighter along to the CC150 that could die at any point if they have a bad dodging day, or one you know will hang on by the skin of his teeth regardless to get healed? Considering Fighters were bad options for PvE parties already despite Kaioken permacrits and working props, they really didn't need that nerf.

    Yet nothing has changed for SKs. They'll still go with props because DEX/cooldown was never an option. They just deal slightly less damage and take slightly more, taking every class with them because apparently nerfing a global stat affecting everyone made more sense than just nerfing an SK's attack/defense specifically....assuming SKs were even the issue like you proposed.

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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