Now listen we need to revert back to the old aggro system. But if I recall it, the reason why it was changed in the first place was because people that had taunt as skill, mainly used it to steal other peoples mobs, if I'm not mistaken.
So taunt and damage aggro need to have separate formulars in order to please everyone. I dont know if the formular for taunt was nullifying aggro by damage before. But taunt now simulate damage outcome without giving damage and tanks have a harder time keeping aggro, mostly the class DW have huge problems, mainly because their damaging skills aren't enough to keep up with SK as tanking class.
Now lets take a scenarier where a mob is getting attacked by two players, one being a class with taunt and another just being a dps. We know that the one that does most of the damage gets the loot.
The mob has 3000 lp, the dps attacks the mob and the mob looses 1200 lp, then the class with taunt, uses the taunt skill and imitates ex. 3000 lp damage (the mob doesn't loose damage, but it got imitated), and the taunt class does only 600 lp damage and the dps does the rest of the mobs lp and kills it. But the mobs loot are then given to the player with taunt.
Now here is the deal, if the formular for taunt, is imitating damage and damage is "actual damage" then the loot needs be handed to the one that does actual damage. But the aggro needs to have the formular imitating damage + actual damage, the imitated damage needs to be of the right value and needs testing to actually fit for the caps.
I think that this will take a lot of time to change, I'm not sure how the coding is carried out, but give Daneos some time to test it.