Hi, been following this thread for a little while and decided to join this discussion since it has some valid points but there are still some dots left if this gets implemented.
1. This isn't as easy as it looks to make it right. If players got their skill animation speed boosted, then people would be able to use more skills on their opponents while they're immobilized, so obviously it would become messy and require a lot of adjustments because with long stunts and fast skill animation it would be more like "who stunts first" type of battles than now, so those changes have consequences, even though the idea sounds interesting. Speeding up walking wouldn't really harm unless it's done the way that it would hurt spiritualists.
5. I never liked the part where players can dodge skills by doing absolutely nothing, but you haven't thought about what would happen to some skills. Scintillation skill does exactly what you suggested and if guard was guaranteed all the time, then this skill would lose it's value completely when swordsmen are usually the ones who block skills in mmos. You need to come up with an alternative for that skill. Blocking would definitely make more sense than doing nothing and evading attacks, but wonder how that would go considering it'd be a first thing to do in battles and guard crash would be very tricky since some classes can instantly charge up their rp. Alternatively, "guard" could guaranteed block only a certain amount of damage instead of blocking everything. For example, if you use guard before your enemy unleashes some kind of powerful skill, that skill would deal x-x% less damage. You get the idea, how much damage it would block is entirely not up to me, but normally blocking with bare hands in real life and dragon ball would only protect you from a certain amount of damage. That way guard would be useful for every class and it wouldn't protect you entirely, just damage would be significantly lower and it would still give you an advantage in battle if you're actually willing to use strategies.
Well those are the things I wanted to discuss the most, we'll see how it goes.