Hi,
I decided to make this thread because I always see people complaining about the duration of cc.
Let's take the aoe confuse of karma as an example. The duration of confuse is 30 seconds but when you use it with rp it will increase by 9 seconds. Now if you have 100% anti confuse the aoe confuse will still have a duration of 9 seconds.
Another example would be the fear of sk. It has a duration of 6 seconds which is enough to grab someone to the sidelines and fear him out. To counter this you will go 100% anti fear but when it is being used with rp the duration will still be 1,8 seconds.
I think we need to find a solution for this problem so everyone will be happy with it.
Here are two solutions from my side:
1. Make it so that the whole duration (even the one with rp) is included in the calculation. So that if you have 100% anti cc it is really 100%
2. Make it so that if you have more than 100% it will reduce the duration from rp. As an example
With rp it increases the duration by 9 seconds. So 9 seconds would be 30% of 30 seconds. The skill will increase the duration by 30% when used with rp. 130% anti confuse should make it so that you will have 0 seconds confusion.
What are your ideas / opinions / solutions for this topic