For some reason people took this as me complaining the Majin Spins got buffed. To all of you who did......
YOU COMPLETELY MISSED THE POINT.
I didn't think a buff was necessary, but I'm indifferent to that. What I'm AGAINST is movement speed being the trigger. You're encouraging attack speed parties even more because of this, the Poko+Karma combination. THAT's the issue. Why do people love twisting a discussion into something it's not?
The problem of the majority of the Community (Martial Artists) is to create a PVP character and then complain that they can't party in PVE content.
1: There's no PvP/PvE distinction with classes. Most top PvP classes....Ultimates, Karmas, SKs, are ALL the characters you'd want to take to CC150 as well. Dende, the ultimate PvE class? Great at PvP, ESPECIALLY Party PvP. So that's a garbage argument.
2: Martial Artists are the first class presented to you. Most people being Saiyan fans are going to pick it just because they love DBZ or wanna be like Goku/Vegeta. How are they SUPPOSED to feel about being locked to lvl70 PvP, which they would've been just as good at if they just picked an SK or Karma?
Aligning movement speed to effect spin is a small minor tweak/adjustment, and is not considered a huge issue. It hasn't drastically impacted PVP or PVE, the update just helps mighty majins deal a little extra damage for those who choose to wear movement speed gear.
You mean it helps them deal up to 102% more damage if they've got a Poko, Karma, Movement Speed potion, and Speed Dogi? Did you mean to mention that a single lvl45 Majin could annihilate all of UD3's first floor enemies in a single spin with a Karma+Poko before this update? Riiight, my bad. Sorry to imply it wasn't a tiny lil' tweak~
...lol, it's not even the buff itself I'm trying to argue with, I'm mostly cool with that. But it's funny how desperately you're trying to underplay this. Can we double a Fighter's needle damage next if they stack movement speed? Just a small minor tweak, right~? (...that's a sarcastic joke, dimwits.)
It doesnt increase attack power. It increases spin speed .-.
Why do ppl have to complain about unnecessary things instead of things that actually need to be discussed. Don't go making threads about every little update. Make a normal thread discussing how the game should be balanced in general.
Technicalities. Whether you attack twice as hard or twice as often, the result's the same, you do 2x damage.
Also, this has EVERYTHING to do with balance. Encouraging only the Dende+Poko+Karma+Buffer party is terrible for PvE balance. We should encourage ALL CLASSES to be viable in party combinations, not just 1 specific combination of subclasses. The way DBOG is going, we're gonna see NOTHING but that one party combination, plus either a Turtle or an SK, depending on how OP the Poko is. This is a humongous issue affecting everyone who's not part of these 6 sub-classes....classes who are ALL great at PvP too, Pokos excluded. No matter how you twist things, that will remain an issue forever until something is done.